Just a few questions dabuz.
Wouldn't the player that sees the bombs coming despite the match being intense be a better player in regards to his ability to focus on multiple variables while maintaining a main focus?
but keep in mind in an intense match there are already so many variables and things to keep in mind, predictions, positions, possible risks/rewards, how a character can/ can't react to a situation, general aspects of stage, the human mind can only process so much at a single time, i'll use halberd for an example, in a slow campy match the claw is very easy to be seen and isn't a problem, but a lot of times in a match there can be so much going on that the claw, even if seen, cannot be accounted for by a player because there is already so much happening, so the player gets hits for like 13% and now that situation is probably over, with bombs, even if most of the time they avoided, the situations where too much is going on to even have time to notice the background is when a 60% kill from the stage is just something that shouldn't be happening
What is your definition for unfair?
when a strategy can be applied and there are no counter strategies or the only counter strategies are very high risk-low reward or rely solely on one players inability to perform the strategy making a player able to accurately perform the strategy nigh-untouchable
also, just a note, the wooden thing that pops out on the boat, its very hard to see even in a slow match and has a tendency to just randomly pop sometimes
Why is the stage being floaty unfair?
the players lose control over one of the characters biggest aspects, and in a lot of situations some characters can use moves that are now unavoidable or unpublishable because the stage changes for just a few seconds, while in any regular gravity situation, mind games could avoid and punish those moves, tbqh, this is the least horrible aspect of this stage and isn't what bothers me about it
Why is water camping unfair?
31.7% of the cast cannot physically counter it, almost a third, about 13 characters, so on that stage 13 characters cannot stop a strategy that can be applied for 7/8 time the stage is played is basically what is being said, and even for characters who can stop it, its high risk-medium/low reward normally
The physics changes only last about 10 seconds. Is the stage giving an advantage for 10 seconds really worse than a static stage which gives an advantage 100% of the time?
well, lets see, 10 seconds=1/48 of a match, in those 10 seconds some characters can almost be guaranteed to take a stock if they have the tools to abuse the stage change, now, apply this multiple times per stage, and don't you see a problem with all these opportunities for basically free stocks to be taken?
If your character is not broken on the stage why does it matter?
my character is olimar, therefore on luigi's mansion he is broken as hell on the stage, its worse than when MK CPs a great stage for him
What is wrong with abusing the stage?
well, the difference is, the entire match will be more about taking advantage of a stage than actually playing using the characters tool-set, essentially the stage will be more important than the character, that is the same problem introducing items would have to this game
If you are standing on the right side of the hill, the left side of the leafy platforms/base, or the right side of teh leafy palatform/base then the chain grabs are of zero threat to you.
so wait, you ARE AGREEING that the characters essentially cannot even play on half of the stage because of instant stock loss? so despite how much of the stage can mean instant death, and also that means the character can move to very little spots while the opposing CG characters can attack from all angles and then run to those safe spots, its still legal...
Many of the characters who chain grab up the hill are also reliant on specific percentages for the grab to work so the left side of the hill can also become safe later on.
bull ****, DDD's cgs and affected by %s and neither are yoshi's, IIRC only falco's is truly affected by %s
even if a few characters can get out if they have high enough %s, tha means a majority couldn't
The camping under the leaf has yet to be proven to be broken so why should we allow a knee-jerk reaction to dictate our stage policy?
ok, i will be so glad to CP this at the next tourney i go to and just abuse it with every character that can, trust me, i have played a lot of matches on here because i was actually curious myself to its legality a long time ago and this leaf is the icing on the cake, if it was a fall through leaf then the story would be different, but as it stands, the only ways to attack a character under it are from the air, or by the upper part of the slope, with such limited options its a perfect camping spot
Something does not over centralize unless it is unbeatable. It is once it becomes unbeatable that the game becomes a "do X or go home" in which case everyone does X and the game becomes saturated with tactic X.
wrong, it doesn't have to be unbeatable to over-centralize the meta-game, look at ICs, their cgs over-centralize their metagame, but they are still beatable, when there was no ledge grab limit for mk, it was beatable but there were players winning by just centralizing on that
This is targeted at everyone not just you.
Why is it ok to ban grabbing the ledge?
Its a fundamental part of the game in the same way standing on stage and jumping are.
The fact that we treat it differently is shocking to me.
A characters ledge game is no different than a characters ground or air game.
remember when MK could win by getting any % lead and then literally just being at the ledge for 7 minutes? cause i sure do, next you will say scrooging is a completely fair strategy because gliding under the stage is part of the game, games undergo certain rules and restrictions because there are aspects of the game that can be abused too perfectly