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Force Frontal by Chicken
More stuff that I remembered on snake:
If you hit him with an usmash, up throw, or something else from the ground and it sends them about double jump height, then you should single jump after and if they did an airdodge after getting hit, immediately jump up and hit them with a uair if they're above you, or a fair if they're a little in front of you.
The jump really high, time a uair to make them airdodge, and dair after, only works if they are really high in the air. If they aren't really high, jump at them if they airdodge, but otherwise just punish them on landing with a grab.
With edge guarding, if they up b, land a bair whenever you can.
If they roll through you, sh a dair into the ending spot and combo from there if they're at mid percent. Otherwise upsmash to get them high in the air if they're at high mid/high percent.
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Force Frontal by Chicken
07-19-2009 03:36 PM
Force Frontal by Chicken
Huge super long, lotta text advice on the snake matchup!!!
If we try to approach, the snake can usually see it coming and wreck our attempt.
Don't touch his shield, you're going to get hit.
Try to get him to approach you by using sh lasers. I prefer single lasers if they are on the ground. They're better than double lasers because you wait longer to shoot the first laser, so if you see them coming at you, you can choose to not laser and do something instead. You're also doing lasers for a little less total time so it's more difficult to punish.
If they do an ftilt, you can fake like you're going to go to punish it, try to bait the second ftilt hit, then go in afterward. You can do this by dash dancing: Go at them, go the opposite way, then if they did the second attack, go back towards and punish with a grab, dash attack, or grab depending on percent.
If they do an uptilt, run in right afterward and punish it.
If they do the third jab, go in right afterward.
You have to switch it up with these things, so go in and shield in front of them sometimes to draw things out or just run at them and dash attack or grab sometimes if they think you're going to run up and stay in front of them.
If they spot dodge next to you, always punish it. You can grab right afterward or sh a dair and it'll catch them.
If they airdodge at a low height into the ground, you can sh a dair, and it'll catch him on landing.
If snake pulls out a grenade and backs up towards you, remember that he really can't do anything so if go towards him, stand behind him, if he rolls away, run and hit him, if he does nothing, you can just grab him, or switch it up by just running and grabbing... Don't attack him when he's holding a grenade.
If he pulls out a grenade and walks towards you facing you, watch out for a grab. It will stop most of what you have. Just be patient and shoot lasers, wait for him to do something.
If he does the grenade throw, it has a lot of lag so if you're anywhere somewhat near him, you can get to him in time.
He's in the air, jump up and try to bait the air dodge. Up high, time uairs right cause you can uair, they airdodge, and you dair them afterward.
Don't just attack with something other than that without them airdodging cause they'll see it, air dodge through you, and get to the ground and we need to keep him in the air for as long as possible if you hope to beat a good snake.
If he airdodges, you can dair him to the ground, then hit him back up.
If he doesn't airdodge, just get to the ground first, go to where he's gonna land, put up your shield for the powershield in case he attacks, then grab him and get him back in the air.
If he attacks, get to the ground, at punish it afterward.
If he is going right above a platform, he doesn't have a jump, and he can't get around it, so he must land on the platform, then jump up and time a move to hit him on landing. If he's at decent percent, I would bair to get him off the stage. If he's at around 0, fair him. If he's at mid percent, dair to grab or utilt.
If you can throw him off stage, do it. His options from there will be jump back on stage, jump at the ledge, jump and upb.
If he jumps on the stage, run, shield, grab, throw back off.
If he jumps at the ledge, grab it before he can so that he has to up b. If he up b's next to the stage like an idiot, charge a dsmash so it hits him when he get's to you. If he up b's a little away, I like to jump to him, shine when he starts the sypher, then it puts you in great position to fair him from there, every hit hits, and he takes 28%, then go back to the edge and edge guard from there.
If he jumps and up b's, if you can land a bair, do it cause it *****. If you can't get to him a bair, jump and fair, then get to the ground and do work from there.
***I just thought of this and haven't tried it, but if he sh's towards the ledge, you may be able to sh a dair off the stage and link it to a shine and wreck him with it.
If you're above him and he's on the ground trying to hit you on landing. Shine and be patient.
*If he jumps and tries to hit, airdodge through it, you'll get to the ground first, and can hit him after.
*If he jumps, but doesn't attack, don't airdodge through because that's what he wants. Just shine, wait for him to have to land, then go to the side, fast fall, get away.
