i can imagine it being horrible for the jigglypuff player lolvs
Forever 10 minutes X_X...every match.
http://www.youtube.com/watch?v=YBkeSBxjvPs
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i can imagine it being horrible for the jigglypuff player lolvs
Forever 10 minutes X_X...every match.
We don't get rested. I don't even see how that would be possible.I've never seen someone who can consistently GR > Uair with Yoshi.
Especially since if they mess up, I imagine they'd get rested.
You cant rest Yoshi for missing GR > uair for multiple reasons. 1. We're too far below you, 2. We fall faster, and 3. Our tail doesnt have a hurtbox up there as the hurtbox doesnt stretch along with the tail, it just moves to the center of the tail, which will still be below Jiggs. Also, the GR > uair is super easy. All Yoshi has to do is full hop as he puts his foot down during his grab release animation (that visual queue is easy for timing when his lag ends) then move forward slightly and uair at the apex of the jump. Theres a good 3-5 frame leeway as well.I've never seen someone who can consistently GR > Uair with Yoshi.
Especially since if they mess up, I imagine they'd get rested.
i gotcha and show that this character is AT LEAST the second best character in the gameI didn't come in here to get yelled at by a troll.
I really hope more people start doing work with Falco.
Not exactlyPit and Lucario also have a ground game that can stuff Meta Knight's moves and threaten his potential landing, as well as moves that actively threaten Tornado in a realistic situation.
How is fart not scary. How is fsmash not scary. How is uair not scary.Mobility doesn't mean anything if you can't get in or scare the opponent with it.
You have a grab you knowWario doesn't really have mix-ups in this matchup outside of throwing yourself at the opponent and hoping you guessed that he used the one or two moves that allow you to D-Air, F-Tilt, whatever.
If I want to attack/follow up/chase you, gliding or nadoing especially if you have your jump is ASKING to get farted in everyway.Meta Knight's bad horizontal aerial mobility doesn't mean much, since anytime it comes into play, Meta Knight can just glide or Tornado to the ledge/ground with little trouble against Wario.
Its kinda funny that if you never move forward, your spacing is static enough to just zone and go in on. If you want to say rarely sure, but one of mks best options is to dash in and then retreat with a spaced fair.It's not about being frame-perfect; it's about staying close to the ground and keeping moves out while mixing it up. You NEVER have to move forward as Meta Knight
Metaknights moves comparatively arent strong, and anything that deals significant punish breaks away from staying safe, so if read can be hard punished significantly.and Meta Knight has plenty of time to react with a bunch of strong, useful options once Wario lucks out with an airdodge or landing, so, again, Wario has to make two hard reads to do ANYTHING to Meta Knight. It's just how well he spaces Wario as a character--That's why the range difference is so potent.
der i time people outitt metaknights call other characters boring
this sounds hilariousNot true.
Olimar ditto. 1 purple Pikmin only. SideB suddenly becomes the funniest move in the game.
yesCool... We get insulted for using a character we like.
YesYo dude, it's not that serious. O.o
YESIt is that serious
**** yoshi, he's boring as ****
swagAs a Yoshi main, I thoroughly enjoyed reading this post because this stuff about spending tons of time on the game only to lose anyway is exactly what's been gradually pushing me to drop the character for a long time now. I've been maining Yoshi for over 3 years, and no matter how hard I try, I can't seem to break placing 3rd-5th in an insignificant region. In fact, the only tournament win I have this year resulted from me having committed to not use Yoshi at all; I used my mediocre pocket DK/Diddy instead. I've placed really poorly at every national I've been to, but more importantly, I can't even win occasionally in my own region despite being more experienced than the players that do win tournaments...mainly because losing to Yoshi gets harder and harder each time you play against him.
The most hilarious part of this is, I've never even really felt any true satisfaction from beating decent players. Every time I travel for smash and get a decent win, I'm not thinking "Man, I really outplayed them!"; I'm thinking "Oh cool, they didn't know the MU and I didn't **** up!" If I beat someone in my own region with Yoshi, it's because they were playing poorly. This is going to seem strange to some, but I feel more satisfaction when I beat the same player with Metaknight or Diddy or something because I know I won by playing at a level of skill they couldn't match, not because they forgot how to deal with my gimmicks.
Don't get me wrong, I do feel that the players that beat me have earned their wins. I just think that if all the time I had put into Yoshi went to a good character instead, I would be doing a lot better than I am now. And I have much respect for the Yoshis that keep pressing on with the character; I just don't think I can do it much longer. I'd much rather win than be a "good Yoshi" (whatever that means).
tl;dr - not all Yoshi mains enjoy losing.
but implications are only implications>Implying anyone enjoys losing.
Also, ITT: Implying everyone has the same goals for this game.
deadsit the **** down
even mu....sashibut in japan...
Like MK can actually stand in place and ftilt or dtilt all of this on autopilot.Dash Attack is Frame 7 and has the range to at least touch him/his shield. D-Smash is Frame 5, and his other two Smash attacks are Frame 6. Without going into his above-average Jab and somewhat useful tilts, he has it better than a majority of the cast there.
I agree with youPeople play brawl for an enormous variety of reasons, theres no reason to hate-on or assume. Pride in particular can extend well beyond winning.
Like, that's bull****Also, I don't actually put hours and hours of work into this game. I literally only play at tournaments and the occasional time people play Brawl at Riz's house, lol.
I guess if you count the ~hour of serious matches I play per tournament and add them all together I put hours and hours of work into this game.
Vex -2.0Lmao you know I main Bowser right?
