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I give up, maybe in te future it will be changed to 60-40 when people realize
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http://www.youtube.com/watch?v=qwIJUmMlq48-Firefox beats Diddy´s dair (not 100% sure about this) so spikes are easy to avoid
replies in red...id say this match up is in fox's favour
- yes reflector isnt effective on diddy when he throws nanas IF spaced inccorectly,if spaced correctly diddy trips
yes but the reflector basically makes it drop right in front of you as opposed to making it fly towards diddy, the point of reflecting isn't to get the naner to hit him off the reflection it's so you can pick it up yourself and jump cancel a throw leading into a combo, most useful would be upsmash at higher percents.
- both fox's dash atk and nair are both excellent tools for picking up opponents nanas
yes but usually when diddy see's you going for bit naner he's going to react offensively and keep you at bay
- fox has some really gd nana combo's(argubly better than diddys)
not really... naner>upsmash is pretty broken but other than that i could only reason dair as a combo starter from nana and by then Diddy would have already rolled
- lazers screw with peanuts(not incredibly important)
true
- diddy will have a hard time killing you without his nana game
not true, his ground game is fairly superior imo, and his air game is just a little worse than ours. Your going to have trouble getting to him, and not having a naner game is out of the question diddy will ALWAYS have a banana.
- you never really have to approach since fox has reflector and lazers
his lasers don't stun, reflector is a high risk/reward move.
seriously id say this match up is 60 : 40 fox favour
Whether or not Diddy trips from a banana reflected depends on Diddy's spacing, not Fox's. Was he in the air when he threw it, was he glide tossing forward, was he glide tossing backwards, etc? Diddy can keep himself at a range where even if you reflect it, there isn't direct punishment.id say this match up is in fox's favour
- yes reflector isnt effective on diddy when he throws nanas IF spaced inccorectly,if spaced correctly diddy trips
Both Diddy's dash attack and every aerial are excellent tools for picking up bananas.- both fox's dash atk and nair are both excellent tools for picking up opponents nanas
Mind explaining specifically what these combos are?- fox has some really gd nana combo's(argubly better than diddys)
Okay.- lazers screw with peanuts(not incredibly important)
Diddy won't reliably be without his banana game though, so this is unimportant. The converse can be said that Fox will have a hard time killing Diddy if he zones correctly.- diddy will have a hard time killing you without his nana game
Reflector doesn't do much with him not having to approach, it's the lasers. But Diddy can stay at mid-range, where if Fox lasers, he gets punished, and Diddy can pressure with his banana throws. Fox might approach at this point, or Diddy might continue to approach. It's really whoever wants to.- you never really have to approach since fox has reflector and lazers
I don't understand why you keep making statements like these when it shows you clearly don't understand Fox. After getting hit by a projectile, Fox can buffer a jump, roll, dash, or shield out of his reflector in the first 3 frames.a lot of the time when you get hit by a banana, you were already doing some other action and couldn't quit it.
I'm not talking about after it hits his reflector. I'm talking about when it hits you in any lag.I don't understand why you keep making statements like these when it shows you clearly don't understand Fox. After getting hit by a projectile, Fox can buffer a jump, roll, dash, or shield out of his reflector in the first 3 frames.
I'm pretty sure we can "quit it," as you like to call it.
It seems like this entire post was what you originally said and ignored what player-1/ADHD/and I said about things.He should be able to land some gimps...
and he should be able to reliably kill before 100% every life. maybe 120%, but that is seriously pushing it.
Diddy has good stage control with banana games, but Fair or FH anything is a safe way to pick up bananas... and Fox can gain a lot from a single banana...
Er...in what situation would this come up, realistically?You can't arbitrarily end 10 frames of landing lag from whatever aerial you're doing or cancel it into a shine whenever you're about to get hit.
I actually responded to all three of you in my other posts...It seems like this entire post was what you originally said and ignored what player-1/ADHD/and I said about things.
He can to the point of being virtually guaranteed at least some damage upon Diddy's recovery from fairly far out... Of course there is error involved, but Fox always has an option that will punish... and a couple of his options will punish much of what Diddy has here, tooFox can land gimps, it's feasible if he does or doesn't. However, Fox can't control all of Diddy's recovery options at once.
Ok, but Diddy won't be hit high most of the time... Fsmash and Bair both will, and bair should connect, but I was mainly referring to dsmash to knock off the stage...Diddy, if hit high, can reverse popgun cancel/reverse popgun shoot/monkey flip back to the stage and drift.
going to split this section upIf he's hit by say, D-smash, and is a little above stage level away from the stage, he can charge his barrels and arc over the ledge onto the stage.
