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F-tilt. G&W's has more priority, stays out longer, does more knockback.I never said Luigi outclasses him on the ground, I disagreed that G&W outclassed him.
What's with this loads of range?
Both of their forward tilts have the same range
Luigi's fireball has the same range as G&W's bacon but is more reliable
Down smash has the same range. G&W's down smash needs to be sweet spotted to be super powerful.
Luigi's up smash has a little more range
Neutral has the same range
Back air has a little more range
Forward air has a good bit more range
Down tilts has a good bit more range
Forward smash has a little more more range but is slower
You speak as if Game and Watch had Marth or Ike's range. Luigi and his range are pretty similar with a few of G&W's attacks having a little more.
Umm...did you really just imply that Snake would be using F-smash at some point? Or that he'd be laying mines while Luigi is on the stage (as opposed to shorthopping and dropping a C-4 instead)?Luigi has a huge disadvantage against Meta Knight because of his aerial's speed and disjointed hitboxes.
Luigi doesn't have too much problem with Snake. Snake isn't too good in the air and that's where Luigi excels at. Snake has to be really careful about laying mines or using forward smash because they give Luigi plenty of time to fire jump punch him.
Fair do's. But then, that's kinda argued against your own argument. Considering Luigi is outranged in every department, what does he have on G&W?You misread my post. When I say __ has more range I'm referring to Game & Watch. Only when I say Luigi is when Luigi has more. Out of my list, only Luigi's up smash has more range.
Out of the 9 attacks I listed, he was outranged in 4, Luigi outranged him in 1 and they were equal in 4. The 4 times he was outranged, 2 of them were minor and 2 were a good amountFair do's. But then, that's kinda argued against your own argument. Considering Luigi is outranged in every department, what does he have on G&W?
Correct. All I said is that Luigi definately doesn't counter G&W. I was kinda made to elaborate after that, and I don't like debating things that are usually common knowledge >.>However, like I said before; this argument isn't worth it. A really good G&W could easily take out Luigi.
You're overrating his fireballs WAY too much. Nothing stops gayman from just powershielding and following it up with an aerial.Luigi can approach with fireballs which G&W can do nothing about. If he tries to use normal attacks to cancel them then he gives Luigi an opening to strike
The back air (main approach) goes pretty far IIRC (don't main Gayman) and he wouldn't use it so far away that you could simply "back away"G&W can approach with his aerials but they become really predictable. If you know he's going to approach with one, all you have to do is back away so he lands in front of you.
As Gaymans shouldn't underestimate your backair, Luigis shouldn't underestimate the advantage Gayman gets from his disjointy-ness. This means if attack collide, and you hit outside of his body, you'll be the only one taking damage.Luigi's fireballs give him range and he also has back air. Never underestimate the range back air has when hit with the soles of his shoes.
Gaymans FSmash lingers longer than a spotdodge. If you're taking about his DSmash or USmash, what stops him from spotdoging himself?All Luigi has to do is predict and side step one of G&W's attack to land a forward smash. Any attack can be avoided with proper spacing so this is a stupid point.
If this is true, than TL should be doing better in tournaments."cheap".. lol. +1 for scrubvocab, +2 for Ike
Considering that most of the significant matchups in tournaments (which, in turn, kinda... influence tier placement) are the ones involving:
ROB, Snake, MK, GAW, Marth, ROB, Falco, etc
How does Luigi work against them?
ex: ZSS's speed and range seem to be pretty troublesome for some Snake players.
For no apparent reason whatsoever, I just wanted to remind you of Samus's zair.Having one safe-ish approach doesn't get you anywhere, though.
1. I could say something similar to this about Samus to a lesser extent since she has only slight disadvantages against Snake, ROB (maybe neutral not too sure), Marth, and difficult, but winnable matchups against Falco and G&W but look where she is.If this is true, than TL should be doing better in tournaments.
Pretty much the infinite. Luigi cannot space against DDD's grab range and a grab from DDD equals one lost stock to be frank.Why is DDD a bad match-up for Luigi? Even as a Luigi main, there are quite a bit of match ups I don't know about... (If it's because he has an infinite on him then ****)
Stop making stuff up. G&W wrecks Luigi. He has no answer to G&W's disjointed hitboxes and cannot answer the turtle. G&W doesn't even have to bucket fireballs; he can just turtle right through them and Luigi can't do a thing to stop it.As for Mr. Game & Watch.
