JigglyZelda003
Smash Hero
cause MK excels on those two stages your all to happy to ban >.>Why do you say that I don't like winning?
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cause MK excels on those two stages your all to happy to ban >.>Why do you say that I don't like winning?
All I know is that I don't play well on those stages. >_>cause MK excels on those two stages your all to happy to ban >.>
MK doesn't require a CP stage; as those stages don't really grant significant advantages to anybody else (Minus tethers / plankers for Norfair), no reason to have both floating around.cause MK excels on those two stages your all to happy to ban >.>
I am sorry this struck me as funny.It has a constant low ceiling, the hazards are easy to abuse (i.e. they either encourage camping for their duration or can be used to earn a kill off of a throw, etc), and you can go through the bottom of the stage. All of these things give great advantages to the two top-tier characters.
Wait what? Thats terrible logic.K doesn't require a CP stage; as those stages don't really grant significant advantages to anybody else (Minus tethers / plankers for Norfair), no reason to have both floating around.
Agreed.I have a quick question. Why is Rainbow Cruise allowed? I know some states do ban it, but it seems like a stage that would be banned automatically because of the stage scroll.
The original post contains completely up to date results from the SBR-B's stage list and includes the votes by which each stage was appropriated to its respective category. Stages highlighted in green were closer to the higher group than the lower one, and stages in red were closer to the lower group than the higher one (it should be clearly noted though that officially that means nothing and is just a quirk I threw in). However, your region may have different standards for stage legality; you would be best observing the rules at local tournaments and perhaps asking local TOs where they stand if that is your concern.are this all correct or is there an updated one i need to know >.>
I believe that would be a better term. Norfair is like plankville. Also, aerial chars **** way too hard.I'm absurdly biased because I'm starting to main ICs, but I hate the fact that Rainbow Cruise is legal. I guess I can understand norfair though, it does make for some stupid matches.
True, but I've seen some good matches there, of course a lot of metaknights have it on backup to rainbow cruise.I believe that would be a better term. Norfair is like plankville. Also, aerial chars **** way too hard.
I have a quick question. Why is Rainbow Cruise allowed? I know some states do ban it, but it seems like a stage that would be banned automatically because of the stage scroll.
Correction:It's not hard to have a really good fight on Rainbow Cruise. At all. At least try it before vowing never to touch it.
Now you have the opposite problem.If I were at a tournament at which Hanenbow was legal, I can't deny I'd feel quite the urge to decide Wario is my new secondary and then run the clock (Hanenbow is the best stage! Meta Knight loses 90-10 to Wario there!).
I think this because I've played teh-spammerer and Orion (Not sir Orion, just Orion).More ledges != better planking. I don't know why people think this. Norfair actually gimps planking due to the way the platforms are lined up; you can fire projectiles at the planker while still remaining safe, and the lava eventually forces him to move even if you for some reason can't hit him.
Oh, planking makes you permanently invincible now?Maybe you missed the part of planking where you don't ever lose invincibility.
That's the idea behind planking. Most characters cannot plank because they either:Oh, planking makes you permanently invincible now?
1000.
Oh, right, sorry. I took "you don't ever lose invincibility" to mean "you don't ever lose invincibility," not "it becomes difficult for the opponent to hit you."So, for all intents and purposes, the planker is 'invincible' on and around the edge.
The ledges are close enough that you never have to become hittable while moving from platform to platform. Lava generally only helps the planker.Oh, right, sorry. I took "you don't ever lose invincibility" to mean "you don't ever lose invincibility," not "it becomes difficult for the opponent to hit you."
Silly me.
Now it's your turn to explain how any of this makes Norfair a significantly better stage for planking than the rest of the stages despite my points to the contrary. Here's a tip: you can't outprioritize lava.
Yes you do. Have you played on this stage?The ledges are close enough that you never have to become hittable while moving from platform to platform. Lava generally only helps the planker.
Clearly, more than you have, and with better people.Yes you do. Have you played on this stage?
Well, yes, I must say I have less experience than you do playing against the Magical Brawl Fairies, able to modify the game data as they play to make themselves invincible.Clearly, more than you have, and with better people.
What patterns are these? The only one I know of is ZSS' ledgedrop to the down-B flippy hoppy thing back on to the ledge (which works everywhere there's a ledge, as far as I know).There are at least a few ledge camping patterns that allow you to "maintain invincibility" in the sense that, if the opponent sits back and does nothing, you will continually be in invincibility frames. But since the opponent can just take the ledge to stop these, it is not actually permanent invincibility. It does allow you to avoid the lava though.
Seeing as I didn't mean literally invincible, which I'm pretty sure I clarified in a previous post which Bobson selectively ignored, this entire chain is pretty pointless.I'm really dubious of the claim that there is any fully invincible ledge regrab pattern. Here are some facts.
You can't drop from the ledge until 25 frames after grabbing it. You are invincibile for 47 frames after grabbing the ledge so you have a 22 frame window to either get back onto the ledge or do a move with invincibility to extend it. The earliest I can manage to start a Marth Dolphin Slash that will regrab is frame 23 which leaves a frame of vulnerability and, even worse, it doesn't regrab until frame 8 of the Dolphin Slash which leaves two more vulnerable frames. Using a double jump in the middle of that does not seem to help and in fact seems to make it slower. If anyone can find a frame timing that actually works, I'd be interested.
I'm not seeing any timing with Zero Suit Samus's down special that comes even close to regrabbing early enough.
Plaking is overrated anyway since it's high risk low reward (if you are "winning" with it you score a series of weak hits; if you are "losing" with it you get stagespiked and killed). And yeah, it's worse on Norfair since you can just approach the ledges from all sorts of different directions; I don't know where the idea it's better on Norfair came from.
Speaking of Norfair, it does provide a good test of any theory of full invincibility on the ledge. Simply ledgestall inside the huge walls of lava. This lasts a long time and will require several regrabs, and if you can do it, you obviously are fully invincible. Of course, if you are vulnerable for even a single frame, the lava will hit you.
Her down-B has invincibility frames. The timing is tight, but I've ledgedropped and then regrabbed while constantly covered in lava at least once.I'm not seeing any timing with Zero Suit Samus's down special that comes even close to regrabbing early enough.
The exchange:Seeing as I didn't mean literally invincible, which I'm pretty sure I clarified in a previous post which Bobson selectively ignored, this entire chain is pretty pointless.
☆ The stage hazards doesn't really mess with the gameplay, (maybe except for the Electric field), and there is no stage hazards that can really kill you, also the stage doesn't create a very good unbalance when picking characters. ☆Why not ban it?