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Lol Samus' recovery puts pit's to shame. SHAME!On a side note, if you want to see a crazy "too good" recovery, watch someone using Samus' teather recovery. That move still amazes me sometimes...
I'm not trolling. I main Falco in Melee, and I'm one of the better players overall. Have a lot of solid wins in and out of state. I also secondary Falco in PM. My PM Falco has influenced some of the balance changes in PM overall. I think I know what I'm talking about when it comes to his recovery.Lol
Edit: you better be trolling.
How is his recovery good at all ( not an insult just a question)I'm not trolling. I main Falco in Melee, and I'm one of the better players overall. Have a lot of solid wins in and out of state. I also secondary Falco in PM. My PM Falco has influenced some of the balance changes in PM overall. I think I know what I'm talking about when it comes to his recovery.
I believe I can answer for Vixen here. In strict terms of distance, Falco's Up B is horrible. But his options he has while recovering make his recovery as a whole rather good. He has an insanely tall double jump, has Shine to stall in the air, and his Up B (while it may not go far) can be angled just like the other spacies'. On top of that, his Up B has NO landing lag, meaning he doesn't have to grab ledge to be safe. In addition, his Side-B is very fast, can be shortened or extended and allows for EZ sweetspots on ledge. It grants him intangibility, and is dangerous to combat off-stage because it behaves like a meteor smash. And word is, he personally prefers the air.How is his recovery good at all ( not an insult just a question)
It's notPretty sure that Falco's Phantasm is a spike.
It is though.It's not
Checked Falco boards, it's a meteor. Unless the guide is screwed up.It is though.
This is probably one of the best descriptions of Spacy recovery mix-ups I've read, you've convinced that their recover is better than I had previously thought. That said I don't believe his Side B grants him intangibility (as far as I know if you have a hitbox in the middle of its path it will atleast clack with it and therefore isn't intangible) , do you have any sources for the claim?I believe I can answer for Vixen here. In strict terms of distance, Falco's Up B is horrible. But his options he has while recovering make his recovery as a whole rather good. He has an insanely tall double jump, has Shine to stall in the air, and his Up B (while it may not go far) can be angled just like the other spacies'. On top of that, his Up B has NO landing lag, meaning he doesn't have to grab ledge to be safe. In addition, his Side-B is very fast, can be shortened or extended and allows for EZ sweetspots on ledge. It grants him intangibility, and is dangerous to combat off-stage because it behaves like a meteor smash. And word is, he personally prefers the air.
TL;DR Falco's point A to point B distance is ****, but he has tons of ways to mix up how he gets from point A to point B.
Eat it! It is a meteor! I have meteor-canceled that thing so many times!It is though.
Sorry for the late reply.