So, after doing a couple of third party stage concepts we will now be returning to our normal routine. Back to Nintendo series'. Many of you might be expecting this already as I've mentioned before that this would be my next concept. Hopefully there is still a sense of surprise for some? There was a really good suggestion (which I may come back too later), but ultimately I went with my own idea. Sorry Pie. Been itching to see a stage of this type in the Smash series for a long time, and luckily the past week has presented me with many ideas to achieve just that!
Ruined City, not the most creative name in the world but that is what Stage 1 of Sin and Punishment: Star Successor is titled so that's that... A post apocalyptic city festering with G5 soldiers, mechs and Keepers (alien creatures). It's dark, grungy, dilapidated, and brooding. With a background illuminated by constant lasers and bombings. The stage itself is going to share alot with Mute City/Port Town while capitalizing on it's own tricks. Which means you will be bound to a platform that gives you a "tour". What a heck of a tour at that! Don't worry though, there will be plenty of room to fight on unlike those F-Zero stages. You will be doing a lot of flying around this city. Buzzing around buildings, going through tunnels, landing on helipads, the whole tour. When you go into a tunnel you will watch as the platform dodges lasers, closing doors and spider like mechanoids.
Prepare to be disorientated because this platform will spin and turn! One minute the buildings are right side up and and the next you'll watch the platform turn those buildings and skies upside down. The characters will always be right side up, so don't think this is Spear Pillar on crack. It is only the background. In Sin and Punishment 2 there were many sudden and drastic changes in angle and direction, so will this stage. You will also have aircraft firing missiles at the stage at certain points, before they crash the character has the chance to attack them and propel them back at the craft, destroying it. This stage is fast and intense, just like the game!
Stage Example:
The best example I can give is to watch this video for yourself to imagine how the background would play out. Obviously minus the blasting. Go to 6:32 to see my upside down idea in motion.
Example
Upside-down Example
Stage Name: Ruinous City
Icon: "Sin" Katakana symbol
Sin and Punishment -
Agave
Sin and Punishment -
Ally Riskers
Sin and Punishment -
Spiral Up Fortune
Sin and Punishment -
Blood Infactor
Sin and Punishment: Star Successor -
Menu Theme
Sin and Punishment: Star Successor -
Fukouka
Sin and Punishment: Star Successor -
Anarchy
Sin and Punishment: Star Successor -
Setouchi
Sin and Punishment: Star Successor -
Saki
Sin and Punishment: Star Successor -
Man Eating Forest
Sin and Punishment: Star Successor -
Nebulox
Advance Wars: Days of Ruin -
Proud Soldier
Advance Wars: Days of Ruin -
We Will Prevail
Ended up putting the Days of Ruin tracks on this stage since they share a similar atmosphere. But what do you think? Does everyone agree with me that we need a post-apocalyptic stage? I can't think of a better way to do it then from a game title Sin and Punishment. Playing this series has given me a better idea of how this stage would work and all I can hope is it is at least close to reality. It will be fun, down the road, seeing how many of these concepts were close to the actual stages in SSB4. Until then, lets enjoy the speculation.