Fsmash the nadoooooooand pit is one of those MUs you could literally just nado and win. it beats arrows and every single other move pit has besides his frame 14 ftilt
Pit really doesn't have anything outside of an annoying B button, that gets countered by our B button when we get in his face.I could point out the intricacies of the matchup, but I don't really have the time or the energy to explain it. Pit has many more tools than Wario to reliably work magic.
you made me laugh and wake my girl updon't call me bad when you lost to ryo in less than 2 minutes. **** your edit, i see you *****.
trueIIRC Yoshi has a lethal GR to uair on Puff that really really hurts. Not to mention he is the only character faster than her in the air. -6 kthxbye
Come to think of it I've never seen a consistent yoshiI've never seen someone who can consistently GR > Uair with Yoshi.
Especially since if they mess up, I imagine they'd get rested.
Australianswho in the world plays Yoshi vs Jiggs outside of low tier tournaments?
Naaaaai gotcha and show that this character is AT LEAST the second best character in the game
I don't have a problem admitting that I practiced this game. I just have a different definition of practice, I guess.Like, that's bull****
you are a good player. you put in hours SOMEWHERE, even if it's just in your head breaking stuff down. you don't have to go hardcore. But I know for a fact there was a point you played at riz's house plenty with ZB.
I don't see why this community has a problem openly admitting they practiced their own game. It really bothers me.
-dead-
Well no, the way you play isn't tech heavy, and you're smart so there's no need to constantly play all the time to stay at the level you currently are.I don't have a problem admitting that I practiced this game. I just have a different definition of practice, I guess.
I did, around 2009-2010, think about this game all the time during school, like you said in that first sentence there. If you count that as work/practice, then yeah, I did put in a lot of time.
I haven't physically practiced this game much in the last year at all, though.
Well yeah. This way I can't have warmup or "I haven't played this game in months!" johns. Efficiency!Well no, the way you play isn't tech heavy, and you're smart so there's no need to constantly play all the time to stay at the level you currently are.
Why thank you. It's always an honor to share my revolutionary views with the Smash-playing world.Never have I seen a moderator make such an insightful and progressive post.
Pit's entire defensive engine is a collection of moves with frame data and attributes that range between over-average and among the best in the game. His back roll is good, his forward roll is among the best of the game, his spotdodge is tied with the best ones in the game too. He has a fairly fast OoS jump and his shield can tolerate a surprising number of hits. Pit is virtually immune to all kinds of traps - the benefitial frame data within his defensive movess makes it harder for opponents to frame trap him than almost all other characters [especially since Pit doesn't suffer from poor fall speed like Lucario or Olimar do], his 5 jumps, fast glide and solid dair are among the strongest equipments in the game to defend againsts juggle and of course Pit's capabilities on the ledge aren't even up for debate.Outside of his neutral B his entire kit seems mediocre.
Actually, the real evidence (Pit's placement outside America, especially in Japan where players are better overall) is in Gheb's favor.Summary: It is really easy to make the evidence suit your argument instead of basing your argument on the evidence.
Much of the trouble revolves around the fact that Pit and Lucario can threaten a Meta Knight who is in neutral position (obviously not in a big way, but, enough to care to shield sometimes), which means that Meta Knight isn't in as much control of the space he occupies while he's on the ground. As a result, optimal spacing range is more difficult for Meta Knight to keep against these characters than against Wario. Again, all the mobility in the world doesn't make much difference if you can't immediately threaten him with it.It depends on the situation. If you are in their face (where nado can even potentially be hit out of startup), then yes this is true. If I'm at a proper zoning range, it's quite simple to literally just tornado over everything but like lol random mirror shield gimmick, or jump aura sphere. AS comes out like frame 20 also, so many times unless I'm just outright hard read I can win anyway.
Wario just outside of his fsmash range doesn't really have anything consistent either, unless I give you time to ftilt. So at that range you will have to accept the fact that even if you read it, it's best to just shield and weather the storm. However, anything else even if you just walked away before I nado'd you can jump/run away regardless of the fact that the jump is 7 frames.
If you have you're DJ imo you have an advantage because you have the option to dair or fart (kinda hard though) if the spacing is correct, or DJ and just opt to not
How is fart not scary. How is fsmash not scary. How is uair not scary.
They are big hit, read/mistake reward based moves, but that does not change the fact that they are scary.
You have a grab you know
Like just watching videos of top warios, including yourself trying to say wario has no mixups just sounds wrong.
If I want to attack/follow up/chase you, gliding or nadoing especially if you have your jump is ASKING to get farted in everyway.
In terms of running away, glide is kinda pointless unless im in a range to not get hit because of the startup. It makes more sense to just uair/dair/nado and stay safe.
Its kinda funny that if you never move forward, your spacing is static enough to just zone and go in on. If you want to say rarely sure, but one of mks best options is to dash in and then retreat with a spaced fair.
Note that you are saying that I have to mixup to stay safe, which implies the fact that if wario reads me he gets a punish.
Metaknights moves comparatively arent strong, and anything that deals significant punish breaks away from staying safe, so if read can be hard punished significantly.
For example, nair, dsmash, fsmash.
UpB kinda breaks that mold, but the reward of 9% doesnt really do much when if baited you can get farted vs a fat character like wario.
I don't think there are any players capable of consistently reacting to warios weaving, similar to jiggs in melee. So please LMAO
BRB dreaming about ZSS' ftilt being 2-3 frames faster.If ZSS' defensive options are good it's mainly because of her froll and her dash speed (ie run away pivot sideB/nB). I suppose uair OoS, jump OoS and jab1 are all decent-good defensive options as well.
Her back roll is so bad that I actually consider it a decent mixup since nobody expects it LOL
Her spotdodge is okay but she doesn't have the CQC to back it up. Snake has the same spotdodge but it's a lot safer to spotdodge with him because you have to worry about his jab, tilts (except not really dtilt) and grab...and nades.