Just a few questions dabuz.
pirate ship is dumb overall because in an intense match it can be hard to see a hazard, and the floaty part+water camping just isn't fair
Wouldn't the player that sees the bombs coming despite the match being intense be a better player in regards to his ability to focus on multiple variables while maintaining a main focus?
What is your definition for unfair?
Why is the stage being floaty unfair?
Why is water camping unfair?
PS2's physics changes are way to drastic, often changing entire characters and MUs because of how much the stage effects the game
The physics changes only last about 10 seconds. Is the stage giving an advantage for 10 seconds really worse than a static stage which gives an advantage 100% of the time?
even though my character benefits way too much from luigi's mansion, i still would wanna see it banned, the fact that entire MUs will be played around abusing the stage is way too much
If your character is not broken on the stage why does it matter?
What is wrong with abusing the stage?
distant planet=dumb in general, basically in some MUs a character literally can only play on the middle of the stage otherwise they will get instant death by CG, also the bottom of the slope is a very broken camping spot for a lot of characters
If you are standing on the right side of the hill, the left side of the leafy platforms/base, or the right side of teh leafy palatform/base then the chain grabs are of zero threat to you.
Many of the characters who chain grab up the hill are also reliant on specific percentages for the grab to work so the left side of the hill can also become safe later on.
The camping under the leaf has yet to be proven to be broken so why should we allow a knee-jerk reaction to dictate our stage policy?
I thought stages were supposed to give advantages to characters but not over-centralize meta-games, apparently i have been wrong this whole time
Something does not over centralize unless it is unbeatable. It is once it becomes unbeatable that the game becomes a "do X or go home" in which case everyone does X and the game becomes saturated with tactic X.
and finally, mk has no ledge grab limit...wtf
This is targeted at everyone not just you.
Why is it ok to ban grabbing the ledge?
Its a fundamental part of the game in the same way standing on stage and jumping are.
A characters ledge game is no different than a characters ground or air game. The fact that we treat it differently is shocking to me.