• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Marth in Ankoku's List for MLG Events

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
Marth didn't win... KEN did! :lick:

I wonder how much effect Ken had on those Marth stats...
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
He's quite right actually
Well since my sarcasm detector isn't moving:

|-l----------------|

I guess i'll respond to this.

Characters "****" because they have the necessary tools to do so. When top Brawl players are losing to Meta Knights of lesser skill then I think one could say something isn't right.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Characters "****" because they have the necessary tools to do so. When top Brawl players are losing to Meta Knights of lesser skill then I think one could say something isn't right.
Or one could say, that this game isn't even a year old and that we still have a lot to learn

You're sarcasm detector works perfect though
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
But thats kinda my point.People arent learning to play well.Their learning to play crazy.Unlike MK plyers who need just pure skill to win no techs or nothing.People need to learn to play better.BECOME A BETTER PLAYER BY BEATING THE S**T OUT OF MK!
lol, again.

I doubt that'd ever truly solve the problem. Especially considering that top MK players are some of the most difficult and frustrating players to take down.
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
Perhaps, but this game certainly isn't nearly as deep as Melee. For the most part it will simply be players progressing, not the characters.
 

-Jumpman-

Smash Champion
Joined
Nov 3, 2007
Messages
2,854
Location
Netherlands
Well since my sarcasm detector isn't moving:

|-l----------------|

I guess i'll respond to this.

Characters "****" because they have the necessary tools to do so. When top Brawl players are losing to Meta Knights of lesser skill then I think one could say something isn't right.
If a Lucas top player loses to a Snake of lesser skill something isn't right? Well, I guess Gheb IS right. "Top" players all hop on the bandwagon and play MK and most of them win because they are good. Some MK players just can't win tournaments, this is because they are worse players than top players.

Perhaps, but this game certainly isn't nearly as deep as Melee. For the most part it will simply be players progressing, not the characters.
Maybe, but I am sure some characters will develop certain tricks (not ATs!) to deal with other characters.
 

=ArtH=

Smash Apprentice
Joined
Nov 13, 2005
Messages
173
Well since my sarcasm detector isn't moving:

|-l----------------|

I guess i'll respond to this.

Characters "****" because they have the necessary tools to do so. When top Brawl players are losing to Meta Knights of lesser skill then I think one could say something isn't right.
Good brawl players don't lost to bad Metaknights. We all know he's good so we should all be ready for the matchup. Losing to a bad Metaknight means you were unprepared or not as good as you think you were.

Also, I'm trying not to flame you because you're from NJ but it's very hard.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
I used to counterpick Meta Knights with Snake long before I mained Meta Knight because I felt that Snake won. I still feel that he wins and would rather go Snake than do the ditto.

Edrees, Meta Knight isn't some dominating unstoppable force. I posted a HUUUUUUUUUUUUUUGE list showing the losses of top ATLANTIC NORTH Meta Knights to other players using NOT Meta Knight. It's solid proof that Meta Knight is stoppable. Forte was long considered second only to Mew2King when it came to Meta Knight, yet he lost three money matches to Atomsk's Dedede.
Inui you know that banning MK isn't based on single matches, it is based on how MK is doing across the board. And no one is saying MK is unstoppable, we know he isn't.
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
I'm just laying out facts. If you beat a MK you either have a neutral match up with him (most likely Snake.. maybe), you were a MUCH better player, or the MK just played ******** that match.

Someone said it before me: if you beat a MK you beat the player, not the character.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Perhaps, but this game certainly isn't nearly as deep as Melee. For the most part it will simply be players progressing, not the characters.
It has nothing to do with depth, when ppl can't even DI correctly out of the Nado
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
Inui you know that banning MK isn't based on single matches, it is based on how MK is doing across the board. And no one is saying MK is unstoppable, we know he isn't.
If he is beatable, then he should not be banned. I know for a fact that Meta Knight doesn't even come close to dominating Atlantic North. Only Mew2King dominates, and he'd do that with Snake or Dedede anyways.
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
With that logic, Akuma shouldn't have been banned, since he WAS beatable.
I told two of my friends in college that people have been bringing up Akuma and comparing him to MK. These friends are experienced players of other fighting games. One of them plays SC4 and Guilty Gear competitively.