If Fox lands the rising dair at this point, he will always be able to shine spike. so no, you don't get instant barrels in time or anything... I mean, in all honesty, if Fox hits the rising dair, then runs off the stage, delays a second, and nairs, Diddy dies... this is a terrible, terrible situation for Diddy.If you hit him when he's around the ledge and try to gimp him, ideally his barrels would have been gone before then, and he can instantly upB afterwards, if not charge lower and shoot high enough to where at worst he'll be edgeguarded.
False. If you go for the rising Dair, and Diddy rockets over you into the stage, you have time to dash and usmash at the very least... and considering the case in which you are presenting this, where dsmash sends far enough for Diddy to resort to arcing barrels over the stage, usmash is a killing threat at that %, too... call it a gimp, edgeguard, or whatever... Fox can punish, and Diddy could die.If he goes into the stage, he can't get gimped. If you went for the gimp and missed or he went over you, you wouldn't be able to punish his landing on stage.
At this point, Fox can stand near the edge, and either edgehog or dash usmash ON REACTION... of course he can cover both options here...If you just waited, you could. It's riskier for Diddy at higher %s where he can get U-smashed, but if Fox waits onstage, Diddy can go to the ledge, and if he waits near the ledge, he can arc over it onto the stage; you won't realistically be able to cover multiple options, and the majority of the time should only at most edgeguard Diddy, but not gimp him (depending on if you guessed correctly).
Diddy is always in more danger in the scenario than Fox is... Fox has many more options here than Diddy does... and as such, it typically means that Diddy being off stage will cost him either a chunk of % or a stockIt's a little better for Fox than vice-versa, because if Diddy messes up his recovery he gets gimped easier as opposed to Fox, but if neither character messes up, then neither character should really get gimped.
First of all, this scenario will not always be the case.As for what percent you should kill at, percentage-wise then sure. However, landing a kill without being punished is difficult, as with proper stage control (Diddy having one banana in his hand and one in front of him or near him) will make it difficult for all of your approaches.
Sure, if Fox blindly attacks your shield poorly, but this simply shouldn't be happening.In some way you're maneuvering around the first banana, and Diddy gains a good OoS option from the second.
Yeah, this was my point in the previous paragraphs... z-catch isn't hard at all for me at least... and that shouldn't come into play too much in a matchup discussion anyway.F-air and really any aerial can get punished if you're near Diddy and are trying to pick up a banana. If Diddy has his second banana, he can GT forward when you F-air+drift away, and if not, he can monkey flip kick. His best options are to just jump and Z-catch it (I'm not sure how hard it is to do for Fox, but it's kinda hard to consistently do with Diddy), or jump and instant throw it, or full hop and air-dodge up or something. With all of these options, you either have frames to react quickly after you pick up the banana, or you're spaced well enough so it's harder for Diddy to punish.
Well, a main response to this would simply be to eliminate Diddy's supposedly impenetrable fortress... thus limiting Diddy's stage control to that of one banana...What exactly does Fox gain with one banana, other than standard diffusion?
The very lag given to Diddy when he pulls a banana, or misses a banana toss allows Fox Fox to punish.. The banana placement from a pull also is behind Diddy, making it generally unsafe for Diddy to pull one while Fox is in front of him...How does Fox pressure Diddy into making it unsafe for him to use or pull bananas?
Fox is the 3rd fastest character in the game, has a decent pressure game... has reliable 30%+ combos, and kills below 100%, even disregarding a huge gimping game in this matchup... That's more risk than many other characters can give.Also, with any character there's a sense of risk with using bananas. Some more than others, but there's always risk. What matters is how the risk compared with the reward, or if Diddy can play without bananas and fare well in the match-up.
His shear speed and mobility allows him to control bananas pretty well... if just keeping them away from Diddy, he doesn't really have a hard time controlling them... even though he doesn't have a glide toss... And banana-safe usmashes (which work from shield) are incredible.Fox seems to be better than most as far as pressuring Diddy when he has bananas goes, but doesn't seem to be able to control them as well. Plus, Diddy is by no means bad or hopeless if he chooses not to use bananas for periods of time or at all in this match-up.
If Diddy risks early death for using bananas, and because of this, cannot safely pull bananas... yes, Fox does control the match.He by no means controls the match because there's risk in using bananas, though.
And Diddy always has an option to get away. It's like Diddy vs. Fox with edgeguarding; each of their options while returning to the edge can individually be stopped, but overall it's a large guessing game, where the person recovering can usually choose how to recover safely by wherever the edgeguarder is placed.I actually responded to all three of you in my other posts...
