• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Metamorphosis: The Universal Yoshi Matchup Discussion Thread

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
Meta Knight - Disadvantage *who we kidding, our gimmicks are cute at best
Snake - Disadvantage
Wario - Even on certain stages, Disadvantage all others
Falco - Disadvantage
Diddy Kong - Even if you too are smart with bananas
King Dedede - Disadvantage
Marth - Disadvantage
Pikachu - Even
Olimar - Advantage
Ice Climbers - Disadvantage
R.O.B. - HUGE effing Disadvantage
Kirby - Disadvantage (too small for eggs)
Lucario - Disadvantage
Zero Suit Samus - Advantage
Toon Link - Disadvantage
Pit - Disadvantage
Donkey Kong - Advantage
Peach - Even
Mr. Game And Watch- Even
Luigi - Even (although scary as hell)
Fox - Even
Wolf - Disadvantage
Sonic - Advantage
Sheik - Even
Bowser - Advantage
Zelda - Even
Pokémon Trainer - ADVANTAGE
Ike - Disadvantage
Lucas - Advantage
Mario - Even
Ness - Even
Yoshi - ------
Samus - Disadvantage
Jigglypuff - Advantage
Captain Falcon - Advantage
Link - Even
Ganondorf - Advantage
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
Did anyone notice that Yoshi goes ABOUT even with all the original characters from 64... its the new chars that eff everything up.
 

Metatitan

Smash Master
Joined
Nov 3, 2008
Messages
3,576
Location
Six Feet Under
We have to make another one?

Meta Knight - Disadvantage
Snake - Disadvantage
Wario - Even
Falco - Disadvantage
Diddy Kong - Disadvantage
King Dedede - Disadvantage
Marth - Disadvantage
Pikachu - Slight Disadvantage
Olimar - Disadvantage
Ice Climbers - Disadvantage
R.O.B. - Disadvantage
Kirby - Disadvantage
Lucario - Disadvantage
Zero Suit Samus - Disadvantage
Toon Link - Disadvantage
Pit - Disadvantage
Donkey Kong - Even
Peach - Disadvantage
Mr. Game And Watch- Even
Luigi - Disadvantage
Fox - Disadvantage
Wolf - Disadvantage
Sonic - Even
Sheik - Disadvantage
Bowser - Even
Zelda - Even
Pokémon Trainer - Advantage
Ike - Even
Lucas - Even
Mario - Disadvantage
Ness - Disadvantage
Yoshi - ******** Disadvantage
Samus - Disadvantage
Jigglypuff- Even
Captain Falcon - Even
Link - Even
Ganondorf - Advantage
 

.Marik

is a social misfit
Joined
Sep 2, 2008
Messages
3,695
Nope, you don't.

However, please disregard what I said before. If you update, please post an entirely new one so I can keep track of the modified changes.

Thanks in advance. :yoshi:
 

YoshiIslander77z

Smash Apprentice
Joined
Aug 14, 2008
Messages
134
Location
massachusettes
O.o i am utter confused how oli match up is in our advantage (refering to prides) or do i just not kno how to play this mu?

this is my noobish one...
Meta Knight - Disadvantage
Snake - Disadvantage
Wario - Even
Falco - Disadvantage
Diddy Kong - Disadvantage
King Dedede - Disadvantage
Marth - Disadvantage
Pikachu - Disadvantage
Olimar - Disadvantage ='[ awful at this mu
Ice Climbers - not sure (not enough exp)
R.O.B. - Disadvantage
Kirby - not sure (not enough exp)
Lucario - Disadvantage ='[ bad at this one too
Zero Suit Samus - not sure (not enough exp)
Toon Link - Disadvantage gettin better at this one
Pit - slight Disadvantage
Donkey Kong - Even
Peach - slight Disadvantage (only lil exp with this mu)
Mr. Game And Watch- Disadvantage
Luigi - Disadvantage
Fox - Disadvantage
Wolf - Disadvantage
Sonic - Even
Sheik - Even
Bowser - Even
Zelda - i dunno im just bad at this mu
Pokémon Trainer - Advantage
Ike - Even depending on who read better
Lucas - Even
Mario - Even
Ness - advantage
Yoshi - unadvatage
Samus - Disadvantage
Jigglypuff- Evenish
Captain Falcon - advantage
Link - Even
Ganondorf - Advantage
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
O.o i am utter confused how oli match up is in our advantage (refering to prides) or do i just not kno how to play this mu?

this is my noobish one...
Meta Knight - Disadvantage
Snake - Disadvantage
Wario - Even
Falco - Disadvantage
Diddy Kong - Disadvantage
King Dedede - Disadvantage
Marth - Disadvantage
Pikachu - Disadvantage
Olimar - Disadvantage ='[ awful at this mu
Ice Climbers - not sure (not enough exp)
R.O.B. - Disadvantage
Kirby - not sure (not enough exp)
Lucario - Disadvantage ='[ bad at this one too
Zero Suit Samus - not sure (not enough exp)
Toon Link - Disadvantage gettin better at this one
Pit - slight Disadvantage
Donkey Kong - Even
Peach - slight Disadvantage (only lil exp with this mu)
Mr. Game And Watch- Disadvantage
Luigi - Disadvantage
Fox - Disadvantage
Wolf - Disadvantage
Sonic - Even
Sheik - Even
Bowser - Even
Zelda - i dunno im just bad at this mu
Pokémon Trainer - Advantage
Ike - Even depending on who read better
Lucas - Even
Mario - Even
Ness - advantage
Yoshi - unadvatage
Samus - Disadvantage
Jigglypuff- Evenish
Captain Falcon - advantage
Link - Even
Ganondorf - Advantage