They think it's a total joke to compare MK to Akuma. Akuma's air fireball > the game. The physics of the game said "lol ur fukd" when he used that move.
 

Vaul

Smash Apprentice
Joined
Feb 13, 2008
Messages
136
Location
Northeast
Realist View: Don't ban MK
Liberal View: Ban MK
Constructivist View: Hack Brawl

MK is one of the very few characters who is minimally impacted by Shield/L Canceling. Characters who were once regarded as incompetent are now battle-worthy with S/L Canceling and Wavedashing back.

One character example: http://www.youtube.com/watch?v=rmL0lnMSVDE

Perhaps if this were to become the tournament norm, we wouldn't be having this discussion?
 

Zelc

Smash Cadet
Joined
May 11, 2008
Messages
54
MK is one of the very few characters who is minimally impacted by Shield/L Canceling. Characters who were once regarded as incompetent are now battle-worthy with S/L Canceling and Wavedashing back.
The problem with that is Metaknight has 6 jumps. Good luck getting past his off-stage edgeguarding with only one airdodge.
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
The problem with that is Metaknight has 6 jumps. Good luck getting past his off-stage edgeguarding with only one airdodge.
DING DING DING DING DING DING DING!!!

Tell him what he's won...
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
I told two of my friends in college that people have been bringing up Akuma and comparing him to MK. These friends are experienced players of other fighting games. One of them plays SC4 and Guilty Gear competitively.

They think it's a total joke to compare MK to Akuma. Akuma's air fireball > the game. The physics of the game said "lol ur fukd" when he used that move.
I'm not comparing him to Akuma you silly little man.

Akuma could technically be beaten by a more competent player. That means, based on what you said earlier, that he shouldn't be banned, right?

Also, lol @ your last comment. I agree.

EDIT: lol, I just double-posted. That's a first. See what you made me to Inui?
 

Vaul

Smash Apprentice
Joined
Feb 13, 2008
Messages
136
Location
Northeast
The problem with that is Metaknight has 6 jumps. Good luck getting past his off-stage edgeguarding with only one airdodge.
This is actually a very good point. It's what made Jigglypuff so dominant in the later years of Melee. So I suppose we'd see the multiple-jumpers (MK, DDD, Jigs, Kirby, Pit, Charizard to an extent) get a boost from this aspect.

But like Jigs in Melee (with the exception of rest combos), I have a feeling this aspect would become MK's forte as opposed to having EVERYTHING be his forte. MK gains nothing from L-canceling and has everything to lose. Link d-air spam FTW?! Bowser's b-air becomes the new WOP?! I definitely think it's worth a shot with things as sh*tty as they already are.

EDIT: SHFFL'd Charizard fair?! With wavelanding?! I wish I could be that sexy.
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
Sorry LOL. It's alllll my fault. :p

Akuma could be beaten...if you're 1000 times better than the other player. Meta Knight is nowhere near that extreme.

In fact, I've beaten superior players that used Meta Knight with Marth in tournament sets. That's not supposed to happen, right?
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
Sorry LOL. It's alllll my fault. :p

Akuma could be beaten...if you're 1000 times better than the other player. Meta Knight is nowhere near that extreme.

In fact, I've beaten superior players that used Meta Knight with Marth in tournament sets. That's not supposed to happen, right?
Even if you're 1000 times better than the other player I still think you would lose.
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
In fact, I've beaten superior players that used Meta Knight with Marth in tournament sets. That's not supposed to happen, right?
Neither is winning with anyone in low tier, apparently. Things become much more broad and hard to agree upon when you have no borderlines. We haven't had to ever ban a character in Smash, this is something we're not used to.

It should've been expected that something like this would happen (and I'm sure some saw this coming a mile away. I know I did).

Right now, I'm open to try Brawl with hacks, with the exception of getting rid of the directional dodging.

Why would you want wavedashing when all MK has to do to you then is get you off the level; something he already excels at?
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
Neither is winning with anyone in low tier, apparently. Things become much more broad and hard to agree upon when you have no borderlines. We haven't had to ever ban a character in Smash, this is something we're not used to.
If the top tiers can lose often, namely Meta Knight, then there's no reason to ban any of them.