He can to the point of being virtually guaranteed at least some damage upon Diddy's recovery from fairly far out... Of course there is error involved, but Fox always has an option that will punish... and a couple of his options will punish much of what Diddy has here, too
At the percent B-air hits Diddy notably off-stage, Fox could also kill Diddy with an U-smash, so it's not really low-percent gimp worthy. Same with D-smash, although it's more effective at mid percents.Ok, but Diddy won't be hit high most of the time... Fsmash and Bair both will, and bair should connect, but I was mainly referring to dsmash to knock off the stage...
It's dangerous like with any other character. It's still a good option, because it beats out every other option that you have returning to the stage. Most characters against most others would rather drift on-stage then go to the ledge because of edge-guarding vs. possibly getting hit with one attack.but yes, if Diddy can drift to the stage, he has options... It's still a dangerous position, since Fox punishes landing lag very well... but yes, he has options here.
Uhh...If Fox lands the rising dair at this point, he will always be able to shine spike. so no, you don't get instant barrels in time or anything... I mean, in all honesty, if Fox hits the rising dair, then runs off the stage, delays a second, and nairs, Diddy dies... this is a terrible, terrible situation for Diddy.
It's why I said it's much better at lower %s. And if what you're saying is true, then the "worth" of it isn't as large; you could gimp Diddy, but if you could kill him anyway then, while it's still a good situation, it's not a death at like 0-30% situation.False. If you go for the rising Dair, and Diddy rockets over you into the stage, you have time to dash and usmash at the very least... and considering the case in which you are presenting this, where dsmash sends far enough for Diddy to resort to arcing barrels over the stage, usmash is a killing threat at that %, too... call it a gimp, edgeguard, or whatever... Fox can punish, and Diddy could die.
Neither is a guaranteed gimp. Edgeguard? Yes. Gimp? No. I thought that's what you were claiming originally, that Fox could gimp Diddy very well.At this point, Fox can stand near the edge, and either edgehog or dash usmash ON REACTION... of course he can cover both options here...
Diddy can still edge-guard Fox well though. High or whatever angle illusion can be punished with a banana throw, illusion to the edge can be edge-guarded/banana thrown, his jumps from the ledge onto the stage can be countered with a banana on stage, one in Diddy's hand, and Diddy short or fullhopping near the edge and z-dropping his second banana, his Firefox can be D-air spiked (even though it should never realistically happen), etc. All of which can be done on reaction.Diddy is always in more danger in the scenario than Fox is... Fox has many more options here than Diddy does... and as such, it typically means that Diddy being off stage will cost him either a chunk of % or a stock
But it will often be the case. At least, Diddy will try to make it the case as much as possible.First of all, this scenario will not always be the case.
Specifically with?Secondly, Fox can pick up that banana in front of him very easily and safely.
I've tried to get an auto-cancelled B-air to hit Diddy's shield and still auto-cancel, and I haven't been able to do it. Each time the B-air had standard landing lag, which would be punishable by Diddy.Third, Fox can bair the bair of Diddy's shield, and retreat even before GT would work... and this would have to be predicted to punish, as Fox doesn't HAVE to bair here..
But how often will those attacks hit?and Fourth, Diddy is certainly not unhittable through any normal play... and several different attacks leading to a kill move greatly increase Fox's safety in killing
There's plenty that Diddy can use to punish. Banana throw, monkey flip or monkey flip kick, and F-air all do well in many of these situations. Jump on a platform, and Diddy could GT the second banana under you. Illusion away, and he could monkey flip kick and punish. Shine stall? He can wait for you to hit the ground. Nothing's guaranteed, but it's an overall better zone for Diddy than it is Fox. The banana still is an obstacle, little or big, and you're either going around it or picking it up in some way, making your actions more predictable and punishable.This scenario becomes even less feasible in the presence of platforms, as Fox simply has way too many options, even just to pick up the non-held banana, for Diddy to punish all of them...
In all honestly, Fox can pick the banana up with a FH, either onto a platform, or to shine stall, or to illusion to another platform... or just drift back and double jump and etc...
I'm not saying it's, "lol you can't hit Diddy," but you can't disregard good zoning. Still, could you be more specific as to what Fox can do to make it a better zone for him, or why Diddy can't punish some of his options?I feel like Diddy players count this scenario as their version of "zone lol u die", and honestly, it's really not hard to just weave in and out of this easily...
I'm not presenting it as a win-all scenario by any means, but it is better zoning. In this instance, Diddy has a better defensive "shield" than Fox has an offensive "spear," not because all of his options are punishable or whatever, but because Diddy's banana is forcing you to do something, or at least eliminating an option. You're the one who performs the first action, and because of the placement of his bananas and the options you have, Diddy can generally punish, have a chance to punish, or at the very least be safe against most if not all of what you do.Sure, if Fox blindly attacks your shield poorly, but this simply shouldn't be happening.
