Alphicans
Smash Hero
No I do not agree with that (as you could probably see from the BBR match-up chart). I think the match-up is pretty much dead even. We both punish each other pretty hard.
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Also got it. After the 8 badge the story get WTF messed up. But I let you discover that.Anyone else buy Black/White?
Finally caught me one of them flying squirrels. So happy!
Hm. ='/ I honestly can't see that. I do think GnW has an easy time going in and staying in. But I feel like ZSS juggles GnW a lot easier than GnW juggles ZSS. And GnW absolutely gets wreck once he's in the air vs. ZSS where it's not as bad for ZSS when her.No I do not agree with that (as you could probably see from the BBR match-up chart). I think the match-up is pretty much dead even. We both punish each other pretty hard.
Every Game and Watch is different.Hi. I'm still playing G&W as a secondary. Even though he's the one I'm worst with . How should G&W play? Aggressive/defensive, spacing oriented, more air/ground, grabby, offense/punisher, combo-er, few smashes/tilts/grabs/etc, and so on? I can't make him work, even my Zelda's better (relatively).
Game and Watch is an "easy" character to pick up, but hard to get good with.You said it Alphicans!
I always thought GaW was one of the easiest characters to pick-up, but I guess we're all different. =^_^=
Ehhn! That happens to a lot of us.Gosh, i hate to admit it, but I am getting kinda bored with G&W XD
We should play some time, overgamer! And messed up? o-o; Also, after the 8 badge do you get old Pokemon or will it always stick with Unova(?) region?Also got it. After the 8 badge the story get WTF messed up. But I let you discover that.
They punish each other pretty hard, but it's mostly on the burden for G&W to get in. If G&W didn't edge guard ZSS as well as he does, I would think that it's a solid advantage to ZSS.No I do not agree with that (as you could probably see from the BBR match-up chart). I think the match-up is pretty much dead even. We both punish each other pretty hard.
Like Day said, find a new character to work on on the side. I mess around with spacies when I get bored, it helps me appreciate what an awesome recovery G&W has.Gosh, i hate to admit it, but I am getting kinda bored with G&W XD
Well sort of. She can force approaches with pressure (like sideB), but if we really wanted we could just run away from her fairly easy.They punish each other pretty hard, but it's mostly on the burden for G&W to get in. If G&W didn't edge guard ZSS as well as he does, I would think that it's a solid advantage to ZSS.
We should play some time, overgamer! And messed up? o-o; Also, after the 8 badge do you get old Pokemon or will it always stick with Unova(?) region?
Okay, that's helpful. I need to focus more on my air game and when to be/not be aggressive.Obviously some characters excel at certain things, but every play style has its uses for every character. Game and watch requires you to be aggressive when needed, be defensive when needed, is a very spacing orientated character, is a fantastic airborne character, can combat on the ground (upB OoS, dtilt etc.) has an incredible downthrow, and great uthrow options on a couple characters, has great punishes (from his smashes), you can actually spam smashes due to the very low cool down, and his tilts are generally good (utilt and dtilt are great).
Lol I need to bucket break with Nairs but I keep Bair-ing. Tech-chasing is awesome but landing grabs is hard.Anyway Arizen, once you get pro at GaW, you'll find that his ATs are great! Bucket Braking, D-Throw Tech Chase, RAR-ing.
I feel this way. Good info, I need to start Dtilting more.
Every Game and Watch is different.
GnW is an aerial kind of character; the air is your playground. But know when there are times you need to stay grounded.
You need to space with GnW. Practice it.
Dtilt is good.
His grab kind of sucks, but if you can predict and read people well then that shouldn't be a problem.
GnW honestly is all about predicting and reading. It honestly takes time to get used to.
Game and Watch is an "easy" character to pick up, but hard to get good with.
I think most of GnW is knowledge and reaction based with experience on the side.
If you can't react that well playing GnW is going to be tough. (You have to know when/how to kill (react where people land, where they go, etc.), reacting to tech-chases, etc.)
And of course we all play differently. No GnW is the same.
I know the feeling. I'm learning G&W, PT, and Zelda and maining Link right now. Practice new characters vs computers then people then wifi because you won't learn anything from wifi until you know the character. Try to find good 'tutors' for the character you're learning. Linkz helped my Zelda a lot.Gosh, i hate to admit it, but I am getting kinda bored with G&W XD
It's because you focus too much on DIing. DI first than you must quickly release the stick (which is hard when it's not a habbit). Go into practice mode, and keep trying until you do it naturally. That's how I learned it.I keep bucket breaking with UAir. It's annoying the times when I die, and I know that had I NAir'd, those few extra frames would have been enough to bucket. It's a shocking amount of times where it would make the difference.
Haha this is pretty old, but yeah CPUs are wicked sick.I found someone better than utdwack at judgements
check him out
http://www.youtube.com/watch?v=SMw8B6VIaKM
Wtf is this crap!?I found someone better than utdwack at judgements
check him out
http://www.youtube.com/watch?v=SMw8B6VIaKM
u jelly son
Yah, im trying marth, he's pretty fun.Like Day said, find a new character to work on on the side. I mess around with spacies when I get bored, it helps me appreciate what an awesome recovery G&W has.
For the help with reading, pick Snake and play scrubs, there are plenty of them online.
G&W can run away, but certainly not indefinitely. ZSS' Uair does practically beat G&W's Dair. G&W and ZSS juggle trap each other just fine.Well sort of. She can force approaches with pressure (like sideB), but if we really wanted we could just run away from her fairly easy.
Day why do we get ***** in the air? It's not like uair beats our dair or anything.... I'd say we're both pretty ineffective while juggling each other in the air.
Ever since vid was posted I've been wondering how he didn't have lag on his dash attack.I found someone better than utdwack at judgements
check him out
http://www.youtube.com/watch?v=SMw8B6VIaKM
^Right here.So...I've been playing some new people lately, and not doing too great. Not necessarily bad, but not winning. I played some characters I haven't played before, and I wasn't use to the matchup. Characters like Lucario and ZSS who don't necessarily have an advantage over G&W, but I was new to the matchup. So I was thinking maybe we should have a single thread devoted to those matchups that are just about even for G&W. Just like a quick list of things to do/expect.
Omnious, where is your post about it?
^Right here. It was on the same page as your post.So...I've been playing some new people lately, and not doing too great. Not necessarily bad, but not winning. I played some characters I haven't played before, and I wasn't use to the matchup. Characters like Lucario and ZSS who don't necessarily have an advantage over G&W, but I was new to the matchup. So I was thinking maybe we should have a single thread devoted to those matchups that are just about even for G&W. Just like a quick list of things to do/expect.
because only the last few frames of the dash attack did hit him.Ever since vid was posted I've been wondering how he didn't have lag on his dash attack.
Dash-shield is good, but G&W has more ways than that to get in. Empty full-hop>react is a very good bait to the point where it can be used as a pseudo-approach.It's definitely in ZSS' favor but not by a huge amount.
and yes, her u-air beats our d-air
The only way I can see us winning this is by running in and shielding A LOT. All of her attacks will be punished and if she grabs and misses that's a free kill move
I think that Dair's vertical range is similar to ZSS' Uair, however her Uair has a lot more horizontal range and her aerial horizontal movement allows her to pretty much effortlessly out-space Dair.Hmm I dunno about this. I've challenged ZSS uair plenty and I usually come out on top. Doesn't matter if it's wifi because the moves still operate the same way.