Ken Neth
Smash Champion
Discussion of the Kirby Matchup should take place here.
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But when you get hit with the dthrow then the tilt/aerial and pull a nade at the same time you take alot of damage still, around 30+%? and he only takes 10 or so. Not too bad, but its still not the best thing ever. I guess ftilt makes up for itWe can DI out of fthrow>uair. Or simply pull a 'nade.
For the dthrow, SDI up and away + pull a grenade. The kirby should utilt and you both blow up.
So no CG's, sorry.
Matchup wise, it's in Snakes favor. Kirby simply lacks the range of the ability to camp (unless he steals your grenade power) so just camp a bit and when he gets close, ftilt/utilt.
Dthrow is pretty good in this matchup IIRC.
However if the Kirby does get in, or get Snake in the air, it can be a huge problem. Kirby is great at juggling, especially heavyweights.
Even the most skilled Snakes get grabbed, so it's not a matter of us standing still/walking towards you and whiffing a grab hoping you make a mistake, it's more of an "expect what the Snake would do" scenario... Which would usually be ftilt/utilt when we're near a Snake. So, Kirby should just either shield the first hit of ftilt then roll behind nake for the free grab, or shield the utilt, retreat, then try again.Shouldn't be getting in range for a grab anyways. Most of your advantages come from the Snake being careless.
Our pivot grab is broken and can **** most of your attempts at grabbing us. If we ftilt, we should only use the first one unless the second would hit. We should be saving our utilt for the kill, not to rack up damage. We have better options then utilt when you are approaching via air. We also outrange all of your ground options except maybe fsmash.
Humm... Sorry, but i didn't understand what you meant.You have to space, bait, hope the Snake makes a mistake, and punish on that. It's almost like the Snake vs Olimar match for Kirby. But once Kirby gets it on Snake, its easier then once Snake gets in on Olimar (IMO)
Ah... Well, I can't disagree, because Kirby DOES have the comboing potential, and Snake has the comboable potential... But i can't agree fully either by the simple fact that I've barely ever gone Snake vs olimar.Basically if you get in, you **** us for a while until we escape. If we get in on Olimar we **** him until he gets a smash or grab on us... which isn't overly hard...
I forgot about that. I played a Kirby once that also happened to be a Snake main, and knew how to use grenades. I swear, kirby with Nades could camp us harder than we can against them.Don't underestimate the infant.
This and this alone can give kirby an minor advantage if he sucks you up. Beware of Kirbicides at high percentages.
Still, 6:4 Snake sounds correct.
I'm sorry to disappoint you, but... That will never happen, Snakes' utilt beats Kirby's inhale.Beware of Kirbicides at high percentages
Plus, you can throw a grenade into Kirby's mouth, that's entertainingxDI'm sorry to disappoint you, but... That will never happen, Snakes' utilt beats Kirby's inhale.
While this is generally true, you have to be careful with your nades: pulling them allows us a free regrab, and then we uthrow.We can DI out of fthrow>uair. Or simply pull a 'nade.
Yes.
Niiiiiice... I usually never inhale anyone as Kirby, so I would've never found this info out. Guess it's time for me to start experimenting against projectile-providing people (I've always been the kind of person to 'combo' characters, since it's universal for all characters and not character dependent, like learning how to use Mario's fireballs, Lucario's AS, Snake's nades, etc).So there's my 2 cents on what Kirby can do if he takes your power. So don't let him do it.
Yea, but it's pretty situational. I mean, the chances that you're holding an already-dropped 'nade and that we can uthrow you are pretty hard to meet (if kirby has the grenade, pressing grab will just make him throw it). I've also noticed that you can toss the grenade up (with a smash throw) and time it to explode as you and snake are above the upper blastzone and kill snake.BTW, don't forget the omnigay. Upthrow with kirby or MK when one of you has a cooked pinapple. If you do it right, only one of you will die.
lol. Doesn't it backfire when snake has port priority and you die? I think I've let my friend do it to me before and this has happened because I usually take slot 4 when we play.Yea, but it's pretty situational. I mean, the chances that you're holding an already-dropped 'nade and that we can uthrow you are pretty hard to meet (if kirby has the grenade, pressing grab will just make him throw it). I've also noticed that you can toss the grenade up (with a smash throw) and time it to explode as you and snake are above the upper blastzone and kill snake.
Also, on the subject of 'nades, I managed to spotdodge WHILE HOLDING a 'nade and not drop it once or twice in training mode (as kirby, but I bet snake can do it if kirby can). Not sure if that's any help to you guys, I'm just mentioning that it happened.
And Zajice, that's an awesome post O_o. I haven't thought to do half the things you mentioned. More 'nade tricks! :D
I 2nd kirby and play him alot, I know how strong it is. But if its not charged I really doubt it can kill snake that low with proper DI.Kirby's fsmash is ridiculously strong and it comes out fast. I wouldn't be surprised at all if that's around when it killed snake.
Nah, it's realistic. Next to his mallet, a fresh fsmash is Snake's worst nightmare in this matchup.Most of what you said seems good, but are you sure fsmash kills snake at 110%? I really doubt that