And if Fox even plays it smart enough to safely control the sole banana, then this scenario will not happen against until Diddy has to move to regain that banana... thus eliminating the situation.
This isn't a win-all scenario at all... and it's almost laughable that it's being presented as such... not necessarily by you, but by previous comments in the thread like "a banana in front stops a dash usmash"
True. But for some characters (generally heavier or taller ones I think), it's a lot more frame-tight to jump and z-catch a grounded banana, so it would have been valid. I wasn't sure with Fox.Yeah, this was my point in the previous paragraphs... z-catch isn't hard at all for me at least... and that shouldn't come into play too much in a matchup discussion anyway.
If Diddy's anywhere nearby, it is reliably punishable; I'm not sure what makes you say otherwise. If the F-air doesn't connect (and it's something that Diddy can crawl, or sometimes stand under anyway), then you get punished, either with a glide tossed banana, an aerially thrown banana, or a monkey flip kick.SH Fair to pick it up isn't reliably punishable... and it's not Fox's only option... so it's not like Diddy just has to sit and shield and wait for it...
Well, a main response to this would simply be to eliminate Diddy's supposedly impenetrable fortress... thus limiting Diddy's stage control to that of one banana...
This=/=good banana game, as aforementioned. Everyone has some combo or early kill from a banana trip, but it doesn't mean much if you can't secure the trip. Speed=/=good banana game. It's getting more towards that, and helps with Fox pressuring Diddy from his bananas, but being fast doesn't lead into trips more.Secondly, Fox's speed and otherwise good mobility and stage options with platforms and etc give him the options from a banana trip of landing a dair (situational) or smash from every banana trip... and already given that usmash kills below 100%... it's a bit scarier
It doesn't allow for a good switch from two bananas, nor does it allow for an all-directional OoS attack.Third, although Fox has no glide attack, his jump-cancel Item Toss allows hima good bit of sliding mobility from the banana...even just throwing it up...
True.And give Fox's already adaptable combos, a banana certainly doesn't hurt it.
Diddy could just...you know...turn around and pull one.The very lag given to Diddy when he pulls a banana, or misses a banana toss allows Fox Fox to punish.. The banana placement from a pull also is behind Diddy, making it generally unsafe for Diddy to pull one while Fox is in front of him...
What's so wrong with Diddy using an attack without a banana? Why aren't his D-smash, D-tilt, U-tilt, F-air, B-air, U-air, Jab, Monkey Flip/flipkick, throws etc good attacks? They're all certainly pretty decent. D-tilt comes out in 4 frames, has pretty good range, and leads into a grab or maybe F-smash or D-smash, which would create distance from Diddy and Fox and allow him to pluck a banana. Diddy's F-air's range beats the range of Fox's attacks and I think only really trades with Fox's F-air. His grabs and throws are great, his D-smash comes out in frame 7-8 I believe and is pretty quick, etc. He has a plethora of good attacks, all enhanced by bananas, but still good without them.Now, Diddy shouldn't be pulling bananas when Fox is in his face, sure... but Fox is also VERY good at keeping pressure, and staying just out of attack range, but still making it unsafe to pull a banana... so in order to safely pull one, Diddy will either have to move away from Fox, or hit Fox away...
The first is naturally unfeasible, since Fox is faster.. and the second implies that Diddy will have to attack Fox without a banana at some point, which also implies that Diddy has to put himself at more risk than normal... into a situation which Fox is constantly trying to bait.
Disregarding the huge gimping game because I haven't found that to be true at all, still, it doesn't all add up to excessive risk for Diddy. Fox is fast? Sure, but that doesn't make his attacks have more range, be less punishable, or be more adaptable. It lets him get inside during Diddy's lag and make Diddy need more space for some of his stuff to be safer.Fox is the 3rd fastest character in the game, has a decent pressure game... has reliable 30%+ combos, and kills below 100%, even disregarding a huge gimping game in this matchup... That's more risk than many other characters can give.
Sheer speed and mobility don't allow you to control bananas well. Keeping them away from Diddy, probably, but using them well to your own advantage? Not much. Same with not having a glide-toss; it's not just about being able to throw an item and slide, it's being able to have a perfect length OoS option that lets you maneuver easily between not having a banana and having a banana.His shear speed and mobility allows him to control bananas pretty well... if just keeping them away from Diddy, he doesn't really have a hard time controlling them... even though he doesn't have a glide toss... And banana-safe usmashes (which work from shield) are incredible.
