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Marth's True Combos: Character Specific List.*community contributions*

AlMoStLeGeNdArY

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almostlegendary
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a lot of things in that kist can't be done on ppl with a brain lol.

just like you can fthrow fthrow then b throw falco

falco can di and escapse you from being able to grab after the second throw sorta the way you can escape mk's d throw.
I thought if you buffered something it wasn't escapeable.
 

_Kadaj_

Smash Hero
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Throw that P***y at me? B***h I think Im Babe Ruth
__________________________________________________

:pit: You Can't Defeat Him :pit:

Fthrow -> fsmash (0-3%) Works

Fthrow -> fthrow (0-3%) Does NOT Work



*Uair -> usmash (0-3%) Works
*Uair -> utilt (0-3%) Works



*Uair -> uair (0-3%) GROUNDEDWorks


__________________________________________________

:samus2: The green lesbian :samus2:

Fthrow -> fsmash (0-3%)Works



:zerosuitsamus: Boobs or GTFO :zerosuitsamus:

Fthrow -> fsmash (0-3%) Does NOT Work



__________________________________________________


:popo: DONT GET GRABBED :popo:

NONE... somebody find a combo on these queers

__________________________________________________


:ness2: Peekay Bthrow :ness2:

Fthrow -> fsmash (0-3%)

Release grab -> dsmash/dtilt (any %)

Release grab -> fsmash (any %)

Release grab -> jab (any %)

Release grab -> upB/Dblade (any %)

Release grab -> re-grab (any %)

:lucas: upB offensively :lucas:

Fthrow -> fsmash (0-3%)

Release grab -> dsmash/dtilt (any %)

Release grab -> fsmash (any %)

Release grab -> jab (any %)

Release grab -> upB/Dblade (any %)

Release grab -> re-grab (any %)
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:wario: Airdodge MaGee :wario:

Fthrow-> fsmash (0-3%)

Release grab -> any aerial attack (any %)

Release grab -> usmash/utilt (any %)

Release grab -> Fsmash (any %)

*Uair -> uair (0-3%) GROUNDED


:peach: BS = Beam Sword :peach:

Fthrow -> fsmash (0-3%)

:bowser2: bow-chika-wow-wow :bowser2:

Fthrow -> fsmash (0-3%)

Fthrow -> nair (0-3%)

:yoshi2: Too Cute :yoshi2:

Fthrow -> fsmash (0-3%) Does NOT Work




:luigi2: The ****-puncher :luigi2:

Fthrow -> fsmash (0-3%)

:mario2: Little red :mario2:

Fthrow -> fsmash (0-3%)
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:olimar: Needs moar c-stick :olimar:

Fthrow -> fsmash (0-3%)
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:marth: MARF :marth:

Fthrow -> fsmash (0-3%) SS


Dthrow -> fsmash (0-3%) Does NOT Work




:ike: Eisenhower :ike:

Fthrow -> fsmash (0-3%)
__________________________________________________

:metaknight: That Homo :metaknight:

Fthrow -> 1st hit of nair (0-3%)

Fthrow -> fsmash (0-3%)

Fthrow -> utilt (0-3%) Does NOT Work WTF??? How can this work? idk about this one. But im pretty sure this doesnt work




Fthrow -> fair (0-3%)

Release grab -> fair (any %)

Release grab -> upB (any %)

Release grab -> first 2 hits of Dblade (any %) Does NOT Work




Release grab -> dair (any %) VEry impractical

Fthrow -> nair -> fsmash (0-3%) Does NOT Work
they can escape the fsmash



Dthrow -> fsmash (0 %) Does NOT Work




:dedede: Day day day :dedede:

Fthrow -> fsmash (0-3%)

Fthrow -> fthrow -> fsmash (0-3%)

Fthrow -> fthrow -> fthrow -> usmash (0 %) Does NOT Work




Fthrow -> fthrow -> fthrow -> fsmash (0 %) Does NOT Work




*Uair -> uair (0-3%) GROUNDED

:kirby2: Bair specialist :kirby2:

Fthrow -> fsmash (0-3%)
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:dk2: A real man :dk2:

Fthrow -> fsmash (0-3%)

:diddy: NANNERPUSS! :diddy:

Fthrow -> fsmash (0-3%)

Fthrow -> dair (0-3%)
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:pikachu2: Pikachu :pikachu2:

Fthrow -> fsmash (0-3%)

Fthrow -> fthrow (0-3%)

Fthrow -> fthrow -> fsmash (? %)

:lucario: Rollcario :lucario:

Fthrow or Dthrow -> fsmash (0-3%) *This one depends on their DI as to whether you fthrow or dthrow* Does NOT Work




:jigglypuff: Teh Puff :jigglypuff:

:ivysaur: It's a girl?? :ivysaur:

Fthrow -> fsmash (0-3%)

