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MDL0 files from Non-Brawl games

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
Yup, it's just sad.

Anyway, still no successes with the Lloyd model?
I think I know how to fix it, but I haven't gotten around to it yet (since I've been working on other things), but first I need to find out which bytes control the ParentOffset... and that's one thing that's causing the problems. For example, Lshoulder has a parent offset of -25, which is wrong because that connects it to AJ_upleg_L. It should be -11, so that it's connected to Spine2...

Code:
000 - nw4r_root
 001 - ABone
  002 - Hips
   003 - AB_belt00_00_L
    004 - AB_sheath00_00_L
     005 - KK_02
      006 - kk_02_01
   007 - AB_belt00_00_R
    008 - AB_sheath00_00_R
     009 - kk_03b
      010 - kk_03_01
  011 - Lupleg
   012 - AJ_Nw_upleg_L
    013 - AJ_upleg_L
   014 - Lleg
    015 - Lfoot
     016 - Ltoebase
      017 - L_Nw_toe
   018 - Rupleg
    019 - AJ_Nw_upleg_R
     020 - AJ_upleg_R
    021 - Rleg
     022 - Rfoot
      023 - Rtoebase
       024 - R_Nw_toe
   025 - Spine
    026 - Spine1
     027 - Spine2
      028 - AB_clr00_00
       029 - Nw_clr00_01
      030 - AB_skf00_00_L
       031 - DB_skf00_01_L
        032 - DB_skf00_02_L
         033 - Nw_skf00_03_L
      034 - AB_skf00_00_R
       035 - DB_skf00_01_R
        036 - DB_skf00_02_R
         037 - Nw_skf00_03_R
      038 - Lshoulder
       039 - Larm
        040 - AJ_Nw_arm_L
         041 - AJ_arm_L
        042 - Lforearm
         043 - Lforearmroll
          044 - Lhand
           045 - Lhandindex1
            046 - Lhandindex2
             047 - Lhandindex3
              048 - Lhandindex4
           049 - Lhandmiddle1
            050 - Lhandmiddle2
             051 - Lhandmiddle3
              052 - Lhandmiddle4
           053 - Lhandpinky1
            054 - Lhandpinky2
             055 - Lhandpinky3
              056 - Lhandpinky4
           057 - Lhandring1
            058 - Lhandring2
             059 - Lhandring3
              060 - Lhandring4
           061 - Lhandthumb1
            062 - Lhandthumb2
             063 - Lhandthumb3
              064 - Lhandthumb4
           065 - kk_01
            066 - ki_01_00
             067 - ki_01_01
      068 - Neck
       069 - Head
        070 - AB_hair00_00
         071 - Nw_hair01_00
        072 - AB_hair01_00
         073 - Nw_hair01_00
        074 - AB_hair02_00
         075 - Nw_hair02_00
        076 - AB_hair03_00
         077 - Nw_hair03_00
        078 - AB_hair04_00
         079 - Nw_hair04_00
        080 - Nw_head
      081 - Rshoulder
       082 - Rarm
        083 - AJ_Nw_arm_R
         084 - AJ_arm_R
        085 - Rforearm
         086 - Rforearmroll
          087 - Rhand
           088 - KK_00
            089 - ki_00_00
             090 - ki_00_01
           091 - Rhandindex1
            092 - Rhandindex2
             093 - Rhandindex3
              094 - Rhandindex4
           095 - Rhandmiddle1
            096 - Rhandmiddle2
             097 - Rhandmiddle3
              098 - Rhandmiddle4
           099 - Rhandpinky1
            100 - Rhandpinky2
             101 - Rhandpinky3
              102 - Rhandpinky4
           103 - Rhandring1
            104 - Rhandring2
             105 - Rhandring3
              106 - Rhandring4
           107 - Rhandthumb1
            108 - Rhandthumb2
             109 - Rhandthumb3
              110 - Rhandthumb4
      111 - collision
 112 - pc_llo01
  113 - belt_loyd01
  114 - belt_loyd02
  115 - body_loyd
  116 - body_loyd1
  117 - grab_loyd_L
  118 - grab_loyd_R
  119 - head_loyd
  120 - obj_loyd
  121 - scaf_loyd_L
  122 - scaf_loyd_R
  123 - shoe_loyd
There's the entire bone tree as it should be (with spaces to show how the bones branch out), but it's haywire in BrawlBox.
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Its not on the main list yet, so Link's Crossbow Training Doesnt use MDL0's. :( And i really wanted the cow from there.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Umm...

I have a model and things for Balloon Fighter's WarioWare: Smooth Moves appearance, but I can't seem to get them to hex properly. Can someone PM me if they would be willing to take a look at it?