Many characters are slower than Fox, or weaker (I'm not sure if you mean attack damage or kill power or what) than Fox, but this doesn't mean that Fox obliterates them by any means. Diddy can still fight Fox without bananas. How well? I'm not sure, but he can reasonably fight him. He has good attacks, namely his D-tilt, U-tilt and U-smash in this match-up, his grabs and throws, his monkey flip, his D-smash as a quick kill move, etc.If Diddy does not have bananas, tell me how he beats Fox in any way..
He basically becomes a slower, weaker character than Fox... and this certainly doesn't give him any kind of advantage...
Diddy risks early death for using bananas against all characters except like Sonic and Samus. It doesn't mean all characters control the match against him. Sure, Diddy risks getting tripped to U-smashed if Fox gets a banana, but the likelyhood of Fox getting a banana in the first place, and then being able to actually trip Diddy to an U-smash is so slim that the reward for using bananas is much greater. Ultimately, no matter what, Diddy controls the banana aspect of any match, because he decides when they come out or not.If Diddy risks early death for using bananas, and because of this, cannot safely pull bananas... yes, Fox does control the match.
The match that was posted was a year ago, though. I hear Yui's very good now...but a year ago, most players weren't as good as they are right now.Also, there was a link posted earlier in this thread of Yui, JP Fox player.. JP Foxes will teach us a lot of amazing things about match ups, so find that link and watch him.
D-smash, our main kill move, hits decently low. F-air hits medium, not really high, and last hit of F-smash is the same thing. You'll only be hit "really high" if you're hit by both hits of F-smash or you have amazing DI from one hit of it.On the other hand, when Fox is recovering, he will always be recovering from very high (Diddy doesn't really have a low-angled knockback move)... At this point, a long-canceled illusion and an illusion to the edge cannot both be covered at the same time given Fox's fall speed, and the long-canceled illusion's distance. And this is completely disregarding any option of firefox angled down to the ledge or shine stall, or anything else... Those two option cannot be covered by one strategy, so Diddy has to choose an option.
He eliminated a better position for Diddy, but it's still a good position for Diddy. Diddy with a banana vs. Fox with a banana is pretty much neutral. And Diddy would have a second banana in his hand, otherwise he wouldn't have just one lying out in front of him. It's overall neutral; you're just removing Diddy from a position that was more in his favor.Fox always has a safe option to pick up the banana... if only FH or SH z-catch... not to even mention FH Fair backwards and etc... This eliminates this positioning..
You say it leaves a neutral position... No, it doesn't. it eliminates the situation that you have been stating as Diddy's best position against Fox, and how he will deal with almost every scenario... this inherently makes it an obvious Fox advantage, because he just simply eliminated your good position... not even mentioning that he now has control of a banana...
Diddy still has a second banana in his hand.Now, Fox's banana game really isn't too important... because if he eliminates Diddy's banana, he eliminates all of his OoS options in a single go
Specifically?... and Fox can apply his pressure game incredibly easily...
I kind of and kind of don't understand what you mean. What specific combos do you mean that it's easier for you to combo Diddy because of his lack of moves in the situation?And since Diddy is fairly easy to combo due to lack of "get out" moves
Unless he has a banana, which he should; you'll rarely be in control of both or be able to control both. He's still punishable (as bananas initially only go in cardinal directions) but not AS punishable.... and since Diddy is generally fairly weak when above his opponent,
True.where many of Fox's combos place him (and also since Fox is amazing while punishing landing lag)..this will always be a good position for Fox...
Still, frame 5-6 for an all around OoS option is a good option.I don't generally consider banana OoS to be a good option for many characters, since the banana often takes a few frames in flight, so it's usually shieldable.. I've gotten some things to work with Fox, but I cannot say how reliable the initial banana throw connecting is...
At an advantage at keeping them away from Diddy? No. He's one of the better characters who can punish Diddy's initial plucking of bananas because of ground speed and moves like dash attack and rising F-air that usually cover the range Diddy plucks bananas from. However, other things like actually keeping bananas under control, Fox is not at an advantage in.But again, Fox doesn't really rely on a better banana game than Diddy or anything... he does decently, but the main reason to control bananas (which is very easy to do, given Fox's incredible mobility) is to keep them out of Diddy's control, since Fox is at an advantage there...
I don't ever recall saying that Fox doesn't have a safe kill move. A kill move that comes out on frame 8 is pretty decent as an OoS attack, as it can punish laggy things on shield and such. I was saying that it's hard for Fox to get a kill with Diddy in that ideal defensive position. If Diddy's more offensive, sure, but when he's more campy with bananas around him, it's harder to get an immediate kill. You can still strip him of the banana or outguess him and such like that, but when Diddy's in that "ideal" position (which as you said probably isn't the best, but is a good ideal defensive decision) you can't do a direct U-smash, or grab, or D-air (if you jump, Diddy can just shield); you have to take more steps to get the kill.Killing
By only using number, it's easy to see that Fox has at least a 30% advantage in killing in the match...
