D
Deleted member 189823
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I would like to use this space to write down my notes of my play. Back when I started maining Corrin in Smash 4, I used to write notes after weeklies. It definitely allowed me to "Up" my game, and I've improved considerably within the first few months. It's a small habit that might be able to go a long way, and I welcome others to post their own version to find a workaround for each other.
This is what I've noticed from my first time playing Ultimate:
- I might've gotten a hang of Extended Dash-Dancing, but I still feel like I'm committing too early. A lot of the time I find committing to one of SH N-air or U-Tilt for "approaches". I try to cover it up by throwing Nayru's, but it's pretty punishable if you're just throwing it out like I do.
- My follow-up game was incredibly lacking. Best I could do is U-Tiltx2 > N-air at lower percents. Otherwise, I don't really find myself getting any other follow-ups off of D-Throw. Never once connected D-Throw to U-air or F-air/B-air.
- Looks like I'm terrible at following aerial momentum, in spite of always reading jumps. I don't I caught a single U-air.
- My whole approach game just seems shaky. I find myself approaching with N-air a lot, and don't really get that many combos off of it, even if I managed to land it. Grab is probably Zelda's best approach option.
- I might be allergic to shielding. I never shield. I've heard that Shield Drop got nerfed pretty significantly, so it's not something I feel I could rely on. Highly appreciate input on this.
- I never found myself doing Up-B OoS. Jumps come out around Frame 5-6, right? If that is so, isn't JC (Jump-Cancelled) Up-B insanely good?
- I keep forgetting our new Down-B is a thing.
The point of this thread is too see if we can give each other advice on specific pointers. I don't really have a video at the moment, so this will have to do...
This is what I've noticed from my first time playing Ultimate:
- I might've gotten a hang of Extended Dash-Dancing, but I still feel like I'm committing too early. A lot of the time I find committing to one of SH N-air or U-Tilt for "approaches". I try to cover it up by throwing Nayru's, but it's pretty punishable if you're just throwing it out like I do.
- My follow-up game was incredibly lacking. Best I could do is U-Tiltx2 > N-air at lower percents. Otherwise, I don't really find myself getting any other follow-ups off of D-Throw. Never once connected D-Throw to U-air or F-air/B-air.
- Looks like I'm terrible at following aerial momentum, in spite of always reading jumps. I don't I caught a single U-air.
- My whole approach game just seems shaky. I find myself approaching with N-air a lot, and don't really get that many combos off of it, even if I managed to land it. Grab is probably Zelda's best approach option.
- I might be allergic to shielding. I never shield. I've heard that Shield Drop got nerfed pretty significantly, so it's not something I feel I could rely on. Highly appreciate input on this.
- I never found myself doing Up-B OoS. Jumps come out around Frame 5-6, right? If that is so, isn't JC (Jump-Cancelled) Up-B insanely good?
- I keep forgetting our new Down-B is a thing.
The point of this thread is too see if we can give each other advice on specific pointers. I don't really have a video at the moment, so this will have to do...
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