no no no, falco def does not have advantage in this MU, even the gayest of falcos are the easiest char to gimp, walk at them and PS lasers, and when your close just float cancel a Nair when they are going to phantasm, he can't CG us worth a **** and sure as hell can't land any reliable kill moves. im so convinced this matchup is like 55/45 peach.
If the Falco buffers the CG, he can CG us. DEHF, SK92, and Nerd can all do this.
The key is not that Falco's lasers do damage. The key is that Falco's lasers shut down the majority of your approaching options and reduce them to just a few. And when you're reduced to these small amounts of options, it becomes very easy for the Falco to predict and punish which of the few remaining options you have left, and he has an "out" for any uncomfortable situation that is very difficult to punish in the form of his side-B.
Peach:Falco is pitifully easy against mediocre Falcos. If they can't buffer the CG, they can't chaingrab us at all (they barely get one regrab from 0%). If their DI isn't spot on their pitifully easy to gimp.
Top level Falcos become crazy difficult to gimp and impossible to approach. It's far easier to get through to METAKNIGHT than Falco. If you don't approach, he wins. If you approach, you limit yourself to a tiny set of options that he gets to control, and he punishes you way harder. All of your advantages as a character are eliminated (his jab trumps your moveset, floating is shut down by his camp game), and all of your flaws are exploited (low fall speed makes you laserbait and the bad airdodge results in horrific punishments if you attempt to avoid attacks).
There is an enormous difference between playing a mid-level Falco and, say, DEHF and SK92. Sure, you can slowly powershield his lasers. But when you get near him- now what? If he can buffer the CG, you have to worry about a grab possibility. His jab beats out nearly all of your grounded options, and his ftilt wrecks normally safe fair spacings. His utilt is tough on a lot of Peach's normally safe options out of a short hop or float. He always has the side-B "out" option in any situation and can punish mistaken side-B predictions VERY harshly, and his reflector makes you think twice about turnip usage.
It's not an impossible matchup, it's just that Falco gets to control your options and makes you "think twice" about far too much of your moveset (leaving the ground is dangerous, throwing turnips is dangerous) and shuts down too much for it to be an even matchup by any means.
High level Falco's suck.
well technically, Nairs hitbox is large enough its going to hit falco out of phantasm from just about anywhere, and if he phantasms above your head, hes going to have enough landing lag to actually punish him and get him offstage, where, if played right should be a stock every time. yeah he has mixups but nothing too dangerous if you are playing cautious.
A high level Falco should be DIing those nairs. If everything is DI'd up, getting him offstage hardly equates to a stock. Phantasm shouldn't be his main reaction to your approach either, unless he's bad at controlling your options and is using it as a panic button.
also falco doesn't exactly have any good CPs to choose to CP peach, she's more versatile than he is when it comes to stage choice.
Falco destroys Peach on neutrals. Peach ***** him on Brinstar and Rainbow Cruise. Falco has the larger variety here.
all im saying is that falco is going to have to work a whole lot harder to kill you than you are to kill him, and in all reality, every stock taken from falco should be a gimp, or even if they get predictable with phantasms it can be punished with an Usmash which is GG.
If you can upsmash Falco more than once per set out of his phantasm, the Falco is bad. :/ And a Falco that DI's everything isn't nearly that easy to gimp.