*runs back in*
and let me just preface, you know my mind, OS, I'm all for liberal stage lists, and why... but in -this- thread, one you created to seemingly give people a chance to disprove something you've created, it has ended up serving two things: an entertaining read (lain's got you dude, your MK is trash apparently, hahaha.. sorry) and 2, a place for those who object to your decisions to voice these objections, however effectively or ineffectively that may be going down.
Here's the thing:
I don't care about other regions.
Fair enough, however you should note that the true metagame is accelerating at various Regional rates, and your stage preference will absolutely effect that for MW, because as LS tries and fails to point out, stages influence how a specific character must be used (duh) ergo Snake on FD =/= Snake on RC.
You think every tournament is a training ground for a national? Not a chance.
Eh, not every Participant at a tourney is training for national status, but like any sport, a tournament is in fact usually meant to be such, if the participant so desires. Again, this goes back to Regional Metagames. If you were to take the top 5 players (going just by win ration, ranks 1-5) from each region, and then had a tournament on Neutrals between them all, which region would come out on top? To hear ppl in this thread talk, it wouldn't be MW.
The majority of people at tournaments I attend like these stages. Some of them wouldn't go if they weren't there because they LOVE the stages. Custom stages are frequently CPed even! When Xisin made his circuit event only have 5 starters, I thought people would complain about 2/5ths of the starters being customs. They didn't. They would strike TO the customs.
I can't speak to this so I'll take your word for it.
Not everyone is so brain-dead that they think playing on smashville 24/7 will make them a better player. Most of our players recognize how good it is to always win on your CP. Sai, a Diddy main here that is improving tourney after tourney, beat Kel on Pictochat, Sai's CP. He picked it because it gave him plenty of room for bananas and the hazards, when used properly, helped make up for Diddy's lack of kill power. When the pressure was on, Sai could run away until a transformation that often let him get his bananas back. It was a close match, but Sai won that game. It wasn't random; it was a very specific choice.
Why is that bad? He chose a stage that helps him. You'd rather him CP to battlefield, where the stage doesn't really help him naturally? What for?
Fair enough, however the point being made against this is the -dependency- on having to win on your CP. In a 3 match set, going Neutral CP CP, the percentage chance of outcome Win Loss Win is far greater for players that don't do well on Neutrals. Lain's point, and others, is that by relying on CP, you lock yourself into a cycle of loss, rather than a real chance of win (based on skill alone). This -may- be remedied by removing the jankiest of CPs, thus bring Neutrality closer to the CP, but in essence, the flaw is in the dependency.
The MW will always have the greatest character diversity in addition to the largest number of stages available; this is not a coincidence. When you lower the amount of stages available for play, you reduce character viability; look at all the stages in Brawl and you'll find that the majority of G&W's best stages are banned. Many of them rightfully so, but that is irrelevant; G&W is a worse character overall because of this. On the flipside, characters like ICs, Diddy, Falco, and other characters that love flat/plat stages get better since we use those stages as starters and they are all exactly the same.
I can't agree here, I've just seen too many match sets on Neutrals where S and A tier characters won, because the brawler was better, -not- because they took advantage of a CP. (Unless you're saying B, C, even D tier could have shot w/this stage list, but ... nah no way.) Neutrals are so designated because the stage influences the fight to the least amount possible. As for flat, ok, FD is flat, BF has platforms, SV has a moving platform and balloons (small jank but not too bad), Lylat is a flat see-saw w/3 platforms, YI(B) has curved floor, flat plat that see saws, AND it has some jank thrown in (worse than SV). These are enough stages that between all of them, all the brawl characters can play fairly.
Knowing this, I can never say "I'm going to ban this stage because I don't like it". I have to see a reason for the sake of balance, and someone saying "that's dumb" or "that's not competitive" doesn't even make me flinch. You gotta have proof.
The proof is in the national results of tournaments, who wins, and who loses. Top ranked players vs each other, they'll play on some CPs, but the majority of their fights will be on neutrals, and for a simple reason. They don't want stage elements influencing their brawl.