lightning is not super effective against charizard in brawl so you FAIL onxy
failure
arturo i'll hit you up there, man. idk how we'll get in contact with each other but...yeah. it'd be awesome to play in person. offline>>>>>>>>>>>>online...although i'd still be up for a wifi match in case our connection is good.
edit, dashing and rolling behind the opponent is a terrible approach. zard can dsmash, which kills off the top in the...i'd say 120%ish range. zard can also sh bair, which when sweetspotted also has nice ko potential. ivysaur can bullet seed and make you eat 30%, or ftilt to rack up damage or eat through a bit of your shield. zard can also flamethrower ike as he dashes toward him. squirtle will probably be busy jumping around and getting in your face anyway so...yeah.
here's the problem i'm seeing with ike. correct me if i'm wrong, but this makes a lot of sense to me:
ike has a very predictable approach. ground-wise, ike cannot do ANYTHING but dash attack or "dash and roll" behind the opponent. his other attacks are just too slow. jab is nice, but how is ike going to safely get into jab range? shield canceled dash into jab can just be grabbed anyway. the range on the first two hits is pitiful by ike's standards. at that range, both zard and ivy have options to bat you away. or just grab. squirtle is mobile enough to just avoid it when he sees it coming.
aerially, ike does a bit better, although it's still predictable. full jump -> spaced fair is decent, but very predictable. there are ways to get around it. as soon as ike jumps, zard and ivy both can just dash forward a tad bit, shield, and wait to grab ike after the hitbox is gone. something squirtle can do is actually shellshift backward, and then grab with his boosted range to accomplish the same thing. or just water gun ike away, which is a lol option that would actually put ike in a vulnerable spot.
it's mostly the same story with bair and nair, except ike has to get a bit closer to space it, which puts him that much closer to a grab or another option. nair is lagless upon landing, so ike could jab right after...although zard and ivy still have an opportunity to grab ike, even slightly before he lands.
also, i don't think any of ike's options can outrange a nicely spaced flamethrower...and most of his good range options, like fair and ftilt, have too much startup lag anyway. dash attack would be interesting, ike has to time it so he hits before zard's flame comes out...and he'll be dashing right into the most dangerous part of the flame. if zard is using flamethrower to approach, he WILL short hop it and angle it downward, since his hop will prevent an aerial strike anyway, as the flamethrower is coming from above.
i think the biggest problem for ike here is ivyzard's grab ranges. true, fair outranges. but it's really predictable, and both pokes can get around that fact by shield cancel dashing, since ike's fair is both predictable and has some startup lag. squirtle is just so mobile that he can get out of the way and then follow up with a quick hit.
a correctly played pt will make approaching for ike a nightmare, and when that happens, ike will have to resort to playing more defensively. i don't think that's something ike wants to do, because he doesn't have that many options in that case.