Kinzer
Mammy
I've also stalled people with the Spring Jump on PSII, so yeah.
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three?Add one more, MGW (preferably 3 more, though). Starters have to come in Odd amounts for Stage Striking.
Maybe you just need to practice.Have you not been listening to the Ice Climbers argument?
Also, in my last tourney, the IC ***** me. Sure, there were 7 neutrals, but they still managed to get their grabs in on Lylat.
Prove that you have any idea what you're talking about. What makes you think Lylat is any worse than, say, BF for the ICs?Maybe you just need to practice.
ICs sideB, stage tilts away, ICS miss the edge.Prove that you have any idea what you're talking about. What makes you think Lylat is any worse than, say, BF for the ICs?
Then the IC main messed up. Not knowing where the ledge is/is moving is a player issue, not a character one; there aren't (m)any characters that don't also have this problem if you misjudge a recovery. In fact ICs have this problem less than many (most?) characters since their up-B tether can't miss.... again, unless the player screws up and it has nothing to do with the ICs.ICs sideB, stage tilts away, ICS miss the edge.
Then why do so many good ICs feel the need to counterpick other chars on so many stages? (Norfair, RC, etc.) And Delfino / Castle Siege help limit the threat of CG dominance; one of the arguments why they should be in the starter list.A good ICs will CG you on any stage.
Rumble Falls is the stage Satan made himself, so naturally it deserves to be banned.Rumble Falls isn't the only banned stage that shouldn't be banned...
That and in a highly competetive scene you expects players to stop fighting and doge stage hazards? (In a FIGHTING game?)it shouldn't be banned because the spike positions can be learned
the words "speed up" flash at least 10 seconds before speeding up
I rest my case.The arguments "fighting the stage" and "distracting from gameplay" are absolutely absurd.
Which doesn't work.It has circle camping,
Which is incredibly obvious and should only ever come into play if the opponent knocks you into it.a spike that if you hit and don't tech, you get punished for DEATH,
True, but not nearly enough to ruin the stage. Plus, a lot of characters can get around it.a choke-point in which many characters dominate in,
On some spots which can be avoided in general once you know the areas.MK and Kirby u-throws can kill early here,
Which doesn't work.circle camping,
Absolutely not. In speed-up sections a bunch of characters get dragged with the screen away from the CG and CGs are, in general, much harder to set up on this stage.a huge benefit for CGing characters or characters with wall infinites, especially in the choke points or long ledges (while there's only one true walk-off, you can still forward throw at the end),
Which doesn't work.circle camping,
Welcome to Super Smash Brothers Brawl.a gameplay that deteriorates into "hit and run
This is an argument?no ledges,
Which doesn't work.and OLOL circle camping.
In what universe is hitting the spike a small mistake? It's big, it's shiny, it flashes, it's only in one static spot in the stage, and there is a route to avoid it entirely. If your dumb blind *** somehow blunders into it, you fully fully deserve a stock loss (and you still have a chance to save yourself!).Think about it like this. Should DEATH be a consequence for being a ******* and killing yourself?
This is simply not true. Have you actually played more than 5 matches on this stage with these characters?And what about characters like Bowser and Ganondorf? The only way they can keep up is by staying near the top of the stage the entire time which leaves him unprotected. Characters with larger/more jumps will have a near 100% victory as the opponent with the worse recovery is forced to let the opponent essentially plank them without consequence.
Don't waste your breath on these people. If they find that it benefits them, they would try to fight for ****ing 75m.And what about characters like Bowser and Ganondorf? The only way they can keep up is by staying near the top of the stage the entire time which leaves him unprotected. Characters with larger/more jumps will have a near 100% victory as the opponent with the worse recovery is forced to let the opponent essentially plank them without consequence.
Hey, great! How about you leave this time instead of continuing to waste all of our time with terrible arguments which you then back up with "God, you guys love so much stupid ****, you are all just so dumb for not agreeing with my opinion," when they're soundly defeated.Yeah...I ****ing give up on this thread.
As unfair as it would be on Rainbow Cruise.So a Bowser vs. Kirby situation on that stage is unfair.
I fail to see how circle camping does work. Circle camping, as the name implies, requires a circle to camp around, and the circles that Rumble Falls does have come with the nasty tendency to scroll offscreen and foil all your plans.I fail to see how circle camping doesn't work on this stage. Please inform me?
Hit and run is the very core of Brawl. There are few combos. Followups require lots of reading and/or luck. Defensive play is generally always better than offensive play. Once a player lands a hit, the situation is reset; it's strategically optimal to then wait for your opponent to make a mistake before going back in, unless you can read them well.The hit and run strategy is not a part of all of Brawl; just because like 4 well-placing players often do that doesn't mean THAT'S HOW ALL OF BRAWL WORKS THAT ARGUMENT IS INVALID!
You spring up to the top. I climb up to the top while remaining in the middle of the map. You fastfall down on either side, I intercept you. Alternatively, you stay up there long enough to risk getting hit by me anyway. Alternatively alternatively, the stage slows down and you can't camp anymore. Alternatively alternatively alternatively, the stage speeds up and you can't camp anymore (you just go ahead and fastfall during a speed-up segment, see where that gets you). Alternatively alternatively alternatively alternatively, I miss intercepting your fastfall, but it turns out that we're at the chokepoint anyway. Alternatively alternatively alternatively alternatively alternatively, surprise! There weren't actually any platforms for you to climb on! And so on and so forth. Maybe I'm Yoshi and I just fire eggs at your ***.It's really easy to run on that stage. Reaaallly easy. Take Fox or Sonic, Rising Fair or Spring to the top, and run around. When the opponent catches up, you can either fast fall to the bottom (Fox FFs the quickest, so...) and then illusion around the place, then repeat.
Nor is saying something "works."Simply saying something "doesn't work" isn't convincing at all that it doesn't work.
Why would you bother actually arguing with them when they've already decided on a position and it's clear that they haven't actually played on the stage enough to know whether or not they're even close to being correct, especially when the point they're trying to make is downright untrue?Oh, and when you're going to refute something, don't say stuff like, "Have you even played the stage more than twice? You obviously know nothing about it."
It's not a question of how to survive. That's easy; you buffer jump. The question is, will a second jump and upB get you back to the stage? If not, the water is going to kill you.To pick at a random point, I think Falco's advantage on Jungle Japes is really overrated. Most people are just super bad at that stage and don't know how to optimally survive in the water (and also do completely idiotic things like jump into Klaptrap).