phi1ny3
Not the Mama
Well, whenever I think about it, it's a fast tilt, decent range for its purpose, and since you're almost never going to get a grab on a spacing aerial, this is your next best bet.
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What? You've never turned your utilt around??
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Not linked, but in this manner. For us poor spacers.Utilt is really good also for using on the IASA frames of fsmash,
no it's good, abuse buffer systemi have serious doubts about the benefit of a pivot uptilt.
wouldnt the pivot itself take frames to perform, therefore negating any benefit gained from using it backwards?
Vague enough to argue, but I'm not going to.a good move
Use it against aerial happy characters
never use it against grounded and readied characters
etc lol
etc etc
no it's good, abuse buffer system
umm but even if you buffer it you can't get it out any faster than the turnaround requires. I'd love to know how many frames it takes just to turn around.no it's good, abuse buffer system
I have no clue lol, you saw my pet zombie hamster, right?dude, phil that **** will give me nightmares. is that real??
It doesn't. You just have to be very precise with your joystick input. It's kind of like doing an angled ftilt, but *****ier.hmm, but doesn't turning uptilt around cause him to do the turning animation? or do you think its just like turning a ftilt around?
Your pet zombie hamster is loose on Deviant art lol.I have no clue, but I think it's negligible if you haven't done the turnaround animation itself (where he stands and turns), hence why buffering is too good.
I have no clue lol, you saw my pet zombie hamster, right?
Take that ugly *** **** out of my beautiful thread!Vague enough to argue, but I'm not going to.
'Cuz I'm happy about who I am and what I am on the inside, not on the outside! I gotta be me!
not sure on frame specifics, but the whole idea of buffering it is that your joystick can be in it's desired position to execute the move before the actual turn around, rather than turning around and THEN having the joystick in ready position.hmm, but doesn't turning uptilt around cause him to do the turning animation? or do you think its just like turning a ftilt around?