You keep saying things like Fox doesn't have a safe kill move... but I am really not sure how you can say that... Dair is an incredible punishment tool... and as such, if Fox calls one roll, dodge, jump, recovery, heck, even GT among other things.. he kills Diddy... This alone leads to kills, if absolutely nothing else does...
OoS U-smash; even if Diddy has no banana, those aren't safe on shield.Otherwise, Bair is safe on shield (yeah, it AC's... not sure why you can't get it to...) Nair is safe on a shield if Diddy has no banana... Dair is safe on shield from behind if Diddy has no banana, etc... It's really not hard to land attacks that COMBO into a low % kill move in this match... or Bair, a little bit later.
It depends if F-air landed in it's lag for Diddy. It's not a good option for Diddy to ever land with a F-air honestly, they should always do it from a SH so that he lands normally , but yeah if he lands in F-air you can dash U-smash I think.And that's not even to mention a OoS usmash, which is applicable from sliding shield against quite a bit of Diddy's stuff... I've seen it go through Fair (not sure about spacing here, to be honest) Monkey flip kick, a shielded forward GT, fsmash, dsmash, etc.. It's of course not always an option, since you can't make Diddy attack your shield, but it is still a threat in any normal match.
What if Diddy just hits Fox, which he should? Diddy's grabs and throws are really good, his D-tilt is quick and at max range pretty safe on shield, his retreating F-air isn't completely safe but it can hit a shield and be somewhat safe and if it hits then it has good knockback. OoS U-smash is a good option if Fox misspaces or messes up or attacks your shield with the wrong things, etc. Diddy could also anticipate something like a rising F-air and airdodge behind it and pluck a banana. There's a lot of instances where Diddy can create space; it's not as if Diddy and Fox are going in a linear dash race.Overall match
You cannot say that Diddy will just create space between himself and Fox to pull a banana... Fox is a much faster character...
At the beginning of a match, like no way that Diddy pulls bananas is safe unless it's like FD or something, but even then he can get lasers. I said that Diddy has a bunch of different tricks and ways to pluck bananas, but NONE of them are safe. They're all punishable by Fox because of his dash speed. But this is usually just the initial pluck; afterwards, Diddy has options to pluck bananas, including when you're offstage, or after you get hit or thrown, etc.At the same time, if Diddy turns around to pull bananas, that doesn't make it any safer... That's a free usmash, if absolutely nothing else...
His speed alone doesn't allow him to stop Diddy's good banana game. It allows him to punish initial plucks and pick up misspaced throws. That is all that speed alone Fox is able to do to Diddy's banana game. Speed doesn't make a good actual banana game, it just helps with a few individual things. There's nothing stopping Diddy from getting his bananas back from Fox, or keeping his bananas from him when he's in good control of them.Diddy has a decent moveset, but it is mainly mediocre without a good banana game, and if Fox can stop the banana game from being as effective (which his speed alone allows him to), then he strips Diddy of a large part of what makes him such a good character.
He doesn't have unpunishable attacks on shield. Well, he has some, like retreating N-air when Diddy doesn't have a banana behind him or something, but a lot isn't. Diddy also has a decent grab game, which puts space between Fox and Diddy, which allows Diddy to pluck a banana.I mean, of course Diddy has other moves here, that go somewhat unnoticed because of how good the bananas are, but without bananas, Fox easily wins a pressure game, as he has fast unpunishable attacks on shield, and a deent grab game... which mainly puts Diddy in the air, which is nearly always an advantageous position for Fox against the characters in this game.
Fox can't often seperate Diddy from his bananas (specifically I can't think of options other than Diddy messing up or that one situation where Fox can pick them up from Diddy being defensive, but there isn't much stopping Diddy from just getting them back or predicting Fox's options with bananas unless you can be specific as to why.My main points are that Fox can separate Diddy from his bananas, make it much riskier for Diddy to pull bananas, and out-pressure him when he doesn't have bananas...
True.Side points are that Fox is just a better killer overall, both on stage and off...
Let me start by saying that with proper DI, none of Diddy's killing moves should send at an angle lower than 45 degrees... allowing Fox to recover high with rising FairD-smash, our main kill move, hits decently low. F-air hits medium, not really high, and last hit of F-smash is the same thing. You'll only be hit "really high" if you're hit by both hits of F-smash or you have amazing DI from one hit of it.
Diddy should have at least one banana in this situation. If he has none, he'd have time to pluck one. Most of the time when you're off-stage, he should have two, but at the least he'd have one.