It should've been expected that something like this would happen (and I'm sure some saw this coming a mile away. I know I did).

Right now, I'm open to try Brawl with hacks, with the exception of getting rid of the directional dodging.

Why would you want wavedashing when all MK has to do to you then is get you off the level; something he already excels at?
If you mean "remove tripping," then that's awesome.

Wavedashing would give characters excellent answers to Meta Knight's shield pressure and camping.
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
If the top tiers can lose often, namely Meta Knight, then there's no reason to ban any of them.



If you mean "remove tripping," then that's awesome.

Wavedashing would give characters excellent answers to Meta Knight's shield pressure and camping.
To your first point: I disagree.

To your second point: I dislike tripping twice as much as the next guy. I main Sonic. I need to be able to dash like crazy without that little portion of my brain telling me, "I'm gonna trip...ooooh I'm gonna trip..."

You ever trip into an Ike fsmash? How about an MK dsmash at 150%?
It makes babies cry.

Yeah, wavedashing would make certain characters have better chances of getting away from him ON the level...MAYBE.

But then he gets you off the level...
What are you going to do?

If you airdodge, then what? You're immobile, and you now have to reach the ledge with MK on your tail.

If you don't airdodge, and MK is approaching, exactly how are you going to fight back, especially against someone with such a retardedly good gimp game?

I like wavedashing, but I prefer multiple airdodges to wavedashing on the level.
It's just a personal opinion.

I will not, and shall not ever deny how awesome that was.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
There's an obvious difference between Akuma and MK. You cannot realistically win against Akuma with anyone, even if the opponent is a far worse player.

MK is different. He's just overpowered but ppl need to be a little more calm. At the moment at least. The game is still very young, so it's too early to say anything about a ban.
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
2,049
Location
San Diego, CA
There's an obvious difference between Akuma and MK. You cannot realistically win against Akuma with anyone, even if the opponent is a far worse player.

MK is different. He's just overpowered but ppl need to be a little more calm. At the moment at least. The game is still very young, so it's too early to say anything about a ban.
Actually, decent players beat noobs using Akuma at Japanese tournies aaaaall the time.
 

Napilopez

Smash Lord
Joined
Feb 16, 2008
Messages
1,775
Location
Columbia University, NY
Actually, decent players beat noobs using Akuma at Japanese tournies aaaaall the time.
Not referring to you specifically, but I think you really have to specify skill level when talking about this things. Because MK, at the top percentage of skill level is clearly the best character to most people. However, if you go to the most basic noob skill level, and I mean really basic, then one could argue that Ike can easily beat MK. If the Ike and MK players only know how to use the ctstick, then at this extremely low level of skill, Ike will win, and Ike is the better character. So yea, Akuma at top levels of play was nigh impossible to defeat. And it wasn't even really close.

From what I've read up anyways, I don't claim to know much about street fghter(lol almost wrote mortal kombat lololol).
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
The fact that people are talking about banning MK is a problem.
Which is why you solve the problem, and ban MK.

Maybe then everyone in public will shut up about it, except for the scrubs...
and maybe M2K.
 

betterthanbonds9

Smash Ace
Joined
Feb 13, 2008
Messages
744
Location
In eighteenspikes' heart
If we only use data from national tournaments that get 100+/150+/200+ people in them does that mean that everybody else should just not make a tournament and quit the game unless they can afford to go to one of those venues/recruit 100+ people to their venue for the tourny?

that seems like some BS logic imo.

And here's my two cents and it involves tier lists:
started off Sheik, Falco, Fox, Marth
2. Sheik, Fox, Falco, Peach, Marth
3. Sheik, Fox, Falco, Marth, Peach
4. Sheik, Fox, Marth, Peach, Falco
5. Sheik, Marth, Fox, Peach, Falco
6. Sheik, Fox, Marth, Falco, Peach
7. Sheik, Fox, Marth, Peach, Falco
8. Fox, Falco, Sheik, Marth, Peach
9. Fox, Marth, Sheik, Falco, Peach

Soo....the way I see this progress (i don't know much about Peach in the early years tbh) is that Sheik was pretty dominant. UNTIL the space animals used their sheik beating powers to tell sheik to gtfo their top tier. Marths loved this because they had a slight disadvantage against sheik, but they have an advantage against the spacies. Sheik mains deteriorate as fox and falco become unbearable and Marth gains in popularity as a counter to said spacies. And that's where we are in the tiers right now.

