Timers I'm fine with. You do have to get to the timer, and there's the risk it will backfire, causing you to be a victim of one of those timer combos. Plus, the really dangerous timer combos seem rather difficult. the rest are just a bit of damage racking and maybe a free smash, which you could get out of the pitfall, anyways.
Actually, the fact is that they're only useful for certain characters, but the ones that have been brought up are very easy to perform. One of Gannondorf's 2 combo tools only require two (particularly easy) ATs (short hop and thunderstorm) that any person who goes to any tournaments that plays Gannondorf will know. This is his murder stomp (aka dair). The other, his murder fist (jab) requires no ATs whatsoever.
Zelda and Falcon both require one easy AT, SHFF.
Pikachu requires NO ATs, it's just spammed f-smash till the timer wears out.
I haven't tested wolf, fox, and falco, I suspect their combos aren't quite as easy, but I have little doubt that they exist.
It's not like ease has anything to do with it anyway, this is a tournament format, we should be able to deal with all skill levels, not just newer players. If the format suddenly becomes unbalanced when two people of mew2king's level face off, then it's not a very good format.
since it's only a few chars that can do this, the item counterpick rule covers it nicely
Even if it's only for those chars it breaks the balance so massively when those chars are in that the items cannot be considered balanced. The counter-pick system is for balanced items that a person doesn't want in the match.
Add that to the fact that if you're opposing these chars you're forced to pick a removal or suffer the possibility of a insta-death combo with no real chance to beat. This removes the possibility of utilizing the counter-pick as a negation of less severe balance issues (the spring glitch for example, or the franken badge for ranged chars).
Also, keep in mind that the mentioned chars aren't the only ones with electric attacks. Wolf has 2, falco 2, fox has one and there are others. In the case of the shine it can be theoretically used after an attack to keep the opponent in hitstun for further comboing. Can they do an insta-death combo, I don't know yet, but it's a definite possibility.
Oh by the way, there's no way any reasonable player using these chars will be able to mess up on these combos. With the timer activated, running (either by walking or dashing) will not be able to save you, which means you'll need to use a technique that has cooldown frames or start-up frames, and when that happens, whichever it is will create enough of an opening to start the combo. F-smash kills at 76% for gannondorf, approaching and this will not waste enough time to avoid 4 dairs and an f-smash, and that's at 0%.
Fact: Ganon's Murder Stomp has so much stun, that when the timer is active, you can "combo" a Murder Fist out of it.
And the Timer rarely backfires.
EDIT: Re-tested it. It's a true combo.
EDIT2: Previous edit only seems to work on Metaknight, or I was just lucky.
Auto-cancel.
Lol, it's not just murder firsts that have a true combo from murder stomp when the timer is activated. The 310 damage combo I mentioned above IS a true combo. The consecutive hit counter goes up and the opponent is certainly still in hitstun the entire time. I just like to mention that combo because it's particularly scary-sounding.
Oh, and thunderstorming isn't really auto-canceling because nothing is canceled. It's just timing starting the dair so that it's the lag is over before Gannondorf reaches the ground. If he's still in lag when he reaches the ground he gets a considerable amount of lag. It's only auto-canceling if the character hits the ground during some point during the move which results in the lag being canceled.
This list is useless Item's random nature makes them unbalanced.
Did you bother to read the first post?
This is specifically mod-approved and to be used only for discussion about making items more balanced in a competitive environment. In fact specifically stated "if you don't like items then don't bother participating in this discussion".
The first post
So follow Samuraipanda's advice, and leave item-users and project supporters to discuss this in peace.
Don't believe it was him, well then why is the thread stickied?