Lovage
Smash Hero
fox > doc not >>
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Unknown hardly camped HMW at all. He simply outplayed him, his spacing was better and he missed less technical stuff. I don't think that a valid point in Fox >> Doc at all. What makes that match a better representation of the matchup than this?and unknown didn't even camp that hard
There you go sayin' ****s unnecessary again, lol.Can you please leave that part of the quote out? That's COMPLETELY UNNECESSARY. And for the record I took in every word you said about that matchup. I just wanna hear the words again. Sometimes it helps to hear good advice more than once.
Sure you can CG starting at 0%. As a matter of fact there are plenty of weighted characters that technically can be CGd starting at 0%. However, doing that in tournament is hardly feasible if you consider both players being on at least the same skill level. Most likely the player playing the space-animal will know how to in-&-out DI, where you mix the DI's in between CGs from right/left/neutral, depending on the situation. No one of any decent skill level will just hold the analog stick in one of those directions the whole time (or not hold). I've tried CGing Shiz/KSN + other skilled players plenty of times at 0% and I've found more options than one that could have lead to a better overall percentage damage increase on that grabbed character instead of trying to keep the CG going at 0%.
It sure smells like johns in here.LoL Shroomed, how many god **** times do I have to tell you I didn't have my controller.
You're getting rocked the next time we face without me having a serious handicap
The gif on the previous page shows fox CAN get grabbed at low percent. Also, once up throw doesn't work, just switch to down throw. If platforms are in play, its a different story, but you have to assume the doc can adapt and work around it (basically, anything otg does).Doc's grab on a Fox is not equivalent to a Jiggs grab on Fox. If Fox has to not DI at all to get re-grabbed at 0-10%. Doc's upthrow chaingrab is gauranteed from 20%-60% as long as Doc follows Fox's DI. After that, Fox can jump out. If Doc decides to throw Fox off stage after the chaingrab, Doc still has to edgeguard Fox.
Doc has to work kinda hard to ever get any grabs on Fox. How's Doc actually supposed to grab a Fox that actually moves around the whole time. Fox beats Doc in attack priority, running speed, falling speed, jumping height, and grab range. Doc is too susceptible to being camped/baited again and again by Fox. Doc has to respect whatever game Fox decides to play. Fox doesn't have to think as much as Doc in the match up. Fox just has to move around and shine everytime.
This is a good point. Way too much ad hominem in this discussion and it should be cut out completely.Funny how you're correcting my comment on you as player rather than what I said about Doc lol. If I'm wrong, then I'm wrong. But at least give me to chance to learn as a player and tell me why I'm wrong. This thread is about informing people on matchups right?
you mean anything yedi does(basically, anything otg does).
Homie.... I definitely taught you everything about everything.you mean anything yedi does
I'll tell you what makes unknowns match a better representation than the L0zr match. Within the first 25 seconds of the first game, L0zr jumps into 2 grabs. The first is a he rushes into a upsmsh that HMW chases with a grab, and the second, he throws a full hopped bair into HMW's dash dance and gets grabbed->upair->fsmashed.Unknown hardly camped HMW at all. He simply outplayed him, his spacing was better and he missed less technical stuff. I don't think that a valid point in Fox >> Doc at all. What makes that match a better representation of the matchup than this?
http://www.youtube.com/watch?v=vxRTpKl1-_E
http://www.youtube.com/watch?v=aeNYv9Z7jH4
I know what you mean.I'm on board with this. I've seen this argument before and I'm not opposed to Fox >> Doc, but I'm just curious why this strategy doesn't apply to characters above Doc? I'm also not entirely convinced that one tournament set can be your entire basis for a matchup, there are countless vids of these guys beating tons of top spacies and I'm sure they were getting camped mad homo like. Regardless, I'm still not opposed to Fox >> Doc, I just think it needs more analysis.