They'll get cookie x10 if they can hex it.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I think I know how to fix it, but I haven't gotten around to it yet (since I've been working on other things), but first I need to find out which bytes control the ParentOffset... and that's one thing that's causing the problems. For example, Lshoulder has a parent offset of -25, which is wrong because that connects it to AJ_upleg_L. It should be -11, so that it's connected to Spine2...

[Bone tree in proper display]

There's the entire bone tree as it should be (with spaces to show how the bones branch out), but it's haywire in BrawlBox.
Shoot, so even if you do manage to fix Lloyd (and IF that even shows up in BB) it's not like you can fix the other characters with an easier time, right? Unless they're all messed up in the exact same way (unlikely considering they will have different bone amounts), you'd probably have to fix them all up individually and that would be a massive pain.
 

pwngeboy

Smash Rookie
Joined
Mar 30, 2010
Messages
21
Hello I'm having a problem with the autohexer I'm trying to get a model of jill from umbrella chronicles to work I'm following wackalpa's tutorial down to a T. http://www.youtube.com/watch?v=Zv_iGKCcbYo Though when he goes to change the values in the hex editor mines are already the same value yet it doesn't work. I know its possible to texture import from this game since there are two threads with umbrella chronicle imports in custom content forum. Any help in this would be greatly appreciated.
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
Know wut would be great? The Auto Hexxer haxxing all the models inside a Brres! that way you would'nt have to manually hex it. Since there are some models i need but i cant delete the others above it! And im too lazy to hex.
 

Plasmakirby1

Smash Journeyman
Joined
Jul 4, 2009
Messages
346
Location
why do you care?
any1 know if muramasa: the demon blade has mdl0 models? it would have many great areas for great stages. i didn't see muramasa anywhere on the first post, so i thought i'd ask...
 

Starkiller95

Smash Cadet
Joined
Nov 29, 2009
Messages
55
Quick question, can we reverse this? I spent 2 hours trying to put Zamus in MKWii - I later realised that her file was WAY too big, but even put on top of a track which is big enough, the szs modifier simply wouldn't show it.
 

Matteron

Smash Ace
Joined
Mar 7, 2010
Messages
699
Location
You're a stalker
I seem to have found a problem with fortwaffles model editing programs, they have trojans, but I believe it simply AVG being stupid again, because before they worked with out problems...
 

Pabiloon

Smash Rookie
Joined
Jan 16, 2010
Messages
8
Location
Ecuador
someone can help me with a mdl0 i can't do the hex and i want to use the Daisy and Luigi. Someone can help me (Sorry for my bad english)
 

Pabiloon

Smash Rookie
Joined
Jan 16, 2010
Messages
8
Location
Ecuador
sorry its not mario & sonic atowg is new super mario i cant get convert arc file to brres and i use de szs modifier and extract the brres and i do the automatic hexer and the brawl box has loaded the brres but the 3D Models doesnt appear it makes crash the brawl box someone can help me please
 

DahremRuhar

Smash Ace
Joined
Jan 16, 2010
Messages
594
Location
Syracuse, NY
You still have to do step 5 of the hexing process. Its probably one of the easiest ones. I'd love to help, but I have my own personal projects. And smashboards? Why am I a moderator? Is this an April Fools joke?
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
step 5 shouldnt be necessary anymore if you are using the current version, cuz im boss like that :p
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
Could anyone tell me how to extract a model from a .bin file? There are multiple games that have this type.
 

DahremRuhar

Smash Ace
Joined
Jan 16, 2010
Messages
594
Location
Syracuse, NY
Are the games on the list of games that have mdl0? Cause if they aren't, they probably won't have them. As for .bin, I have no idea.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I believe I figured out the item freeze glitch. For ds22's Naruto, Ike's LHaveN (item bone) happens to have the same bone index as Naruto's middle finger. He can grab items. On the other hand, Zelda's LHaveN and RHaveN both have bone indexes that are ExtraBones for Gardevoir. She cannot pick up small items that have to be held (i.e. capsule or bat).
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
Are the games on the list of games that have mdl0? Cause if they aren't, they probably won't have them. As for .bin, I have no idea.
Yup, it's on the list. Thing is, the minor enemies are in their own brres files, but the characters have alternate costumes in .bin files. No clue how to go about extracting them.
 

Girrrtacos

Smash Rookie
Joined
Mar 28, 2008
Messages
15
I have a problem. It seems that even if I hex a model, the AIS model converter crashes when trying to convert it. Anyone know how to fix this, or another way of converting the model?
 
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