Lmao Zelda beats ness easily
KK you rock my world.Actually, at high level that matchup approaches even.
Re-main ICs please...
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Lmao Zelda beats ness easily
KK you rock my world.Actually, at high level that matchup approaches even.
So you thing the game has a digressive metagame? I got the exact opposite feeling and i'm quite sure many people will agree with that.Match-ups don't approach even. Some characters have inherent advantages over other characters and those advantages never go away (assuming it's human level play and not frame perfect) no matter how smart both players are.
Think of it like the equation y = 2x-1/x+1; as x approaches infinite y, approaches 2. Maybe certain strategies are like constants and stop working as the players get better, but the way Marth outranges all of Pichu's moves is a coefficient.
i would say the metagame diverges in some places and converges in others.So you thing the game has a digressive metagame? I got the exact opposite feeling and i'm quite sure many people will agree with that.
Don't you EVER use that analogy again.Think of it like the equation y = 2x-1/x+1; as x approaches infinite y, approaches 2. Maybe certain strategies are like constants and stop working as the players get better, but the way Marth outranges all of Pichu's moves is a coefficient.
Okay... imagine the match-up is a fractal...Don't you EVER use that analogy again.
Outstanding.It's the only time I have beaten SS since 2008 because I haven't been playing from 2008 up until late 2009. I didn't have my controller @ CGC 16 when he beat me, and while he beat me fair and square given the circumstances, borrowing a controller is like making a Counter Strike player suddenly play on a new mouse sensitivity. He also beat me at my first out of region event and at my first out of state event since my return, which completed a 2 year hiatus from such OOS/OOR experiences. I didn't take these circumstances so seriously, and I expect our chances of winning to be equal for the next time we play.
Also, I'm so annoyed at people who call bad days for other players when I beat them. Did he tell you he had a bad day? If you're going off of your judgment, what's your definition of a bad day? Is it when a player beats Lucky in losers finals and gets 2nd at the tournament as he did @ CGC 15? Dang, I wish my bad days were that good.
The score is 4-2 since my return in his favor. 7-5 overall in my favor.
And if we're going to discredit wins because someone had a "bad day", well, let me know. I got a few excuses for why I lost my matches, and I'd love to take my losses off the record.
Things I've learned from posters recently:
1. Every top player I've beaten has had a bad day specifically when I have beaten them.
2. If people knew how to fight Samus, I'd never win a match.
3. Those who know how to fight Samus, but have never played me, will show those better players who have lost to me how to play the matchup correctly.
4. Despite having been a consistent top 20(national) calibur player for about 5 years now, and arguably a top 10(National) player at certain points throughout my career, I lack the experience necessary to know what to do when someone decides to play "gay" against me. No one has ever tried it.
5. I beat a lot of players that are better than me because my style is too unique and new. There aren't any videos of me online and 6 years of competitive smash isn't enough for people to get the "HugS picture". Just wait another 6 years, and everyone will know how easy it is to beat me.
****, did someone say I can't beat any top falcos? Are you kidding me?
Some of you are ridiculous.
FYI I'm in a bad mood because I got caught in fully stopped freeway traffic 4 miles from my house for 1.5 hours just now. So, i figured I'd take it out in a post.
I don't agree with this, yes some moves, or characters, are inherently better than others, but the better you get as a player the better you get at avoiding situations in which you are going to get beat by a move/character.Okay... imagine the match-up is a fractal...jk
Pretend you have two characters that are exactly the same. Then you make one faster, give it more range and better damage from each hit. The characters are never even -- there are some things intelligent play can't overcome.
At high levels of high/top tier play, all the characters have reasonable means of pressuring and punishing each other, but really the slightest difference in how two players are playing can effect the outcome of a match. What you're essentially describing is one player outplaying the other, landing hits and capitalizing, and ultimately outweighing their disadvantages.
But this chart tries to estimate high level of play between players of equal skill, and when two players are playing at the same level (though that doesn't always happen) there are usually clear advantages and disadvantages that make one character more likely to win.
Red sparrow: since when is it OK to omit the application of a character's tools when deciding a matchup ratio?
And techniques used to apply inferior tools? I mean, are we supposed to just look at things "on paper" and say "well peach has this and Samus has that, so peach wins"
Ex: the ability to outwit is not necessary when a missile, that can be FC naird by peach, is used as a means to close the distance.
You see, It's about the way samus's tools are applied, not how peach's tools are better, that makes this 50/50.
Yes, peach can apply her better tools as well, but Samus's inferior tools become equal to peach's when applied correctly. However, Peach's correctly applied tools will not become better than samus's correctly applied tools. That's what I'm saying. Make sense?
I get where you are coming fromI never said anything about not being able to win. I said that especially with the higher tiers disadvantages are easier to overcome, but that doesn't mean they don't exist. Think about Sheik vs Ganon. Yes there are coin flips involved in landing a hit, but if Sheik wins the coin flip she gets a chaingrab; the probability of him landing a grab, or capitalizing as hard on each hit, are much lower. That means Ganon has to win more "coin flips" (although this is a huge simplification because spacing is more complicated than this) -- i.e., outplay his opponent -- to do the same amount of damage.
I think sheik's grab range is better, plus obviously she's faster.I get where you are coming from
And I'll ask you this
Is it easier to eliminate options, or create them
(also doesn't ganon have a CG on sheik as well, thus allowing him to capitalize just as hard as her, from a grab? Granted his is harder to land, though.)
The thing is we aren't looking at data really for this chart, so small sample size isn't as much an issue. The matchup chart (hopefully) is the result of analyzing how matchups play out, not tournament results or anything.As long as we're doing this abstract theory BS, what exactly does high level mean? If you include too few people, then you have too small a sample size, and matchups are dictated by individual player quirks. If you include too many people, the matchups will be false to our current knowledge.
Aren't you ignoring the other half of the picture - that the "landing a hit 75% of the time" thing changes with skill level?Matchups get more even the better you get, even if just because it takes fewer hits to die. If you land a hit 75% of the time and we both need two hits to win, I win more often than if we both need 3 hits to win.
A lot of people would actually argue that he's not low enough.Can we start discussing Kirby, I really don't think he's all that bad to be second to last.
I also think it's easier to eliminate optionsI think it's easier to eliminate options. This opinion is created largely by the existence of Jigglypuff's duck, Sheik's duck, Sheik's body contortions, frame data, the existence of the Shine, c-c-c-c-c-combo breaker, and crouch canceling.
A lot of people would actually argue that he's not low enough.
For the most part it sounds good, but for the sake of everyone else I'd just leave it at Samus = Falco. I think of it something like 55:45 Samus anyways.DK > Samus
Falcon = Samus
Jigglypuff > Samus
Samus >> Yoshi
Samus = Zelda
Haven't had a firm conclusion:
DK > Luigi
Link > Samus
Marth >> Samus
Peach > Samus
Samus > Doc
Samus > Falco
Samus > Mario
Samus > Pikachu
Sheik > Samus
agreed.Falco = Samus. This chart will totally lose any credibility if it says Samus>Falco
no usamus is a complete f*g
/discussion
which is what?She also has a guaranteed charge shot on sheik.
dthrow wd back charge shotwhich is what?
wow that first stock was intense sex