Mac, you should go to linguini's tournament, I'm driving down there we can look at the samus doc matchup in depth!Sure you can CG starting at 0%. As a matter of fact there are plenty of weighted characters that technically can be CGd starting at 0%. However, doing that in tournament is hardly feasible if you consider both players being on at least the same skill level. Most likely the player playing the space-animal will know how to in-&-out DI, where you mix the DI's in between CGs from right/left/neutral, depending on the situation. No one of any decent skill level will just hold the analog stick in one of those directions the whole time (or not hold). I've tried CGing Shiz/KSN + other skilled players plenty of times at 0% and I've found more options than one that could have lead to a better overall percentage damage increase on that grabbed character instead of trying to keep the CG going at 0%.
As far as the Doc vs. Fox situation, Fox has the advantage. When considering both players on the same skill level, Fox is 200% in the lead already, before the match even started. He can out-space, out-kill, out almost everything Doc. Doc's chance in this match-up is solely (90% or so) dependent on the person playing him's knowledge/experience of the match-up and overall skill level.
I disagree with Doc > Samus. The match-up is more-so just 'odd' as opposed to anything else. If anything it's either Samus > Doc or Samus = Doc as far as that match-up is concerned. I think if you play on the defensive in this match-up you're better off.
That's all I have time to reply with for now. When I get home from work I'll look into the thread more in-depth.
oh please i've played umbreonmow in tournament in like 02 lmao i learned all the zelda there is to know from his ancient ****@themanalord: Ness is in the middle in terms of weight. He's a little lighter than Mario.
Ness' maneuverability means that unless Zelda is in the lead, Ness can platform camp her on every stage except FoD and FD. The hardest part of this matchup for both characters is getting a hit in, but if Zelda is in the lead, at least Ness has a chance of catching up to her. Zelda has 0% chance of catching up to Ness if he's in the lead.
Ness can combo zelda with his fair and dair.
They both edgeguard each other well.
UmbreonMow, an accomplished Zelda and Ness player, has stated that this matchup is in Ness' favor. I can dig up the post if you really want me to...
Nice join date.oh please i've played umbreonmow in tournament in like 02
Cosmo is changing this.Def the best Zelda.
I know no Zelda that can take repeated matches off Kels.He's trying but he's far from perfect meta. There is a lot of zel attention these days the lake as well
Yeah, but now I mean it in a non-jokey manner. That post was like a punch in my face. Not even kidding.There you go sayin' ****s unnecessary again, lol.
Marth >> Doc all day. Marths gotta learn to zone and **** instead of running away fairing. Doc backed up against the edge = -1 stock.
That looks impossible!! Thanks for the insight though Magus. It must work since 98% of everyone in here says it does. I like that the clip is showing a green Doc.
Anyone that knows anything with Doctor Mario has always known he can CG at 0% on spacies, that's nothing new. That being feasible is completely different however. Doc = Fox is false 90% of the time for the reasons I stated before.The gif on the previous page shows fox CAN get grabbed at low percent. Also, once up throw doesn't work, just switch to down throw. If platforms are in play, its a different story, but you have to assume the doc can adapt and work around it (basically, anything otg does).
I really think doc = fox. Doc's combo potential and gimping are just as good as Fox (imo, obviously). The only thing Fox has over doc is the lasers, but that's about it really.
The "holding the same direction the whole time" thing was only an example comparing average players to above-average players. It wasn't directed towards anyone.Who said anything about holding the same direction the whole time? Mixing DIs doesn't matter when you're supposed to be doing it off reaction anyway. If the player needs to predict/guess their DI to pull it off at that percent then yeah, they're better off doing something else.
http://www.dolphin-emu.com/news.phpi wish i had my own personal magus.
Do Docs agree with this?dk=doc
Zelda's reaaaally easy to read ...Whattttt?!
I always thought it was Zelda > Samus.
Yeah, she's spectacularly easy to read. I know that if I do anything, she's going to kick me. The fact that I know I'm going to get kicked before it happens doesn't really help much, though.Zelda's reaaaally easy to read ...
Bait a kick...So bait a kick and punish with dash attack? There are enough options in this game to get around something when you know it's gonna happen.