If Fox is hit above and he Firefoxes over the stage, then Diddy can wait until he lands. If there's a platform on the stage, it's much harder to punish, but without a platform or a low platform (like BF's, Diddy can U-tilt through it), he can get punished by Diddy simply waiting and U-smashing, D-smashing, GT banana, really anything to punish.
If Diddy waits at this same position and you're closer to the stage and you try to illusion a bit over him, Diddy can still most likely punish from a glide-toss. I'll have to re-measure it, but I was pretty sure that a glide-toss from the edge on SV will throw the banana over halfway from the stage, which is at least the distance illusion gives (if Fox is slightly behind when he performs it).
Same thing if you're trying to illusion through him, but Diddy just shields.
If you shine-stall, Diddy just waits. There's no point in trying to react, as the 21 frames of illusion start-up or the 40 frames of Firefox start-up give him more than enough time to react and punish. Shine-stalling would throw off a character trying to chase you off-stage, but Diddy isn't.
If you're below the stage, which you shouldn't be, well yeah, you know how this goes. You get edge-guarded or spiked, or banana z-dropped or d-thrown in this case.
If you try to illusion to the ledge, Diddy should be able to grab the ledge before you can get to it.
If you try a high Firefox, Diddy can just time a banana throw, or wait by the ledge and F-air (I'm pretty sure F-air beats firefox but I've never really encountered the situation, I know for sure banana throw does).
Rising F-air is kind of like shine-stall yet kind of not. If you aren't F-airing closer to the stage, Diddy can just wait and do whatever, but if you're F-airing over or across onto the stage, then you have a safer recovery. Diddy CAN still punish, but aerials and air-dodges and such would be viable.
And this is all assuming that Diddy is at the same spot; with one banana and on the stage, near the edge. He doesn't have to move much at all to switch punishment options, and when he does, he has time to move. He's slightly more in-stage when you're above, and closer to the ledge if you're across or below. Each of your individual recoveries can be countered with Diddy at the same situation in the same spot (21 frames is plenty time to react.)
Yeah, I mainly touched on this before... tbh, I really don't know how fast a backwards GT is... in front of shield, a banana throw would probably work, but again, judging banana's flight frames Vs a perfectly spaced Nair's landing frames is too much for me here... I'm assuming the banana toss would work pretty well, and I've been hit by it, but I could also argue that my spacing wasn't perfect, etc... so *shrug not sure here.Diddy still has a second banana in his hand.
And Diddy's OoS U-smash comes out on frame 5-7, faster than your OoS U-smash which comes out on frame 8. Even without a banana, he has grabs in front of him and OoS U-smash which covers behind him, so he still has good OoS options.
Still, frame 5-6 for an all around OoS option is a good option.
Specifically?
OoS U-smash; even if Diddy has no banana, those aren't safe on shield.
And I can only get B-air to AC if you do it like right after a SH, which at that height wouldn't hit Diddy's shield. By the time it actually hits his shield, it has the regular 15 frames of landing lag.
Again, I'm not sure. If at any way you can show me how to AC the B-air then sure, but I'm not sure.
I forgot about the range aspect of N-air and B-air. If you land with either then I'm not sure if the banana will connect if you're behind Diddy's shield (in front yes because just base throwing it OoS is quickest and comes out on frame 3, but behind you may be able to shield or shine before the banana connects.
Any real mix of JJC utilt combos with various starters and finishers... I'm not really talking in specifics, because none of the ones I would say is a specific "combo", but is instead dependent on DI/air-didge/ and what I affectionately call "getout moves" (think: Luigi's Nair)I kind of and kind of don't understand what you mean. What specific combos do you mean that it's easier for you to combo Diddy because of his lack of moves in the situation?
Unless he has a banana, which he should; you'll rarely be in control of both or be able to control both. He's still punishable (as bananas initially only go in cardinal directions) but not AS punishable.
Ok a lot here... hope I catch everything.At an advantage at keeping them away from Diddy? No. He's one of the better characters who can punish Diddy's initial plucking of bananas because of ground speed and moves like dash attack and rising F-air that usually cover the range Diddy plucks bananas from. However, other things like actually keeping bananas under control, Fox is not at an advantage in.
What if Diddy just hits Fox, which he should? Diddy's grabs and throws are really good, his D-tilt is quick and at max range pretty safe on shield, his retreating F-air isn't completely safe but it can hit a shield and be somewhat safe and if it hits then it has good knockback. OoS U-smash is a good option if Fox misspaces or messes up or attacks your shield with the wrong things, etc. Diddy could also anticipate something like a rising F-air and airdodge behind it and pluck a banana. There's a lot of instances where Diddy can create space; it's not as if Diddy and Fox are going in a linear dash race.
