i think many players can agree that Pit's current recovery is simply too effective for a Melee environment. when compared too Charizard's recovery Pit's is vastly superior. Aside from pit having more jumps (4) he can also jump out of glide, jump after getting hit while gliding, AND the ability to glide twice. All things that Charizard cannot do.
that being said, i play Charizard and i have no problems getting back on stage, so what justifies Pit having all these extra recovery options??
his jump out of glide is understandable since it is a big part of his combo game and it makes him quite unique.....but being able to jump after getting hit out of glide and also gaining a 2nd glide from the ground is just overkill.
Removing those two extra options would tone down Pit's recovery just enough for it to fit in with the rest of the cast. Still a great recovery, but just not over the top good.
that being said, i play Charizard and i have no problems getting back on stage, so what justifies Pit having all these extra recovery options??
his jump out of glide is understandable since it is a big part of his combo game and it makes him quite unique.....but being able to jump after getting hit out of glide and also gaining a 2nd glide from the ground is just overkill.
Removing those two extra options would tone down Pit's recovery just enough for it to fit in with the rest of the cast. Still a great recovery, but just not over the top good.
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