I dunno, its very simple to me, and ive played several great olimars, pyronic, blackwaltz, ugh what was that olimars name from florida, lmao, i cant remember, all I do is bair everything and wait till he gets frustrated and just agro with a lot of nairs and egg lays... I am not good at explaining how to beat characters which is why I never post advice.. lmao..

although ROB would be great appreciated if someone can start THAT. lol.
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
i think we should start wolf first, seeing as that NJ yoshis complain about him, and that people were trying to make it a 75:25 MU not too long ago. -.-
Ugh its not that ridiculous .. but its crazy hard if you don't sit there play smart 100% of the time. I think its just hard for me because he shuts down BAIR and for some reason he seems to greatly out camp me every time I play it. The aggressive wolves I have NO issue with.. It is the campy ones that **** me.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
i think we should start wolf first, seeing as that NJ yoshis complain about him, and that people were trying to make it a 75:25 MU not too long ago. -.-
Pride and P_wii can vouch for how gay the MU is.

CURSE YOU YES!

All the experience I've had in it comes down to this:

You can't camp Wolf, so you approach.

You can't approach because he has Bair.

I work mad hard and I still can barely get Wolf down to one stock. I even got an early gimp and STILL lost. >_>
 

YoshiIslander77z

Smash Apprentice
Joined
Aug 14, 2008
Messages
134
Location
massachusettes
i dont think wolf is that impossible anymore its not in our favor tho, just because he can out camp us but its not to hard to deal with and eggs are still usuable cause he cant punish them without being too close or a lazer but if we are already throwing an egg its just gonna trade hits 8%>4%. u just dont wanna be in cllose range for too long space tilts and stuff.
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
i dont think wolf is that impossible anymore its not in our favor tho, just because he can out camp us but its not to hard to deal with and eggs are still usuable cause he cant punish them without being too close or a lazer but if we are already throwing an egg its just gonna trade hits 8%>4%. u just dont wanna be in cllose range for too long space tilts and stuff.
eggs are still useful for offstage play though.
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
delta and i are going into the wolves den tomorrow.. ill let u know how it turns out lmao.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
You're gonna be at Wiegraf?

It is our mission to find a way to break the Wolf MU while there.

And to not get bracket ***** by Wolves and get elim'd mad early. We're placing in the money tomorrow!
 
D

Deleted member

Guest
Wolf shouldnt be that hard.
I mean, hes a decent character with two moves that give yoshi trouble.

You cant get impatient, back air rush doesnt work but lucky yoshi has more than that, and really fast air speed.
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
I permanently fail against Pit
WHAT SHOULD I DO??

I don't know what I'm doing wrong, how should I play against Pit? ;__;
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
That might be the one MU we've never really discussed.I had the chance to play a medicore one according to the player. My only thoughts was to stay close to him as much as possible since being far away means getting spammed hard.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
I've played one over the summer.

I'm pretty sure you want to hang out around midrange since he can't safely spam you from there, and you can punish his actions.
 
D

Deleted member

Guest
Very few people play pit at a high level, and i think only kool aid is really a top level pit.

Once more people start playing him at a high level, i have a feeling this could be one of yoshis worst matchups.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: Don't stay close.

I'm pretty sure his forward smash spam is like his best AT.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: You can DI the first hit.

It's still stupid, though, because if you do not immediately shield or get a lucky jab, you will get dash attacked and it breaks the jump not really early, but I wouldn't feel safe jumping after I got out of every forward smash.

The arrows are not as annoying as his random close range moves. Play someone who just swings both the analog stick and C-Stick in circles and headbutts the A button whenever you get close and you will see how ridiculous he is when you try to punish him. Dash grabs would seem to work on a character like this, but his low lag means he can spotdodge after pretty much everything except downsmash, up smash, and up tilt.
 

.Marik

is a social misfit
Joined
Sep 2, 2008
Messages
3,695
O.o i am utter confused how oli match up is in our advantage (refering to prides) or do i just not kno how to play this mu?
Well, I agree it's 60:40 Olimar's favour at least, but then again, instead of arguing about matchup ratios, I asked for your individual opinions which have been presented for each matchup summary in the OP. It's far more convenient that way, and people get to voice their individual thoughts.

