@digimonkey: I respectfully agree. I intended this thread, since its outset, to be exactly what the title says it is - a reference guide for techniques used in advanced play. At the time of the thread's inception (just one month after Brawl's US release), new techs and information were still exploding out of nowhere, hyped by many players and used by many more the hopes that they might grow into something useful. I documented all of the legit tips with exactly those hopes in mind.
Looking at the state of Brawl now, though - and how little all of this stuff has changed even high-level play - the list feels more like a compilation of non-obvious information rather than advanced technique.
The techniques are "advanced" in the sense that they are "not basic" and "not obvious," but they're hardly advanced in terms of the difference between what play looks like with and without them. Take a look at the tourney videos from February and the tourney videos from June. Not a whole lot of non-obvious tech in either one. If the information in this thread was "truly" advanced, it would significantly change not only the way we look at Brawl, but the way we play it, right? Right.
However, in defense of the efforts of smashers 'round the world, the information contained here has led to a greater understanding of Brawl's mechanics and has deepened our understanding of what makes its clock tick. Whether or not each entry adds gobs of strategy to the game, there exist some genuinely advantageous ones that can be used effectively in combat. Ex. Stage-Spike Cargo Throw. Sure, it's not as versatile as an L-cancel, but knowing that you can throw-spike an opponent as D.K. gives you more options than not knowing.
This comes back to the argument that Brawl's non-obvious tech is primarily situational (as opposed to universal), another point with which I agree. In those few situations that an AT can provide an advantageous solution, though, you'll be pretty happy that you know the situational stuff.
I may speak more on the subject later, but for now, I'll go back to playing the hell out of Guilty Gear and King of Fighters. Olympus Over! .... and out.