Conviction
Human Nature
Match-Up Export
Fox vs. Donkey Kong
Fox vs. Donkey Kong
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Things to keep in mind while discussing!
Code:
* Keep a proper wording,
don't insult or yell at the other people discussing inside of this thread.
Although that shouldn't even be mentioned, I've seen it happen.
* Match-Up ratios are fairly subjective.
However, please don't overrate or underestimate a character.
Stuff like "lol, X can't do anything, RAEP!" is not going to aid us in our discussion.
* Don't theorycraft too much.
Keep in mind that while Fox or the character we're discussing in this thread
are able to do a certain move at a certain time, don't just throw this out,
but rather think if this is actually practical and used by good players of these characters.
* If you are new to the discussion, please don't state trivial things.
Best would be to read the discussion properly,
or at least the first and last few pages should the thread go on for a while already.
Saying "Fox can reflect all of X's projectiles." might be true,
but probably has already been mentioned.
* Discussions will be held for about 2 weeks - unless the need of expanding is felt.
The first week will bring a temporary ratio that then will corrected during the second.
* How Do We Judge Ratios?
To assign ratios, one must know what each ratio mean.
50:50 - Neutral/Even. Both characters have an equal amount of advantages and disadvantages against each other. The degrees of punishment and tactical efficiency are accurately similar on both sides.
60:40 - Advantage/Disadvantage. One character has something over the other character that puts him/her in a bad position, be it long range, fast speed, high juggle ability, etc. While the lesser character can get around it, it'll often be a nuisance to get around.
70:30 - Heavy Advantage/Disadvantage. The winning character capitalizes on the losing character quite hard. Usually in these cases, it's the winning character has a strength, that directly goes against the character's weakness. For instance X Character is fast and has long range, while Y character is slow and has short range.
80:20 - Extreme Advantage/Disadvantage. Winning Character has something so huge over the losing character that it over-centralizes the match-up(DDD vs DK comes to mind). This starts to enter the realm of unwinnable, though not quite there.
I won't go any higher/lower than that. I also didn't do anything in-between because it's far too specific to go into, though that doesn't mean the ratios can't be used. It mainly pertains to varying degrees when looking at advantages/disadvantages.
When that understood, the rest is easy(not really). Compare and Contrast all advantages and disadvantages of each character, and see which character has the better advantage.
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DK, Donkey Kong
KEY POINTS
Advantages
Juggling adv.
Outcamping
Speed
Disadvantages
Dying early
Outranged
Summary
When fighting DK always force his approach so you can start juggling him, he is easier to combo due to his size, once you get inside DK you will being doing the most damage, careful when approaching though his tilts and Bair can keep you away use sheilding to get inside that range he has or just get behind him. This MU is not that hard complex it's another camp and get inside his defenses.
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Other than DK's Bair you will beat DK in the air
Ground Game: His quick and long ranged tilts will give you problems. He wins the distance battle, but you win the Close combat battle.
Approach: Don't approach DK his tilts will keep you at bay.
Defense: Camping is effective and is where Fox starts to shine, once he starts to approach you can get inside his close area weakness and ******.
Camping Game: There are no projectiles to dance around so you can camp DK easily.
Edge Game: Gimping will no usually happen, you will get lucky if you can drillshine a DK
Surviving: DK will kill you a little faster than you will kill him.
Killing: Not much of a problem in this MU
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
* Possible DK Strikes
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
[COLOR="Yellow"]Castle Siege, Halberd, Lylat Cruise, Pokémon Stadium 1[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly a starter, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Bans
Lylat Cruise, Jungle Japes, Brinstar, Yoshi's Island (Brawl)
* Possible DK Bans
Battlefield, Final Destination, Halberd
* To Be Classified:
Code:
Smashville, Castle Siege, Delfino Plaza, Halberd, Pokémon Stadium 1, Frigate Orpheon, Pictochat, Pirate Ship, Pokémon Stadium 2, Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Counterpicks
Halberd, Battlefield, Final Destination
* Possible DK Counterpicks
Jungle Japes, Brinstar, Yoshi's Island (Brawl)
* To Be Classified:
Code:
Smashville, Castle Siege, Delfino Plaza, Lylat Cruise, Pokémon Stadium 1, Frigate Orpheon, Pictochat, Pirate Ship, Pokémon Stadium 2,
Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
None needed OR JUST CHOOSE DDD!
Videos & Other Outside Resources
VERDICT 60:40
MATCH-UP DISCUSSION GO!
MATCH-UP DISCUSSION GO!