Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Wolf is definitely easier than DK's other -1's such as toon link but that in itself isnt a reason. Wolfs advantage in approaching options is evened out by dk's superior range and killing power/weight in my opinion.After all four active members of the Wolf panel voted DK in the easier half of Wolf's +1 MUs, I really have to disagree that 0 is a more realistic ratio than +1 Wolf. How does Wolf stack up to DK's current 0s, and his current -1s?
Without the infinite its +1 dk (Ness). Your fair can compete with our bair but we have the better ground game. We kill much faster and live longer and have good options for edgeguarding with cargo-dthrow offstage and stalling the ledge with up-b/attacking with bair. WITH the infinite I believe its +3 for us. Every other dk on the panel agreed with this including esam who uses DK occasionally and has tons of ness experience from playing Shaky.I think this is more optimistic than realistic.
Yes sonic racks damage faster than dk, most every character does. We do have options for punishing your fast movement though, our down-b controls a large amount of space on the ground and stops many of your spin attack approaches, our bair and tilts are mostly useful when we have stage control and can combo into each other (bair) or into down-b (dtilt) The main reason I thinks its even is what you stated, we will be living to 160 or more every stock while we can kill you at 90 consistently. Even though you have the advanatge in approaching you have to make far more reads than we do to end up in the same killing range.Theres no way sonic is even with DK. even will knows that sonic beats his character. its just as a whole too easy for me to hit you and too hard for you to hit me. the only reason its even close is because dk doesnt die in that matchup until 180 and can kill sonic anywhere from 60-100. But even that isnt enough to keep sonic from beating him outright.
I knew you would bring up dair which is why I posted our options against it in my last post. Assuming the dk di's correctly we dont always have to recover low, we can still recover high with our high priority up-b and far reaching fair and bair. Smart use of our mid-air jump and stalling with side-b and up-b give us a good chance of recovering safely. This small advantage offstage isnt enough to save you from our superior on stage game, we win outright in the air and ground, you will probably rack up the first 50% or so first but after we're out of grab setup range our superior weight and killing power shines. As fars as CP's go we have YI, Halberd and BF (platforms help with recovery/up-b invincibility on stage)Also, DK vs Kirby is 0. Apart from the aforementioned qualities (kirby racks up damage easily, DK kills earlier), Kirby also has a better recovery and edgeguarding game, what with his slow fall, 5 jumps, and sideB to stall for a while longer. If DK gets poked by a single dair hit he's dead. DK can't use aerials while recovering either unless he wants to risk dying, his only salvation is upB and airdodges the vast majority of the time while Kirby can mix up a buttload of different options to make it really hard for DK to edgeguard. In terms of CPs, as long as Kirby bans stages with short ceilings, he shouldn't be too worried about dying early. To me it really feels like an even MU, and I haven't really seen anything yet that can change my stance.
I could definitly see this as +2 if there was no ledge grab limit. Pit wins offstage in terms of edgeuarding and stalling but goes about even with us on stage. Well spaced bairs and tilts work well here as in most matchups, pits aerial game isnt that scary for us when we get past the arrows and his killing potential is far lower than ours. The only pits I've played irl are maharba and esca, I beat maharba 2-1 in pools but lost to esca 1-2 in a money match mostly because his edge stalling frustrated me to the point where I didnt even want to play the game (first time that had ever happened to me) This can be kept in check though with patience and doesnt give pit a solid advantage. Pit seems much easier than our other -2's such as falco and ZSS and seems closer to the difficulty of toon link.v
It's our hardest +2, but not +1.
I will order Pit's matchups. I'm sorry I haven't been much active on this, I been trying to relax over my break.
Have you played Espy?Yes sonic racks damage faster than dk, most every character does. We do have options for punishing your fast movement though, our down-b controls a large amount of space on the ground and stops many of your spin attack approaches, our bair and tilts are mostly useful when we have stage control and can combo into each other (bair) or into down-b (dtilt) The main reason I thinks its even is what you stated, we will be living to 160 or more every stock while we can kill you at 90 consistently. Even though you have the advanatge in approaching you have to make far more reads than we do to end up in the same killing range.