And, different tournament experiences may account to varying ideas.

i think we should start wolf first, seeing as that NJ yoshis complain about him, and that people were trying to make it a 75:25 MU not too long ago. -.-
Wolf sounds good. Pit sounds good as well.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
Pit has a lot of fancy arrow tricks, not that they're incredibly practical or useful as far as I know. He can't really kill, either. It's easy to see his Bair coming, it has crap range, as do most of his other kill moves. Fsmash is SDIable. I usually get killed by a random Dsmash at high percents since Pit's so pro at spamming attacks close range. >_>
 
D

Deleted member

Guest
Lol.
Have fun reliably SDIing pits fsmash.
What a joke.
Sure from certain areas you can do it easily, but
Pits arrow tricks are unneccesary and especially against yoshi will not be used.
Pits arrows on the other hand are the best projectile in the game, with their amazing versatility.

Pits fair is redonkulous, way too fast, like a foward air verson of D3s bair, but pit has worse physics so its not quite as good.

Pit can kinda dair over your head, but i would call it camping cuz it isnt really.
He can change his momentum and has a rediculous fast fall with his up b.

He doesnt have an easy time killing, but with how much he should be camping this matchup, he will probably be killing earlier than yoshi in most cases. Reading bair is harder than it should be because of his broken up b, and he can punish any read close range option with fsmash.
Watch out for airdodge punishes with his foward tilt.

This is just my overview of what gives yoshi trouble, from seconding pit.
 

Poltergust

Smash Master
Joined
Apr 30, 2008
Messages
4,462
Location
Miami, Florida
NNID
Poltergust
3DS FC
3609-1547-9922
We do have some good counterpicks against Pit. Either play on Yoshi's Island or Halberd. They are sure to ban one of them (every Pit player I played against does), so choose the one he hasn't banned.

Yoshi's Island is good because it damages Pit's camp game (and trust me, they ALWAYS camp). Pit won't be able to ledge-camp effectively here because he can't fly under the stage, and approaching him is not as troublesome due to the platform in the middle, which allows you to mix up your approach options. Also, if they recover low, it is possible to d-tilt them out of their up-B since the angle of the edge makes Yoshi's tail go downward.

Halberd is a also a good pick because it benefits Yoshi while not giving any benefits to Pit. Pit's ability to kill upwards is practically zero (except for dash attack, so make sure you DI that), while Yoshi benefits heavily from the low ceiling. The second part of the stage also makes it so that Pit can't ledge-camp, either.

I suppose the Pokemon Stadium may also be good for the same reason, but those two counterpicks above have always worked for me so I never brought any Pit there.

By the way, if you have Pit recovering I recommend throwing eggs only. Unless he used all of his three jumps, going out to edge-guard is extremely dangerous.


:069:
 
D

Deleted member

Guest
We do have some good counterpicks against Pit. Either play on Yoshi's Island or Halberd. They are sure to ban one of them (every Pit player I played against does), so choose the one he hasn't banned.

Yoshi's Island is good because it damages Pit's camp game (and trust me, they ALWAYS camp). Pit won't be able to ledge-camp effectively here because he can't fly under the stage, and approaching him is not as troublesome due to the platform in the middle, which allows you to mix up your approach options. Also, if they recover low, it is possible to d-tilt them out of their up-B since the angle of the edge makes Yoshi's tail go downward.

Halberd is a also a good pick because it benefits Yoshi while not giving any benefits to Pit. Pit's ability to kill upwards is practically zero (except for dash attack, so make sure you DI that), while Yoshi benefits heavily from the low ceiling. The second part of the stage also makes it so that Pit can't ledge-camp, either.

I suppose the Pokemon Stadium may also be good for the same reason, but those two counterpicks above have always worked for me so I never brought any Pit there.

By the way, if you have Pit recovering I recommend throwing eggs only. Unless he used all of his three jumps, going out to edge-guard is extremely dangerous.


:069:
K yoshis island is actually a good pit stage. They can still camp off stage and the cload gives some jump refreshes if its there, and the horizontal bounderies are low, so ftilt, dsmash, and fsmash wil be killing early. It does mess a little with his camp, but pit does fine in close quarters, ****** with jabs grabs and fsmashes. I secondary pit guys, its not bad.

Halberd i wouldnt disagree with, although its not a bad pit stage.
PS1 isnt a great pit stage.
Id personally CP delphino, the vertical bounderies are usually pretty low so we can still get kills there, and we get lots of neat stuff on the stage. The water isnt that safe for him, and if he tries to water camp we can egg him or spike him.

I dont think yoshi can really win this matchup if the pit knows it, we simply dont have an option against such a versitile projectile (while falcos is very good, its not nearly as versitiile and we can beat it easy).
 

Talazala

Smash Journeyman
Joined
Jul 11, 2008
Messages
422
Location
Philly
These stages that are accessible from the bottom, like Halberd and Delfino, they bother me a bit. I've seen Pits do nothing but fly under the stage and use uair on their opponents, and then recover to either ledge with upB. Actually, I think it was just one Pit. Vex something something. I don't know if all Pits do this or not, but I don't think Yoshi has any effective method to stop this if it starts. Maybe eggtoss' splash hits? It's pretty gay, and smart for the Pit.
Oh, and it runs the time pretty nicely. Once Delfino transfers to solid ground, this doesn't work, of course.
 
Top Bottom