Thebest1pj
Pinnacle of Projectile Placement.
i linked you here lying_cancelLol Indeed. For some reason that video always comes up when Link Oli is mentioned. xD
Even though I won the set. :< lol
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i linked you here lying_cancelLol Indeed. For some reason that video always comes up when Link Oli is mentioned. xD
Even though I won the set. :< lol
xD You were my namesearch. ;3i linked you here lying_cancel
There's a whole, long list of them, lol. Standard is 23:23:23:15:15 (red yellow blue white purple). Lylat, Brinstar, Frigate are 20:30:20:15:15 I think, and Delfino had added purples on the beach.Do some stages have a higher percentage of pikmen pull compared to others, like more of one color or another?
Olimar have bad stages, i mentioned this before.Someone correct me if I'm wrong, but I think Olimar didn't really have bad stages. They're pretty much neutral for him. An Oli player counter picks stages based on what's bad for their opponent.
i know that,
DI is dependent on the player, not the character... so idk what that means.
O_O yes. haha. For the most part Olimar mains like to CP stages with a higher concentration of purples and yellows since purple pikmin have great kill power / disrupting ability and yellows for the "priority"2) does this make a big difference in stage selection? Or is this something Olimar players even notice/take heavily into consideration?
Yeah, I love RC. Hilt is the one who likes japes though, haha.Fino didn't you like RC? o.O
I know that someone liked playing Oli on Japes too, but I forget who.
Unfortunately this is often true of many of Link's matchups Link is laggy and has poor out of shield options, so getting is his face is usually a good idea for his opponent.Problem with Link is once Mario gets into contact he can dish out heavy damage
The more space you have the better. So Smashville for neutrals (I don't recommend FD because Link has no margin of error once Mario gets inside), and Norfair or Delfino Plaza for CPs. I'd say Pirate Ship too, but for some reason people don't like that stage anymore.What are good Link CPs? Norfair, Brinstar. Maybe Rainbow Cruse?
Link won't die that early under normal circumstances.Two things:
Mario's Up-smash has invincible head frames. As a result of that and Link's physics, it juggles Link quite well at low percents.
Mario's F-smash can outspace pretty much any predicted melee attack in the game thanks to its generous leanback on charge stance. It's also much stronger than Link's F-smash, so even if Mario isn't gimp focused, a spacing mistake can be very costly against Mario if it gets you killed at around 100-115ish percent.
I don't feel like reiterating anything else that has been said. 6/4 to 65/35 Mario. Norfair isn't legal anywhere, and I think Luigis is also banned in most places as well. Those I think are probably Link's best counterpicks against Mario. Delfino is the next best CP although Mario camps better on that stage.
^Those MU's look accurate enough. Except DarkLink. We have solid ways to beat him that vary with the stage. In the Great Palace, if we run to the side of the screen and mash jab he has no option but to jump into it over and over. On the reflection pool room he's smarter. The trick here is to plan ahead and out class him with the big goron sword. If fought right dark Link MUST approach but has no good strategy besides appearing behind us which is easy to counter. Link should always win.1. I went back and looked at the Weegee stuff and it seemed everyone felt it was slight advantage Weegee, so I went ahead and assumed we were going to make it 40:60. That seems to be our favorite ratio anyway, haha.
2. From the Olimar discussion I went ahead and put 35:65. Is this acceptable to everyone? PLEASE tell me if you disagree on either of these matchups; this is only a rough draft and it takes like 2 seconds to change it. We want this accurate.
3. Dark Link just has too many tools against us to keep the matchup 100:0. We still have a solid advantage against him though because we can use fairies in bottles to heal ourselves as well as the Megaton hammer, which he doesn't have, but he suffers heavily from being less cool and more evil than us, as well as being stuck in that freaking room with the tree in it.
^Agree. Mario's Fsmash is still a deadly move but not that much. Link has a long reaching Fsmash too, he can DI out of rapid jabs and Fsmash through them. Mario's is much more spammable than Link's.Link won't die that early under normal circumstances.
I'd actually give the F-Smash spam to Link, pending on how you use it. Link's F-Smash has two hits while Mario's only has one. Not only that, but Link can delay the second hit of his F-Smash for mindgames. Mario's F-Smash has better reach due to disjoints, but Link's F-Smash has way more utility.^Agree. Mario's Fsmash is still a deadly move but not that much. Link has a long reaching Fsmash too, he can DI out of rapid jabs and Fsmash through them. Mario's is much more spammable than Link's.
He'll die just fine to a well-placed Up-angled F-smash especially if Mario baits him on the charge stance leanback, which can definitely happen due to Link's low mobility. Uncharged it kills average weight characters at around 90ish if they don't DI, while Link usually gets away with silly KOs at around like...115% when people completely fail to DI his F-smash.Link won't die that early under normal circumstances.
Also my experience is limited against Mario other than basic stuff people have posted, he has top tier like gimping. So I'm going to go with what people have posted.
I'd actually say quite the opposite. F-Smash is never used for damaging opponents and just for kills, even though it gives a good amount of damage, and it's stupidly easy to refresh F-Smash after it's use. U-Smash doesn't have the same luxury though.I personally think a lot of Mario mains have bad habits of unnecessarily staling KO moves though, which I would keep in mind if you think Mario isn't capable of KOing respectably early.
Unfortunately the ending lag on both hits is terrible. I've had people powershield both hits and Fsmash to punish.I'd actually give the F-Smash spam to Link, pending on how you use it. Link's F-Smash has two hits while Mario's only has one. Not only that, but Link can delay the second hit of his F-Smash for mindgames. Mario's F-Smash has better reach due to disjoints, but Link's F-Smash has way more utility.
Link should be the one who's keeping his distance in this MU, even for close melee combat. A Link who's spacing well won't be baited while Mario charges (which doesn't mean it won't happen).He'll die just fine to a well-placed Up-angled F-smash especially if Mario baits him on the charge stance leanback, which can definitely happen due to Link's low mobility.
Keep in mind that Link is easy to gimp because his terrible recovery (short upB, bad side air movement) but aside from that he has a lot of great tools to avoid gimps. Mario's cape not flipping Link's Zair is a big help for recoveries that most characters don't have. Only Link, samus, Lucas, and Tlink, aren't flipped during zair, I think.I use F-smash for damage dealing! =O
When I say Mario mains have bad habits of staling moves though, usually I mean they stale BOTH U-smash and D-smash, which forces them to rely on F-smashes or gimps for KOs (especially since they ALSO stale B-throw in the process). I mean gimping Link isn't exactly hard, but then again it's not always brain dead easy.