You can trick him into using bucket on your fireball then fire punch him when he suffers from the long ending lag of putting the bucket away. Even if he knows about it, he'll be too afraid to use bucket to stop your fireballs. You can side step his down air and fire punch him if he's foolish enough to use it above you. G&W is really light. An up angled forward smash can kill him at 70%. His aerials can give you problems, especially his back air but thankfully the move is bad at KOing and his forward air is easy to shield grab.
Luigi has the advantage in that mach up.
Um, what? Last I checked, Toon Link has the advantage over GaW and is neutral against Marth.For no apparent reason whatsoever, I just wanted to remind you of Samus's zair.
1. I could say something similar to this about Samus to a lesser extent since she has only slight disadvantages against Snake, ROB (maybe neutral not too sure), Marth, and difficult, but winnable matchups against Falco and G&W but look where she is.
2. Toon Link has a disadvantage againstG&W, Meta Knight, and Marth fyi.
And by the way, Luigi and Samus would probably be in high low-bottom mid since they should not be able to win any tournaments with DDD without a secondary.
AgreedUm, what? Last I checked, Toon Link has the advantage over GaW and is neutral against Marth.
AndToon Link: 4/6
Pretty much a pain in the ***. His extremely good projectile game forces you to go after him (you can't absorb anything he throws). Thus you have to learn how to dodge boomerangs and the like with air dodges to move in. Turtle dancing works well to cancel most projectiles and to approach the tl themselves. Once in sword range, make sure to keep your spacing well because their moves are very quick and annoying with a ranged grab to boot. Edgeguarding isn't always very easy, all i can say is to follow up your combos off the stage to force them to death.
Toon Link - 5:5 Even
...
Toon Link - TL has a solid projectile game with a good moveset to back it up. Remember that you can deal with his projectile game the same as Link's. The only difference is that his boomerang hits on the way back, so you are better off just jabbing it or shielding it. His arrows travel more slowly then Link's so he can use them as walls. TL can Short Hop Double arrow. Short hop then shoot an arrow then land and shoot another one. To deal with this you shoudl dash under the high arrow, then SH over the low one. But keep in mind that TL can just SH arrow then do anything he wants, so be on your guard. At close range you have the edge due to superior range, but he has good speed and moves so be careful. He can chain his bairs for easy combos and all his smashes are good for killing. Also his throw game is solid since his d-throw sets up really well for juggles. His recovery isn't stellar though so you can gimp it pretty easily so go for those off the stage Fairs and Nairs. TL is the opposite of Link in that he doesn't do alot of damge hit for hit, but his attacks have alot of knockback which makes him a good killer. Still, you have the advantage in range so use that to keep him out and play your zoning game once you get past the projectiles. He is light so he will die early, so you don't have to worry about him living to very high percents. Be aware that you can avoid the second hit of his f-smash at higher percents, you can DI up and then jump away. Remember that his bombs do have a larger blast radius then Link's and he can throw his Boomerang at sharp angles.
Fireballs are very disruptive They will cancel almost any attack. That creates an opening to cyclone if close range or short hop an aerial. Turtle is good but any attack is useless if you're too predictable with it. As I said earlier, move away so it lands in front of you. Another thing you could do is jump away and over and strike with a back air from behind while his turtle hits nothing. Using an attack carelessly, no matter how good it is will result in punishment. If G&W relies on his turtle to stop fireballs then he's leaving himself wide open. Turtle is a long lasting attack that leaves his rear completely vulnerable.Stop making stuff up. G&W wrecks Luigi. He has no answer to G&W's disjointed hitboxes and cannot answer the turtle. G&W doesn't even have to bucket fireballs; he can just turtle right through them and Luigi can't do a thing to stop it.
G&W can just abuse the turtle all match and Luigi can't do jack diddly. It's quite sad actually.
This is at least a 7/3 matchup in favor if G&W; if not 8/2.
Give it up already. Please, you obviously haven't played a good G and W before.Fireballs are very disruptive They will cancel almost any attack. That creates an opening to cyclone if close range or short hop an aerial. Turtle is good but any attack is useless if you're too predictable with it. As I said earlier, move away so it lands in front of you. Another thing you could do is jump away and over and strike with a back air from behind while his turtle hits nothing. Using an attack carelessly, no matter how good it is will result in punishment. If G&W relies on his turtle to stop fireballs then he's leaving himself wide open. Turtle is a long lasting attack that leaves his rear completely vulnerable.
You've never played a good Luigi if you think such a simple brick wall works.Give it up already. Please, you obviously haven't played a good G and W before.