:squirtle: He squirts :squirtle:

Fthrow -> fsmash (0-3%)

:charizard: ROCKSMASH :charizard:

Fthrow -> fsmash (0-3%)

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:link2: HyRULIAN ROYALTY :link2:

Fthrow -> fsmash (0-3%)

:zelda: Boobs or GTFO :zelda:

Fthrow -> fsmash (0-3%)

:shiek: Manboobs or GTFO :shiek:

Fthrow -> fsmash (0-3%)

Fthrow -> fthrow (0-3%)

Fthrow -> fthrow -> fsmash (0-3%)

Fthrow -> fthrow -> dair (0 %)

:ganondorf: UHHHH :ganondorf:

Fthrow -> fsmash (0-3%)

:toonlink: awwwww :toonlink:

Fthrow -> fsmash (0-3%)
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:gw: Call him Dubyah :gw:

Fthrow -> nair (0-3%)
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:fox: Mission complete :fox:

Fthrow -> fsmash (0-3%)

Fthrow -> fthrow (0-3%)

Fthrow x2 -> dthrow x5 (0 %)

Fthrow -> fthrow -> fsmash (0-3%)

Fthrow -> fthrow -> fthrow (0%)

:falco: Tech-chase :falco:

Fthrow -> fthrow -> dair (0-3%)

Fthrow -> fthrow -> fsmash (0-3%)

Fthrow -> fthrow -> fthrow (0 %) Does NOT Work




:wolf: cute Bair :wolf:

Fthrow -> fthrow -> fthrow (0 %)

:falcon: Useless but has a big D. :falcon:

Fthrow -> fsmash (0-3%)

Fthrow -> fthrow (0-3%)
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:sonic: GO! :sonic:

Fthrow -> fsmash (0-3%)
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:snake: Active camping :snake:

Fthrow -> fsmash (0-3%) SS

*Uair -> uair (0-3%)

DB1 -> uair (? %) SNAKE AND MARTH IN AIR
Does NOT Work




Fair -> Dblade (? %) INSIDE OF FAIR, NOT TIPPER
__________________________________________________

:rob: Robert :rob:
__________________________________________________
*= Impractical and or something you really shouldn't be going for at those percents
 

takeurlife2

Smash Ace
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I think something along the lines of "commonly thought 'real combos' that people will be spamming that they're real".
I LOVE YOU. lol, thats exactly why i put them up there.

I wasnt sure about fthrow to fsmash on ZSS, thanks kadaj

Im not gonna be actively updating this seeing as i dont think my wii is coming back... buuuut im gonna add and un-add things you guys find. Community-project

hopefully this list will grow/shrink over time.
 

takeurlife2

Smash Ace
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Messages
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What? You can combo Icies, you just have to hit them both.

I'm telling you, there is no such thing as DIing out of a combo opening Uair at 6%, lmao. Still have money on it.
im telling you too, ive had a falco escape it, and ive done it with cario.

and yes, i do it right.

NOW, are we talking about tipped uair or just fast falled?
 

Yoshi Kirishima

Smash Lord
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I'm not exactly sure if this is a combo or not, but if it isn't, then it definitely links very well. I don't know which characters this works on, but so far everytime I've done this, my opponent's haven't escaped...

Basically, it's just DB1 into Uair (should be able to tipper it and still be a combo, if not then ff first then uair).

And I mean as in you do the DB1 on the way up on a jump, then uair right after.


Edit: someone may have mentioned this here before, but sorry I'm too lazy to check every page :(

Ok i've read some of the previous posts in this thread, and I think it would be a good idea to give a certain color to a set of moves that isn't a true combo, but still is very well linkable, and only escapable if you PERFECTLY DI out of it and/or is something that is extremely hard to DI out of.

Combo: Pummel, repeat until you throw them or they are released.
Oh, and you forgot the Ken Combo.



JUST KIDDING XD.
 

Steel

Where's my Jameson?
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pierce i found that that's actually like, mad unsafe. because you're suspended for so long from the db1 it gives your opponent plenty of tiem to just hit you whiel you're up there
 

Shaya

   「chase you」 
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Actually, first hit nair, ff'd to dair is theoretically possible...

18 frames hitstun
8 frames landing lag
5 frame jump start up
6 frame dair
=19

fools cant be air dodging on frame 19. But god you aren't going to be pulling it off... I can't imagine at least.
 

Yoshi Kirishima

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Ok thanks for clearing that up Pierce.
@Shaya: wow that's sweet :D only one frame to dodge... And if they're recovering but don't sweetspot the edge, you could gimp them with the first part of nair then spike em. Well of couse you can just spike without the nair in that case, but that's harder, cosidering that if you use nair they were to not airdodge in time.
No Rukkiko, i'm pretty sure that he does not have a grab release on Squirtle anymore because of that Smash DI technique, or whatever it's called now. Even with Ness or Lucas, however, if they Smash DI, you can still regrab them by moving forward just a slight bit between each grab.
 