At the beginning of a match, like no way that Diddy pulls bananas is safe unless it's like FD or something, but even then he can get lasers. I said that Diddy has a bunch of different tricks and ways to pluck bananas, but NONE of them are safe. They're all punishable by Fox because of his dash speed. But this is usually just the initial pluck; afterwards, Diddy has options to pluck bananas, including when you're offstage, or after you get hit or thrown, etc.
His speed alone doesn't allow him to stop Diddy's good banana game. It allows him to punish initial plucks and pick up misspaced throws. That is all that speed alone Fox is able to do to Diddy's banana game. Speed doesn't make a good actual banana game, it just helps with a few individual things. There's nothing stopping Diddy from getting his bananas back from Fox, or keeping his bananas from him when he's in good control of them.
He doesn't have unpunishable attacks on shield. Well, he has some, like retreating N-air when Diddy doesn't have a banana behind him or something, but a lot isn't. Diddy also has a decent grab game, which puts space between Fox and Diddy, which allows Diddy to pluck a banana.
Fox can't often seperate Diddy from his bananas (specifically I can't think of options other than Diddy messing up or that one situation where Fox can pick them up from Diddy being defensive, but there isn't much stopping Diddy from just getting them back or predicting Fox's options with bananas unless you can be specific as to why.
Fox makes it risky for Diddy to pull bananas at the beginning of the game, and because of his speed, there needs to be more distance between them for him to pluck (things like being FH above him don't work as well because of rising F-air), but Diddy can still pluck bananas by creating distance, and as long as he has one banana he can more easily create safe situations to pluck a second.
Threw one of Diddy's bananas behind him is what I meant by standard diffusion. You're "diffusing" the banana out of Diddy's play and yours, and making him deal with only having one or none.
In all honesty, you should never get both of his bananas, but if you did then yes, that's what you'd do (same with one). Laser until he approaches (if he does) and do what you said is probably your best bet, as Diddy pretty much has to predict something to get through you (although if he still has one banana it's a bit easier for him).
That's fine, but I was mainly responding to the "Diddy is a better killer here than Fox" argument that was presented early in the discussion... which you already said "true" for, so I don't really have an issue with any of this... I'm sorry if I misquoted you a bit there.I don't ever recall saying that Fox doesn't have a safe kill move. A kill move that comes out on frame 8 is pretty decent as an OoS attack, as it can punish laggy things on shield and such. I was saying that it's hard for Fox to get a kill with Diddy in that ideal defensive position. If Diddy's more offensive, sure, but when he's more campy with bananas around him, it's harder to get an immediate kill. You can still strip him of the banana or outguess him and such like that, but when Diddy's in that "ideal" position (which as you said probably isn't the best, but is a good ideal defensive decision) you can't do a direct U-smash, or grab, or D-air (if you jump, Diddy can just shield); you have to take more steps to get the kill.
It depends if F-air landed in it's lag for Diddy. It's not a good option for Diddy to ever land with a F-air honestly, they should always do it from a SH so that he lands normally , but yeah if he lands in F-air you can dash U-smash I think.
MFK depends on when it hits. If it's lag cancelled (which you can do if you buffer the kick from a standing position or SH, or just any MFK from a FH) or you hit towards the end of the kick, Diddy should be able to shield or air-dodge before the U-smash connects (especially if Diddy crosses up Fox's shield). If not, then U-smash should connect.
Shielded forward GT, again, it's a spacing thing.
F-smash, yes, but Diddy shouldn't do a random standing F-smash often tbh.
D-smash should make your shield slide far back enough.
But yeah, if Diddy messes up then it's a good OoS option to kill him, I agree.
shield pressure forces some form of movement from Diddy, either a dodge/roll or jump (if GT backwards does not stop it.)...The last one...out-pressure him into doing what? Making mistakes? You weren't so clear here.
ROFL, I like how you just say you got knocked out by a Diddy and say it's 55:45. Give reasons fool!went to a tourney 2 days ago Sigh* got knocked out by a diddy...
yeah i was wrong for sure, but to be fair it was one of if not the best diddy in europe and it was very close...
diddy: fox
55:45
ROFL, I like how you just say you got knocked out by a Diddy and say it's 55:45. Give reasons fool!
FenFen, I like the throwing Diddy's banana's behind Fox. I will try that next time.
agreed so many different opinions such long posts >_<... I am tired of this discussion... I think can we put a final statement for god sake... I am dizzy of just reading the enormous posts between AP and the Fox Boards... matchups like this make me think that is bettert have this discussions in chat rooms :/