Blacknight99923
Smash Champion
derp do you know anything about priority?Read it a bit closer and you'll see I said that his feet have the priority for that move and the rest of his body has very little priority.
Cooking the grenade is holding the grenade a bit longer instead of just throwing it, and controller port can decide who blows up when a grenade is around and Snake is holding you. So that's why I guessed at that one.
No someone had talked about Snake just punishing an edgeguard approach with a b-air. All I was saying is there are other ways to edgeguard him aside from just going out there and potentially getting beaten in the air.
If stale Fox's u-smash kills at about 110%, so fresh should be from 90%-100%. Snake u-tilt stale kills at about 120% which means he probably kills Fox with it at about 100%-110% fresh. It has range and if they are at kill % they could easily bait a Snake into doing u-tilt and then get him into a juggling situation with a u-smash.(I tested this on FD)
Originally Posted by Ankoku View Post (note I suck at this quoting stuff)
Priority is priority. There are a bunch of rules by which attacks follow for clashing. By the way, there are certain attacks that break rules regarding clashes, etc.
If the difference is greater than 10%, the weaker attack will clash cancel while the stronger attack will continue on.
If the difference is less than 10%, both attacks will clash cancel.
If two attacks collide but no collision boxes (or hurtboxes) are touched, both attacks will clash cancel.
Special attacks (B moves) can clash with special attacks, aerials, and ground attacks.
Ground attacks can clash with special attacks and ground attacks.
Aerials can only clash with special attacks.
Note that there are exceptions to this set of rules.
Non-interactive hitboxes - Will never clash and only interacts with collision boxes. Examples: Lasers, PK Thunder, Sheik's needles, Meta Knight's aerials
Aerial special clashes - Clashes that happen with one or more characters in the air will not cancel the attack of the character(s) in the air. The hitboxes in particular that clashed are negated as far as interaction between the two characters, though. Examples: Mach Tornado
Special-class hitboxes - Certain normal attacks have the same clashing properties as special attacks. Examples: Olimar usmash, Meta Knight dash attack
so in the end your both wrong assuming you hit snakes hurt box his bair won't touch you, since your both using aerial attacks, although the person I am quoting is more wrong because snakes bair does a bit of damage so more priority.
Actually really whats more important than priority is how fast your attacks come out and their range. given that you should be attacking from below and not behind it shouldn't be an issue to begin with.
THE MORE YOU KNOW.
anyway fox's up smash won't kill snake till like 120-130 if your opponent has decent DI and snakes uptilt will probably kill you fresh at like 100% (as in you get hit at 100% you die at 112-3%)
and that snake in the match iblis showed didn't have decent knowledge of his character or wasn't playing seriously, how that can be shown as a match for demonstrating the match up I have no idea.