Fox is still #1 because...............well i know the numbers were rounded to the 9.9 so fox apparently had a higher number than marth did originally, but seriously, nobody says why he STILL gets a higher number. Is it because he wins more local (defined simply as <100 people to hopefully avoid an argument of names rather than stats) tournies? If so, then AZ needs to remember how Smash works, it was built by local tournies.

I predict Sheik usage to increase now as space animals will decline because of Marth. Oh, and on the reasoning that Marth players will take to the Marth ditto over using Sheik. I'm thinking it's more due to the fact that they MAIN Marth (and probably have more experience with it) and not Sheik.....

In conclusion, don't forget about local tournies and remember that there are trends in melee and anybody denying that fox/falco usage increased still thinks the earth is a flat.

Now, how does this relate to MK?
Well, ask yourself, is there a trend with MK? Will a character beat MKs consistently in a way that players will just switch to the counter of MKs counter, and then (this is the key part) will the community choose to counter the counter to MK's counter with a character that is NOT MK. If so, MK doesn't deserve a ban, if not, then MK=/=Marth or Sheik, but in fact a more dominant force.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Exactly, that's what I'm argueing about. FUTURE tournaments. We couldn't ban Marth in Melee because there was a good chance he wouldn't win those tournaments that he did win. The odds weren't extremely skewed due to a system of counterpicks. I'm glad we can agree that it's all about tournaments because that's exactly what I'm saying.
Flawed argument. Meta Knight doesn't win tournaments by huge margins. There are plenty of characters who can reasonably beat him.

Even with the counter-picks against Marth (pray tell, what stages? There are, like, two stage that I know of that are anti-Marth), he still dominated. He still had no real counters, suffering only slightly disadvantaged match-ups at worst.

Meta Knight enjoys slightly better match-ups relatively speaking (Meta Knight has several OMFGWTFP0WN matches, but those characters suck anyway) and he's not winning tournaments by constant 3- or even 2-stocking. He's just winning in large quantities, not by wide margins.
 

BentoBox

Smash Master
Joined
Aug 11, 2005
Messages
3,214
Location
Montreal
Flawed argument. Meta Knight doesn't win tournaments by huge margins. There are plenty of characters who can reasonably beat him.
Snake is the only one who stands a reasonable chance at beating him, that we know of for sure. But I guess that's still one =p. Yoshis claim they can with that pivot grab while a Yoshi player has yet to rank decently in a tournament. Donkey Kong/DDD have the tools, but it would be a shame to state that the outcome of such matches are representative of the highest level of play =p. Snakeee claims she goes neutral, but nothing's set in stone. This is a point on which many do not agree in and as it is the core of most pro-ban's arguments, I believe thorough analysis of these matchups are in order. Which gives the anti-ban camp reason as it is indeed too early to put forth such opinions (MK having no bad matchups) as fact.

Even with the counter-picks against Marth (pray tell, what stages? There are, like, two stage that I know of that are anti-Marth), he still dominated. He still had no real counters, suffering only slightly disadvantaged match-ups at worst.
Fox, Sheik and Falco (to a lesser extent) gained from the very same lack of solid counterpicks, iirc. You then had 3~4 characters at the very top that were just as viable as the next. And Melee's depth allowed lower tiers to rise and shine (CF, Puff, etc). In Brawl, you have MK>Snake>>>>The rest, and a few honorable mentions (ie. anther in the west). What annoys people, I presume, is that MK is the only one in god tier.

Meta Knight enjoys slightly better match-ups relatively speaking (Meta Knight has several OMFGWTFP0WN matches, but those characters suck anyway) and he's not winning tournaments by constant 3- or even 2-stocking. He's just winning in large quantities, not by wide margins.
Now you're just push forth your own standards.
 
Top Bottom