*If he waits at the ground directly under you, side b to a platform on the other side of the stage (make sure to long cancel so you get to the ground faster and further away, he shouldn't be able to punish it if you do it right.
*If he expects you to do that and waits between you and the other side of the stage, ff and hold the opposite way to get to the ground.
***Be patient getting to the ground, but as soon as they do something, immediately take the opportunity to get back to the ground.
Don't utilt to much in a row cause they'll bair you. If you dash attack around low percent, they can bair you, so watch out. But if you know that they know about that, you can bait it, then powershield it.
Remember that not everyone knows everything that snake can do to fox. So if you think that they don't know how to punish something, you can do that more. But if they figure it out, stop doing that. And if the punishment will be death or something cause you're at high percent and you're not sure if they know how to punish it, don't do cause they could get lucky or be hiding the fact that they know how to punish it cause they want you to do it when you are at high percent.
Don't just run in and be aggressive, but you should punish every single thing that you can. If they spot dodge in front of you, you better grab or dair every single time. If they airdodge above you, you better usmash every single time. If they wiff a utilt or something, punish it every single time.
I like to use usmash a ton, then laser a bunch when they're at kill percent to unstale it, then finish them with it.
You should kill them as soon as possible but don't force the kill. It's much easier to keep them in the air with grabs, so don't be afraid to use it over and over again if they're at high percent if that is all you can hit them with. Sooner or later, they'll do something that can be punished with a kill move, or you'll get them to a high enough percent where you can kill them without usmash. And remember dair combos into a kill move very nicely.
Watch their habits so you know what to watch out for... but remember that they know you are watching their habits so watch out for a quick switch up when you're at high percents and such.
I probably forgot a lot of stuff so if there is a situation that you run into that is bad, say it and we'll figure out a way to get around it.
***In this matchup, you need to keep them in the air for as long as freaking possible if you want to win. Practice keeping them up there. Set a goal for how much percent you give them after getting them in the air and not letting them down. You should try to get that up to 60 or 70%
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Force Frontal by Chicken
07-19-2009 02:40 PM
Force Frontal by Chicken
Fair enough... and I guess people aren't exactly going to be studying how to beat fox...
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Zhamy
07-19-2009 04:13 AM
Zhamy
To be honest, I think the Brawl community is too focused on "keeping stuff secret." I'm much more interested in metagame development, and to be honest, Fox players need to know every tool possible, and it's not like we're keeping Fox v MK secrets for when one of us goes up against M2K or something.
The other thing basically goes with the saying: "No normals, no game; know normals, know game." I think the Street Fighter community has some things right. When someone asks how to get better, you tell them to pick a normal and stick with it until you know EVERYTHING you can use it for. Same type of thing - Fox players should know everything about each individual move.
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Force Frontal by Chicken
07-16-2009 04:14 PM
Force Frontal by Chicken
I think we should start off by breaking this matchup up a little bit. Here are a few of the things I think we should look at when looking at this matchup and I think we should start by focusing on them:
Q 1. If we are both on even ground what is our goal.
-By "Even Ground" I mean: Both players have a strong footing on the ground. Nobody is trying to follow anything up. Both players are trying to land their first hits.
-By "Goal" I mean: Where are we trying to get Snake to go. What is our most favorable position for him to be in. etc.
-Note that this can be different for different percents
Q 2. Once we achieve that goal. How do we follow it up and keep him in a bad position.
Q 3. What do we have to watch out for. How can we punish moves that are difficult to punish. How can we punish things in the most efficient manor. How can we escape our bad positions.
Here are some of my ideas to the answers to the questions I just asked... Note that what I think may not in fact be the best thing to do. Creativity comes very much in handy here. Get creative, throw out random things that just might work, feel free to argue with any point made by any player.
(On second thought, I don't have much time left to type this **** up so I'm going to be extremely broad right now. I'll expand on my ideas when I next get online in a few days. Everyone should think about the broad things I say. Try to expand off it. If you disagree, say what you think and why. etc.)
A 1. Get him in the air.
At low percents: utilt to upsmash get's him in the air pretty well ; Dair > utilt > usmash at certain percents ; dash attack > utilt > usmash at certain percents... Grabs are somewhat difficult to follow up at very low percents. utilting a bunch will often get you grenaded
Midpercent or higher: dair>utilt ; usmash ; grabs work very well
A 2. We're trying to keep him there.
