I'm really hoping that DF's tourneys will have recorded matches, although I'm pretty sure she always has at least SOME recording going on at all her HOBO's. I'll talk to her and see.
The answer to your question is yes. I'll record as many matches as possible, but for sure at least the finals (losers, winners and grand).
I'm working on getting some money sponsored to the ISP tourneys for WHobo (April). At least $500 for the teams and singles each. I'll post here when I get updates.
As for the Feb. ISP tournament in Austin, I'm using a modified version of the ISP ruleset (if you follow Jack's links above you can see it). It's modified for testing purposes. Mostly to see if 3 out of 4, and 4 out of 5 finals works in the same time frame as a non-ISP Brawl tournaments would. Everything points to yes. As Jack said, if this is so, it will greatly cut down on the "luck" factor many people have (wrongly) attributed to ISP.
Also, I've been testing the Smashball out at several other ISP tournaments, and surprisingly, it's worked out pretty well. Granted the rule is as follows: "Smashball: ON; may only be activated ONCE per player per round" so it makes for some pretty good strategic game play. Like, do you get the smash ball or attack your opponent while they try to get it instead? Or do you get the Smashball anyways, even if you've already gotten it once already in an effort to keep your opponent from getting it, but this means you can't activate it, so you're neutral B is now useless but at least your opponent won't be able to use it, so was that a win or loss for you (Metaknight looses his tornado so for him it would be a HUGE loss, for example); was it a win or loss for your opponent? It's very interesting the strategy that develops around this added rule based on what character is playing versus what character. From what we've been able to see, it tends to drop "top" tier characters a notch and raise "lower" tier characters a bit. So... It's been working as a sort of odd equalizer, I guess you could say. Which is a good thing. It's made FAR more characters playable.
Frankly, if the stock increase (+1 stock to the current standard of 3) pans out, I think the added Smashball rule could work very nicely together.
We'll keep testing the rules and variations out. I'll report here with the Feb. tournament results.
Honestly, I'm glad that ISP is getting recognition. A lot top players that I've talked to secretly like ISP (most didn't either know what it was, that it existed, or didn't know the actual ruleset banned broken items) and actually stated that they would like to play in an ISP tournament. I thought that was interesting to note, considering not many TO sthrow ISP tournaments. Hopefully, WHobo can help shed some light on ISP and make it more well known nationally. If anything, that's my current goal.
^ ~