Kofu
Smash Master
- Joined
- Apr 2, 2009
- Messages
- 4,609
- Location
- The caffeine-free state
- NNID
- Atoyont
- 3DS FC
- 1521-4492-7542
IIRC the Gordos don't aim for Dedede, it just reverses the horizontal momentum which means it'll usually hit him. But yeah, we juggle him pretty well and Chef is hilarious for trapping his landings. His defensive game is strong but be patient and you can rack on some heavy damage; his slow attacks make it hard for him to retaliate. I wouldn't go for DAir often (not that you should against most characters); his UAir beats it cleanly.G&W amiibo should be sold separately eventually, I wanted one in the box by himself. No word on it officially however.
Against D3, I feel like theres not a whole lot going for us. You definitely want to get a solid start in, i'm sure we can 0-40/50 him before he hits the ground. But the other side of this is D3 is super hard to kill if you don't hit during the TOOT TOOT window.
I prefer big, open stages, because Gordos are pretty easy to reflect in open scenarios. I smash slow gordos and bacon fast ones. Messing with how fast you reflect them really mindgames them on the return. (for anyone who didn't know, the gordo will AIM for d3 on the hit-back.)
I don't try to follow up mid-air strings all that much either, because D3's aerials will outrange ours, so I try to bait a bad landing with bacon and punish accordingly.
Also, definitely go for stage spikes. D3 has those super armor frames, but if you can catch him fast enough a lot of D3 mains aren't used to teching during recoveries.
His FTilt is transcendent for some reason.