This MU is hardly played to begin with, this isn't worth the hassle otherwise. I would be inclined to agree but again there is no evidence.The hell? Sonic beats PT. What is this sorcery?
could definitly see this as +2 if there was no ledge grab limit. Pit wins offstage in terms of edgeuarding and stalling but goes about even with us on stage. Well spaced bairs and tilts work well here as in most matchups, pits aerial game isnt that scary for us when we get past the arrows and his killing potential is far lower than ours. The only pits I've played irl are maharba and esca, I beat maharba 2-1 in pools but lost to esca 1-2 in a money match mostly because his edge stalling frustrated me to the point where I didnt even want to play the game (first time that had ever happened to me) This can be kept in check though with patience and doesnt give pit a solid advantage. Pit seems much easier than our other -2's such as falco and ZSS and seems closer to the difficulty of toon link.
well they perform exactly the same as eachother and have very close fights only Tink hates Wolf B-air and has problems killing him if wolf avoids up smash and U-air.Why does Wolf beat Toon Link? Seems like a very even match-up to me.
^ One of the reasons DK's matchup spread is so bad this time, at one point in the discussion I was this pessimistic as well.Neon's crazy. DK can't kill and has terrible everything.
/drunk, yet entirely serious, rip <3
Steam are you kidding me? The match up is even. DK can get juggled, but he can kill us so early. He has dsmash which is really good. Then if his Bair is fresh he can kill use pretty early also. Also his Bair walls the **** out of us. Then DK punch has super armor(enough said). That super armor can make playing DK at high percents impossible.DK sucks at killing? fuuuuuu
Lucario-DK +1 Lucario
you should read my short post again. then read the first line of it only, then read the post before mine. then read my post a third time.Steam are you kidding me? The match up is even. DK can get juggled, but he can kill us so early. He has dsmash which is really good. Then if his Bair is fresh he can kill use pretty early also. Also his Bair walls the **** out of us. Then DK punch has super armor(enough said). That super armor can make playing DK at high percents impossible.
I was thinking the same thing. Tsk tsk tsk, people who can't read sarcasm over the internet.you should read my short post again. then read the first line of it only, then read the post before mine. then read my post a third time.
Because your only source of practice is Wi-Fi...I still can't understand how you think 's 42 frame Laser is better then 's Nades and that you think camps better then .I'm the only one who thinks wolf wins against Snake.
no it's not I play locally at least once a week.Because your only source of practice is Wi-Fi...
Does it?^ seems snake is gettting worse and worse these days hmmm
First off that was a jab to ftilt. Not just an ftilt. Secondly, I disagree as I think cutting a move's power in roughly half (if only the first hit connects) IS negating it's power by a considerable amount. Over time this will mean a lot less damage especially if they like to use it a lot.How does this make Snake worse when it had zero effect on the outcome of the match-up in that example? If anything, it confirmes that SDI doesn't negate ftilt's power all that much - contrary to what certain people like to claim.
It went from doing 25% to doing only 13%. It doesn't matter if he ended up losing the match. You wouldn't stop trying to struggle from an infinite just because you're down a stock would you?How does this make Snake worse when it had zero effect on the outcome of the match-up in that example? If anything, it confirmes that SDI doesn't negate ftilt's power all that much - contrary to what certain people like to claim.
I'd rather Gheb respond to this because this is so situational and he has a way with words for explaining fallacies better then myself.no it's not I play locally at least once a week.
and Wolf's 42 frame laser is deadly against snake if you know how to use it especially if your going to get him above you at mid percents and get him near stage off stage the top hit box is a semi spike so it's an even better option than back air in that situation the top hit box of blaster can also pierce Wario's D-air because the priority is huge.
I manage it even against Game and watch it doensn't always work and tbh anyone with a D-air like Game and watch or Tink i wouldn't use this on that often but with the right positioning it works this may sound like complete madness but it's effective if you know how to make use of it.I'd rather Gheb respond to this because this is so situational and he has a way with words for explaining fallacies better then myself.
1. No good snake will go above you often. They'll rarely go in the air at all unless it's a read.no it's not I play locally at least once a week.
and Wolf's 42 frame laser is deadly against snake if you know how to use it especially if your going to get him above you at mid percents and get him near stage off stage the top hit box is a semi spike so it's an even better option than back air in that situation the top hit box of blaster can also pierce Wario's D-air because the priority is huge.
Just because a move has transcendent priority doesn't mean it is going to work efficiently enough to combat every scenario. 's hilt is transcendent, but the chance of using it to beat something is much more limited then you make it sound. Otherwise s would definitely be throwing it out more.I manage it even against Game and watch it doens't when i try it but with the right positioning it works this may sound like complete madness but it's effective if you know how to make use of it.
Mobility, juggles, Yoshi is heavy.I just noticed Yoshi VS Snake is only -1.
What.