You can, with some precision, throw them below the ledge with this.
Characters with slow up Bs can be in a moderately dangerous position. Often theyll go under the stage since theyre holding in to not die to regular bair. Ive gotten a dair kill on a villager like this.
Vs chars like DK, you can find yourself in a better position edgeguarding by fastfalling the bair even if the last hit connects. Just make sure you know how to do it and live; dont SD on stream from advantage
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Some stuff ive been working on lately follows; maybe i can get some help if anyone finds something they know more about.
SH while moving towards the ledge. This should trigger a reaction. Uair while drifting backwards. With the landing, you are back facing the ledge with a uair that, depending on their height, will cover a number of their options.
Ledge coverage again. Zdrop a metal blade from high up, quickly fall down with landing uair. If they stand up after the uair then the blade can hit them, then you bair or nair if pressed for time.
With both of these, often doing a pellet high to hit ledgejump can force them away from that option, since it stuffs their jump and then theyre landing near you at the ledge which is painful. You can pellet into nair for a large amount of option coverage.
Z drop without the uair and you can walk up to a roll and land a utilt. This is your endgame, since an early kill at the ledge can often win you the game as mega. before utilt kills, a dashgrab into bthrow to reset the situation is what i go with.
Anything to get them ledgerolling.
So yea, zdrop covers a tremendous amount of options. nair to regrab the blade sets up the situation again.
Yesterday, a Cloud stood up at the ledge after the first zdrop. I got another zdrop (megaman falls so fast this is actually top tier ledge coverage. speeeed), it pushed him towards me, i got a bair and landed early. he expected the bair to launch, so i got another quick pickup zdrop bair. While he was stationary, he took 46%!
The future of Megaman is at the ledge. He puts out so many hitboxes, a situation where the opponent has limited options can probably be covered in such a way that only 1 or 2 options escape the vortex. The ledge is great because bair, nair, a throw, ANYTHING will send them back out, resetting the trap.
Right now, winning neutral can net you 10% or less sometimes. it sucks. If every time the opponent loses neutral and has to grab the ledge he has a real chance of never getting back up safely, then Mega would be truly amazing. If they feel a roll is the best option, we can start scoring shoryu kills like a mofo.
So try and force a roll. If your coverage loses to roll, but is indistinguishable from simply walking up shoryu until theyve already rolled, then tell me about it.
What you can take from this post: zdrop generates a hitbox that you dont have to commit to to cover stuff. lets abuse that at the ledge.