Possibility, if you're not predictable. But if you think you get away with spamming one move then think again.Luigi has a disadvantage.
Except it does. It doesn't hit above or behind him. It has disjointed hit boxes in front so attacking from above can be risky if you're too close. But he's completely defenseless from behind. The attack also has ending lag if it ends on the ground.Turtle does not leave G and W wide open.
End of story.
Explain to me how Luigi is going to beat the turtle?You've never played a good Luigi if you think such a simple brick wall works.
Some characters just cannot beat the turtle, period. It is just like how some characters cannot stop MK's tornado.Possibility, if you're not predictable. But if you think you get away with spamming one move then think again.
Umm you do realize turtle has a landing hitbox.Except it does. It doesn't hit above or behind him. It has disjointed hit boxes in front so attacking from above can be risky if you're too close. But he's completely defenseless from behind. The attack also has ending lag if it ends on the ground.
Except the attack lasts a while. He can do nothing else while it's going. If you're close you have plenty of time to jump and hit with a down air from above or back air from behind. I never said fireballs cancel it either, I said fireballs cancel "most" attacks. Game & Watch's back air is very good when it catches your opponent by surprise but it's not super broken like many of you seem to believe. It has its weaknesses just like any other attack.Above maybe, but he'll just switch to Uair or do an UpB combo
A bunch of Game and Watch fanboys doesn't change facts. Luigi has a disadvantage but G&W doesn't "destroy him" like you seem to believe. Upon checking, the Luigi boards think the match up is 60%/40% in favor of G&W. I think I now I agree with that, as long as the player is actually good and doesn't just spam the turtle, thinking they're unstoppable.you're going to continue to deny the fact G&W destroys Luigi, I'm going to bring in OBM, Hylian, NoJ, Neb, Esc, A2ZOMG, and the rest of the G&W community in to dispel this nonsense.
How are you going to punish Bair in this manner? G&W's Bair cannot be punished when spaced correctly. There is a reason why it is considered one of the best, if not THE best move in the game.Except the attack lasts a while. He can do nothing else while it's going. If you're close you have plenty of time to jump and hit with a down air from above or back air from behind.
When you play G&W, you know he's going to be using his Bair. That doesn't mean you can stop it though. If G&W Bairs and you avoid it without punishing it, G&W can just Bair again.Game & Watch's back air is very good when it catches your opponent by surprise but it's not super broken like many of you seem to believe.
Bair is not an unbeatable attack, but again, how is Luigi going to exploit Bair's very few weaknesses and punish G&W for using it?It has its weaknesses just like any other attack.
The matchup is horrible for Luigi. He doesn't have disjointed hitboxes which is the reason he struggles against characters like G&W and MK. Getting infinited by DDD doesn't help his cause either.A bunch of Game and Watch fanboys doesn't change facts. Luigi has a disadvantage but G&W doesn't "destroy him" like you seem to believe. Upon checking, the Luigi boards think the match up is 60%/40% in favor of G&W. I think I now I agree with that, as long as the player is actually good and doesn't just spam the turtle, thinking they're unstoppable.
Please. Nobody 'destroys' anybody - they can have a major dis/advantage(s), sure. Going by the nature of your posts though, you seem to be overlooking one important factor: the PLAYER. His turtle is arguably a great move and a force to be reckoned with, but I think it's very arrogant to assume that it's unbeatable. Or that spamming a single move will dismantle Luigi or any character as a whole.cutter said:G&W destroys Luigi
Have you even been reading my posts?What are these weaknesses?
And I'm well aware that it has a ending hit box but not above or behind him so that's a moot point.It doesn't hit above or behind him. It has disjointed hit boxes in front so attacking from above can be risky if you're too close. But he's completely defenseless from behind. The attack also has ending lag if it ends on the ground.
its not a brick wall... its closer to a full-speed armoured trainYou've never played a good Luigi if you think such a simple brick wall works.
lolwut?Have you even been reading my posts?
The weaknesses are: it lasts a while (this is a both a strength and a weakness). It's a weakness because if you're close, you have time to attack from above or leap behind and attack from behind. This is possible because the attack does not hit above or or behind. It has disjointed hitboxes in front but it leaves him vulnerable from above and behind. If they're being too predictable with that, you can punish them with that weakness.
tl;dr version: turtle is good but not perfect. Luigi has a slight disadvantage against G&W given the player doesn't think he can win by spamming turtle.
Now I'm tired of debating this. If what I've said hasn't sunk in by now then you're hopeless.