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*Pika, DK, G&W, Jiggy, Weegee*. In-depth analysis of attacks that trip your opponent!

Scala

Smash Ace
Joined
Mar 13, 2008
Messages
672
Location
Royal Oak, MI
This thread is fantastic and gets a related motivational pic for being so great.
It also makes sense that a lot of dtilts trip more often, it's nice that you added more backing to the theory that attacks trip more often.

 

l3rian

Smash Cadet
Joined
Mar 31, 2008
Messages
31
Location
suburbs of philly
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TheDuplexDuo

Smash Journeyman
Joined
Jan 21, 2008
Messages
323
Location
MerryOl'England
NOTE 4: The slope your opponent is standing on affects HUARGHing and WHARRGARBLing (but doesn't affect attacks that launch). If you hit them downhill, they'll WHARRGARBL at lower percentages. It's the opposite for hitting them uphill. These nuuuuuuuuuuuuuuumbeeeeeeeeeeeers are all for opponents on level ground. :bee:


Amazing find. You deserve this.
 

mugwhump

Smash Journeyman
Joined
May 22, 2007
Messages
382
I did Pikachu, Donkey Kong, Mr.Game&Watch, Jigglypuff, and Luigi.

Almost there! :bee:
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
Something you may be interested to know. The lower leg of Zamus' bair can trip as late as 7%, and the torso as late as 9%. This can only be done if bair is very decayed, but it's something to look further into.
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
at first i was like :confused:

and then i was like :dizzy:

but then i got it and i was like :chuckle:

loled many times, nicely done.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
which % does squirtle force tripping with his jabs (i think they worked..), seems really useful for him since the jab also works as a jablock...
 

MCmaniacDBR

Smash Apprentice
Joined
Jan 6, 2009
Messages
146
Location
New Jersey
I think this is a great thread but you should probably include how the stale moves modifier affects tripping, because if you try 2 dtilts in a row with MK for instance, the first or 2nd may trip the opponent but not the other.
 
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