Chepe
Smash Lord
- Joined
- May 1, 2006
- Messages
- 1,146
Guys, I saw this thread and think this should be the one place to discuss what has been discovered in a few other threads, and I will inform you guys on what we have realized in those other threads...
It looks like you have come across the same list of code Shortfuse, which I believe means that it is legit. The one with those leftover character data right? Im sure those were characters and concepts in the game at one point before scrapped. One in particular was interesting, and that is Pra_Mai. It was deduced by someone that it probably means Plusle and Minun, whose Japanese names are Purasuru and Mainan respectively. Pura_Mai = Pra_Mai. More evidence pointing to that conclusion is that Pichu is missing from the list, and it is now apparent that the team probably created a Pichu duo that was going to be developed into a Plusle/Minun character duo before it got scrapped (probably very early on).
One shocking discovery we made was that ATs, Pokeball Pokemon, and music tracks WERE REMOVED FROM THE FINAL PRODUCT. If anyone still remembers, ATs of Sothe, Rosalina, Duster, and Pegasus Knight were seen and described at Jumpfesta and Whobby, but have so far not been seen in any video of the final version of the game and are also not in the list of code. Pokemon Metagross, Onix, Regigigas, and Shaymin were also seen in demos a month ago, and only Metagross is on the list and the only one seen in the final game so far. And Metagross does exactly what it was described to do in the demo, so it cant be all lies. Music Track "Kingdom of Bern" from Fire Emblem is also missing when it was heard in Jumpfesta/Whobby, and not in the OST that was ripped.
Here it is, evidence that stuff was completely deleted from the game when it was there just a month or two ago. It raises the question of what Sakurai and the team did that last month, and if Brawl was really rushed and more problematic to develop than we thought.
Shortfuse, Chronobound sent you a PM about this issue and we are hoping that you can answer some questions about that unfinished character data we know is in Brawl. To what extent can they be used? Since Sheik, Giga Bowser, Nana, and Warioman among others are just costume data that are all 128 in size (their move data and such is in their counterpart's file, apparent by Zelda's abnormally large file), theres a possibility that those cut characters have a Brawl model...
It looks like you have come across the same list of code Shortfuse, which I believe means that it is legit. The one with those leftover character data right? Im sure those were characters and concepts in the game at one point before scrapped. One in particular was interesting, and that is Pra_Mai. It was deduced by someone that it probably means Plusle and Minun, whose Japanese names are Purasuru and Mainan respectively. Pura_Mai = Pra_Mai. More evidence pointing to that conclusion is that Pichu is missing from the list, and it is now apparent that the team probably created a Pichu duo that was going to be developed into a Plusle/Minun character duo before it got scrapped (probably very early on).
One shocking discovery we made was that ATs, Pokeball Pokemon, and music tracks WERE REMOVED FROM THE FINAL PRODUCT. If anyone still remembers, ATs of Sothe, Rosalina, Duster, and Pegasus Knight were seen and described at Jumpfesta and Whobby, but have so far not been seen in any video of the final version of the game and are also not in the list of code. Pokemon Metagross, Onix, Regigigas, and Shaymin were also seen in demos a month ago, and only Metagross is on the list and the only one seen in the final game so far. And Metagross does exactly what it was described to do in the demo, so it cant be all lies. Music Track "Kingdom of Bern" from Fire Emblem is also missing when it was heard in Jumpfesta/Whobby, and not in the OST that was ripped.
Here it is, evidence that stuff was completely deleted from the game when it was there just a month or two ago. It raises the question of what Sakurai and the team did that last month, and if Brawl was really rushed and more problematic to develop than we thought.
Shortfuse, Chronobound sent you a PM about this issue and we are hoping that you can answer some questions about that unfinished character data we know is in Brawl. To what extent can they be used? Since Sheik, Giga Bowser, Nana, and Warioman among others are just costume data that are all 128 in size (their move data and such is in their counterpart's file, apparent by Zelda's abnormally large file), theres a possibility that those cut characters have a Brawl model...