thesage
Smash Hero
You have to have the hitbox out already by the time they're going up.
Ness' Matchups:
Advantage against Ness
Jiggs, Marth, Ice Climbers, Kirby, Shiek.
Neutral:
Fox, Falco, Captain Falcon, Gannondorf, Samus
Disadvantage against Ness:
Yoshi, Mewtwo, Pikachu, Pichu, Zelda, Roy, Bowser
I still think Kirby should be lower in the list.
Character Strategies:
VS. Marth - Lots of Marths will stay just outside your SH F-air/DJC F-air range and try to dash dance you for a grab. If you can predict they're going to try this, dash attack where you would normally F-air. (It's really hard to dash out of range of the dash attack. ) You'll catch them and pop them up for a DJC U-air (extremely low %'s) or an easy fulljump F-air, DJC U-air. Careful though, because the counter to this is simply shielding.
~from Reik
He isn't as easy to dtilt as cf and dorf since he can tech. What you can do is knock him off the stage and bair them into it. Though bair is easier to tech, the tech timing on a sweetspotted bair and a nonsweetspotted bair are very very different, messing up their timing.
~from Simna ibn Sind
I usually try to play edgehog-or-not-edgehog mindgames. If I you get him to Up+B early, it's a free bat or B-air.
~from Reik
VS. Samus - Camp vs. Samus...it helps(and pk fire is good here too...use it on her bombs)...also if Samus is at middle%s and up(60+) and you knock her straight up into the air.....spend some time jugglign her with PK Thunder...she will have a hard time escaping....not as hard as LUIGI, but still a hard time. Just watch out for her bomb jumps.
~from Simna ibn Sind
Pk Fire outprioritizes Samus' full charge shots
~ from indie_dave
Vs. Ice Climbers - Not only can u PK Fire at ICs but you can also start the fire on their ICE.
~from Simna ibn Sind
Vs. Link - you can fair Link's bombs
~ from indie_dave
Vs. Captain Falcon - I think CF has a slight advantage on larger stages like FD (yes, even though it's easier to combo him there), normal Stadium, and DL64 while Ness has a slight advantage on the smaller ones (Battlefield, FoD). His recovery is just perfect for D-tilt edgeguarding when he's coming from below. (I started using this because Cape techs EVERYTHING, and you can't tech D-tilt. ) After a few D-tilts people get impatient and stop trying to sweetspot. Wait until he is too high to tech and send him on his way.
~from Reik
Vs. Ganon - He does better on the smaller stages, but I wouldn't give him the advantage on any. Maybe YS. Maybe. It's really easy to combo Ganon into F-smash from DJC F-air. His recovery is just perfect for D-tilt edgeguarding when he's coming from below. (I started using this because Cape techs EVERYTHING, and you can't tech D-tilt.) After a few D-tilts people get impatient and stop trying to sweetspot. Wait until he is too high to tech and send him on his way.
~from Reik
Vs. Fox - He isn't as easy to dtilt as cf and dorf since he can tech. What you can do is knock him off the stage and bair them into it. Though bair is easier to tech, the tech timing on a sweetspotted bair and a nonsweetspotted bair are very very different, messing up their timing.
~from Simna ibn Sind
Vs. Docter Mario- I usually try to play edgehog-or-not-edgehog mindgames. If I you get him to Up+B early, it's a free bat or B-air.
~from Reik
Ness' Matchups:
Advantage against Ness
Jiggs, Marth, Ice Climbers, Kirby, Shiek.
Neutral:
Fox, Falco, Captain Falcon, Gannondorf, Samus
Disadvantage against Ness:
Yoshi, Mewtwo, Pikachu, Pichu, Zelda, Roy, Bowser
I still think Kirby should be lower in the list.
Character Strategies:
VS. Marth - Lots of Marths will stay just outside your SH F-air/DJC F-air range and try to dash dance you for a grab. If you can predict they're going to try this, dash attack where you would normally F-air. (It's really hard to dash out of range of the dash attack. ) You'll catch them and pop them up for a DJC U-air (extremely low %'s) or an easy fulljump F-air, DJC U-air. Careful though, because the counter to this is simply shielding.
~from Reik
He isn't as easy to dtilt as cf and dorf since he can tech. What you can do is knock him off the stage and bair them into it. Though bair is easier to tech, the tech timing on a sweetspotted bair and a nonsweetspotted bair are very very different, messing up their timing.
~from Simna ibn Sind
I usually try to play edgehog-or-not-edgehog mindgames. If I you get him to Up+B early, it's a free bat or B-air.
~from Reik
VS. Samus - Camp vs. Samus...it helps(and pk fire is good here too...use it on her bombs)...also if Samus is at middle%s and up(60+) and you knock her straight up into the air.....spend some time jugglign her with PK Thunder...she will have a hard time escaping....not as hard as LUIGI, but still a hard time. Just watch out for her bomb jumps.
~from Simna ibn Sind
Pk Fire outprioritizes Samus' full charge shots
~ from indie_dave
Vs. Ice Climbers - Not only can u PK Fire at ICs but you can also start the fire on their ICE.
~from Simna ibn Sind
Vs. Link - you can fair Link's bombs
~ from indie_dave
Vs. Captain Falcon - I think CF has a slight advantage on larger stages like FD (yes, even though it's easier to combo him there), normal Stadium, and DL64 while Ness has a slight advantage on the smaller ones (Battlefield, FoD). His recovery is just perfect for D-tilt edgeguarding when he's coming from below. (I started using this because Cape techs EVERYTHING, and you can't tech D-tilt. ) After a few D-tilts people get impatient and stop trying to sweetspot. Wait until he is too high to tech and send him on his way.
~from Reik
Vs. Ganon - He does better on the smaller stages, but I wouldn't give him the advantage on any. Maybe YS. Maybe. It's really easy to combo Ganon into F-smash from DJC F-air. His recovery is just perfect for D-tilt edgeguarding when he's coming from below. (I started using this because Cape techs EVERYTHING, and you can't tech D-tilt.) After a few D-tilts people get impatient and stop trying to sweetspot. Wait until he is too high to tech and send him on his way.
~from Reik
Vs. Fox - He isn't as easy to dtilt as cf and dorf since he can tech. What you can do is knock him off the stage and bair them into it. Though bair is easier to tech, the tech timing on a sweetspotted bair and a nonsweetspotted bair are very very different, messing up their timing.
~from Simna ibn Sind
Vs. Docter Mario- I usually try to play edgehog-or-not-edgehog mindgames. If I you get him to Up+B early, it's a free bat or B-air.
~from Reik