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I think any stage that would give an advantage to low tiers specifically should be a viable counterpick. At least one should be starter, too, so that Low Tiers don't auto-fail.
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What about when you fly off the stage because of electirc thing against a fairly decent MK?I think any stage that would give an advantage to low tiers specifically should be a viable counterpick. At least one should be starter, too, so that Low Tiers don't auto-fail.
Considering the player is actually good with Yoshi, it's almost always used to his advantage. If I'm at high percents I'm fretting that the best part of my game will be shattered, and due to him having down b, I can't turn it against him and he can have multiple tries at uairing me. I normally air dodge well enough, but that doesn't change the fact that the whole air form of the match consists of me defending and him attacking. He controls that form, however well I do.The screen in the background gives you a very clear warning of any changes, and I'm really doubtful that Yoshi, of all characters, is broken on Pokemon Stadium 2. As long as you air control and air dodge appropriately, the air form isn't that dangerous; it gives some clear advantages, but it's never really overpowering. Actually learning the stage makes it really pretty benign. There is no reason for this stage to be banned ever.
I disagree with a lot of things there. If I'm playing a decent Metaknight it's incredibly easy to get caught on the electric form's slider thing. Especially if I've just returned to the stage/ returning to the stage. Maybe I'm not so good as all you zomgawesome smash players, but I find try to spot dodge/air dodge a smash at higher percents whilst the scenery is changingkind of hard.If you ever fly off the stage because of the electric form unintentionally, you are playing very poorly. That's really all there is to it. If you end up getting edgeguarded by Meta Knight, you deserve it.
Do you know what another option in the air form is against said Yoshi? Don't jump. Just stay on the ground. If you somehow foolishly place yourself in the air against someone who beats you up there, just go really high and spam Lucario's down aerial to pretty much hover in place in the low gravity. You can make up for any stallishness here by the fact that Lucario should greatly outplay Yoshi on the ice form (at least if memory serves, Lucario can sliding fsmash). The air form is never really that big of an advantage just because, if someone just wants to avoid you on it, it's very hard to ever actually hit them. Yes it's to Yoshi's advantage, but is it really in a class above what Yoshi gets against Wario on Final Destination?
I agree with this stage being more suited to being a counterpick than a starter, but it's a whole lot closer to starter than banned. If you wanted a large starter list, it certainly wouldn't be that bad (it's probably the 11th "most neutral" stage). We don't even have much to argue about, but there's no sense in spreading negative sentiments about Pokemon Stadium 2 since it just makes certain people feel confident in transitioning their irrational dislike of the stage into a ban.
best arguement you can have against the place is there, the wall infinite+car= lost stock. the kill zones close to the play area shouldnt be a big deal, as there are plenty of spots like that in the game.About Onett, it looks fair, it's easy to play on, but, I dunno. There's just something about it that bugs me. Maybe it's that the killzones are way too close to the play area. Maybe it's that I can get wall infinite'd and when a car comes, they can just shield and then be on their way again.
Did you, like, drop the controller when they shield?Maybe it's that I can get wall infinite'd and when a car comes, they can just shield and then be on their way again.
The car's have like, zero knockback. They can't kill.best arguement you can have against the place is there, the wall infinite+car= lost stock.
They could in melee.The car's have like, zero knockback. They can't kill.
It's not that they have zero knockback. The trajectory is just very horizontal on the powerful ones, so you get caught by the walls.The car's have like, zero knockback. They can't kill.
When was it? Its still on the counter list.Unban Luigis Mansion
1. Wall-infinites.Shadow Moses banned? Really? I don't see why. I'd rather it not be, mostly because I'm good there, but still. I don't get that. If this was discussed earlier, well, tl;dr.
lol, this is why more areas need to a) unban more things and b) post exactly WHY certain areas banned that stageI wish more counter stages were unbanned in certain areas (particularly mine).
Weegee's needs to be banned everywhere and stay banned everywhere. >___<
Because competitive play reduces to avoiding combat (ex. New Pork City: hit the opponent once, then run away the remaining 7 minutes), or a single strategy becomes over-powered (D3's chaingrab on Bridge of Eldin), or there's such a strong random component that it's "not competitive" (not willing to place random bets, in what we'd like to be a game of skill) (ex. Wario Ware).Why even ban stages to begin with?
This makes no sense. Please support your wild claim.Although, if you're going to ban Flat Zone 2, you might as well ban both Pokemon Stadiums.
lol..... but you can get out if you mash buttons + stuff. Unless you're at really high percent, in which case.... yes, it's a kill move, don't let it catch you lol.Any stage with a continuous floor running off the field (e.g. Green Hill Zone) should be banned because Kirby and D3 can suck people up, then dispose of them off-screen, causing loss of life.
It's even easier for Fox to infinite shine now.With drillshining and waveshining out, should stages with walls still be banned? The only issues that I can think of that are CGs and Falco's laser locking.
Catapult is not a OHKO. Particularly if you know how to DI.Pirate Ship for ban.
Catapult can be a OHKO. Cannonballs do 55 damage.