Yoshi Kirishima

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Lol, yeah when i saw this thread i was hoping to see combos excluding those that relate to using grabs that i didn't already know about. Apparently there aren't any others :( well, so far at least.
 

Yoshi Kirishima

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Oh ok... was there ever a time when people thought Marth could grab release Squirtle, on the ground?

I guess I must have remembered wrong.

"I can assure you guys you won't be getting the first hit nair to dair.. like ever."

Lol probably not.
 

takeurlife2

Smash Ace
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I thought that when it said "True Combos" it meant from aerials and such, not just from grab combos.
Its harder to test combos with aerials due to the many variants in position, but if you think youve found one, please feel free to share. The only reason there are just allot of grab combos is because they are easier to test. Its a community project.
 

Shaya

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Also, things like aerials have set hit stun.

As in

Hit Stun (air dodge) @ any percent: 13
Hit Stun (attack) @ any percent: 25
Hit Stun (jump/special): 25 + (1 for every 9%).

HOWEVER, Jab, as it's so god **** weak, never sends your opponent into a tumble animation like ever, and increases hit stun every 6% (tippered) or every 11% (untippered) until like 300%.
 

Shaya

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Untippered jab never sends your opponent into tumble animation due to its WEAKNESSS.

Not even at 999%. And every 11% marth's jab gets an extra frame of hit stun.

Tipper jab gains an extra frame of hit stun every 6%. Not sure what point it will send into tumble, but not even at 200%...

At about 100%, tippered jab seems very very plausible for comboing into a kill move. (+9ish frame advantage)
Untippered -5 advantage, with a chance to trip as well.

But luckily Ankoku informed me about tumbling. Marth's jab is just weird like that, nothing melee related, haha.
 

Yoshi Kirishima

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I don't use it much, but it's great when you use it against Fox or Falco (or even Wolf) when they use Side B, or against any other characters with similar moves... since it cancels then you can pwn them after it.
 

Shaya

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Let me reiterate somethings.

Marth's untippered jab starts at 10 hitstun, at 0%, at 1% its 11 frames, and every 11% from that point gains an extra frame of hit stun.
Marth's jab starts at 17 hitstun at 0%, at 6% it's 18 frames, and every 6 frames from that point gains an extra frame of hit stun.

Hit stun cannot be 'buffered' to escape, air dodging must be done at the right time, if you hold shield even 1 frame too early, you'll not be able to air dodge until you LET go for one frame then try again.

Untippered jab to db would be a bonified real combo at 198%. ~lol~
Tippered jab to db would be a bonfied real combo from 66%.
 

takeurlife2

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Let me reiterate somethings.

Marth's untippered jab starts at 10 hitstun, at 0%, at 1% its 11 frames, and every 11% from that point gains an extra frame of hit stun.
Marth's jab starts at 17 hitstun at 0%, at 6% it's 18 frames, and every 6 frames from that point gains an extra frame of hit stun.

Hit stun cannot be 'buffered' to escape, air dodging must be done at the right time, if you hold shield even 1 frame too early, you'll not be able to air dodge until you LET go for one frame then try again.

Untippered jab to db would be a bonified real combo at 198%. ~lol~
Tippered jab to db would be a bonfied real combo from 66%.
do you mean anti-air jab or jab when you are both grounded?
 

Yoshi Kirishima

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Untippered jab to db would be a bonified real combo at 198%. ~lol~
Tippered jab to db would be a bonfied real combo from 66%.
I hereby claim this a combo and name it the Ragombo !!!
For proof: TEST TI URSELV OR DUN LISEN 2 ME
lulz0rz

but tippered jab combo would help a lot, especially if a spacie foolishly Side Bs into you, cus jab works perfectly to cancel/block their Side B then you can use DB to punish for teh kill.
 

/~Dogma~\

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marth can definently cg ddd with fthrows.........................
i guess its only a true combo at low percents, which you can do about 4 or 5 when hes a 0%

but when you get to higher % and they have time to react ddd's get really perdictable and the only air they can pull off is nair of bair

anyways someone could test this on a friend if they would like, i just decided to share something that has worked for me quite a few times
 

/~Dogma~\

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pika you can do a fthrow full hop dair
diddy you can do fthrow fthrow dair
MK you can do a fthrow full hop dair
ddd you can do both one fthrow or 2 fthrow to dair
snake you can do fthrow dair

on almost every character at any percent you can do the first hit of nair to DS
on almost eveery character below roughly 50% you can do a non tipper dtilt to dtilt

yes i have tested the fthrows to dair you have to edgeguard really well against the DDD and MK
MK can up b rught after the spike and grab the ledge but it is still a true combo that cant be stopped
 
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