If they are high in the air, you can:
Full jump > drop just a little and wait to see if they air dodge:
-If no air dodge: Jump and uair, spacing it right so that the 2nd hit just hits them, then
---If they air dodge at that point: dair immediately after your uair finishes, you'll hit them, and hopefully you spaced it right so you get to the ground while your hitting them. Then get them back into the air.
---If they pull a grenade, do an attack, or anything really, they're gonna get hit and you're going to be fine. And they're going to be high in the air.
-If they air dodge at that previous point: jump and punish them afterward with a dair or uair *note this is only if they are high. If they are low, you should land on the ground and usmash after the airdodge
If they are low, you can:
WALK!! towards them (you can't follow up their b reverses if you run) and:
-If they air dodge: usmash
-If they don't air dodge: Go right in front of where they're going to land, facing them, put up your shield right when they could hit you, then:
-If they attack: Grab or usmash during their long *** landing lag
-If they do nothing: Grab them during their couple frames of landing lag
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Force Frontal by Chicken
I'm going to try to get SamuraiPanda to record a mm, my fox v his snake, and put it up here.
Good **** TJoe and Zhamy... need moar input from other peoples! :D
And if you don't agree with anything I said or think something would be better, debate my point and we'll weed out all but the really good ****.
After playing yesterday, I realized that if you hit a snake up, and they try to immediately up b way high up, you can usually double jump up to them fast and hit them when they start to rise with the up b... if you miss, oh well, you get to the ground fast and they still have to come down, and if they don't up b, just airdodge, fast fall, get to the ground before them...
A little trick I use sometimes - if you can scare him into shielding, Crossup Fair -> Utilt once against shield, react to whatever he ends up doing.
Is it possible to autocancel a fair from a sh if you time it right??
what do you guys do if the snake is trying to recover with c4, i sometimes try for a little dair spike but its not that effective and is risky, do you guys prefer to wait for the cypher instead?
I like get back to the stage. Then when they blow themselves up, try to time a bair or, without using your double jump, get to where they are going to fly to then hit them with a bair once they start their up b... If they stay off the edge and recover high, time a grab or usmash when they come down and get them back off the stage.
low % dthrow if he airdodges regrab or nair him, if you end up hitting with the weak part of nair you can try and regrab him, if you land a strong nair try dsmash
This is very good, but I would stick with grabbing over nairing. If you grab, you can throw and land another grab or hit off it. If you nair and they get away, then that is a squandered combo.
use your rapid a at the end of the stage, it can push him off and be dangerous
Good snakes will smash DI above you and bair you in many jab situations
something players have trouble with vs snake in the air is when he takes out a grenade when hes up there, whats the best way to punish this?
If you space a uair so the 2nd hit just hits him and you are a little to his front, you'll hit him and won't blow up. When he pulls the grenade, the grenade hit box is basically at snake's ***.
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Zhamy
07-21-2009 01:29 AM
Zhamy
"what do you guys do if the snake is trying to recover with c4, i sometimes try for a little dair spike but its not that effective and is risky, do you guys prefer to wait for the cypher instead?"
Depending on how close he is to the edge, I usually either drop a Nair or just laser him. I don't like using Dair offstage.
A little trick I use sometimes - if you can scare him into shielding, Crossup Fair -> Utilt once against shield, react to whatever he ends up doing.
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Toronto Joe
07-20-2009 09:09 PM
Toronto Joe
what do you guys do if the snake is trying to recover with c4, i sometimes try for a little dair spike but its not that effective and is risky, do you guys prefer to wait for the cypher instead?
low % dthrow if he airdodges regrab or nair him, if you end up hitting with the weak part of nair you can try and regrab him, if you land a strong nair try dsmash
bthrow offstage if he jumps intercept it with a fair/uair if he jumps and airdodges you can dsmash him......learn to punish rolls with dsmash it does a good job
as for edgegaurding nair him to begin with and wait for his next cypher and follow it up with a bair
under the stage and hes above you can take out his cypher with firefox
use your rapid a at the end of the stage, it can push him off and be dangerous
if there stupid and try to jump out of your utilt you can just dair them and repeat the chain......sometimes after an utilt they di to the ground, tech chase usually they roll back, to ensure that you get them go for a dash attack
something players have trouble with vs snake in the air is when he takes out a grenade when hes up there, whats the best way to punish this?
get ***** by bowyers knowledge