GP&B
Ike 'n' Ike
Yeah, restate that in english please. It sounded like you were requesting for Low and Bottom Tier characters to continue to be unviable, which would be laughable.
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I've thought about this too.Hey, is there any chance rar can be removed from certain chars? For instance, I don't think Falco needs RAR.
That's not what I R Marf or I said.Pivot grabs will be kept. We are not removing them. Same with RAR.
I thought the P:M team was already fixing reverse grabs... except chars from melee who had them (Fox, Falco, Falcon, Link, etc.) and a few others (like Kirby). But if what you are saying is true, I'm dissapointed.I've thought about this too.
Its unappealing for me to see Fox and other top tier characters with so many options they didn't have in Melee.
RAR, Any input while ledge hopping, vBrawl pivot grabs, glide toss, grabbing the ledge backwards, AGT and such.
It'll change how they're played. Marth doesn't need to grab the ledge backwards from up-b. I especially don't wanna see MK, Sonic, Marth, or Fox rock people with vBrawl pivot grabs.
If these AT's could be kept on the crappier characters who needed to be buffed like Link, Bowser, Ness etc, then it'd be nice.
This is balance phase stuff though, but its food for thought.
Just fyi, you could already reverse any B move in Melee.I was watching one of JC's tourney vids with a Toon Link RARing arrows and disturbing thoughts of a Falco playing HARDCORE DEFENSIVELY began to invade my mind.
Really? Momentum too?Just fyi, you could already reverse any B move in Melee.
No, but you said RARing, which is just shooting backwards without changing momentum. That's what I meant.Really? Momentum too?
Really? I didn't know that.Yes, you just didn't retain as much momentum as brawl does.
I thought RARing kept momentum? If I'm wrong, I believe you... I'm not very Brawl savvy...No, but you said RARing, which is just shooting backwards without changing momentum. That's what I meant.
Alright, lol thats what I figured RARing was.Hold on I think we're getting mixed up.
In every Smash game, you can do retreating lasers/arrows by running, jumping, moving the stick back, releasing, and pressing B.
RARing is running and doing a jump backwards, but keeping momentum in the same direction you were running. You can use this in Brawl/P:M as an easier way to do retreating lasers/arrows. Also in Brawl/P:M, you can do a normal running jump into a B-Reversal arrow/laser which switches your momentum in mid-air.
This still doesn't make any sense. I can't see many way's it buffs defense any different than reverse lasing does. It has the same outcome. The only buff is being able to approach with bair which makes it more of an offensive tool only. Very fast defensive to offensive transition will in no way happen from being able to RAR. You shoud be more worried about not getting shinedAlright, lol thats what I figured RARing was.
But yeah, retreating projectiles doesn't concern me. Giving high tiers like Falco RARing kinda does. It can be used as a powerful defensive tool as well as a very fast defensive to offensive transition. IMO, he doesn't need a buff like that.
(*obvious statement) it also allows you to reverse grab while in full running animation where in Melee u were only able to do it out of initial dash ( might not be a big issue)The only buff is being able to approach with bair which makes it more of an offensive tool only.
How about you learn to type correctly and realize 90% of us cannot try it and can only resort to theorycraft to get issues accross?HOW ABOUT U WAIT TIL U TRY IT BEFORE U START THEORYSMASHiNG
I believe this particular change was because if we made it chargeable, it needed to be weak enough uncharged to justify charging it, and strong enough charged to justify charging it, and as the move already had a decent power and use that work in Melee, and saw almost no use in Brawl, the Melee version was adopted.u guys need to understand that just because something offers more options, it doesn't necessarily make it good for this project
look at Link's grounded up-b for instance.....being able to charge it gives more options but you guys removed it right? why?......for the Melee feel
No.... the charge made it slower and ****tier <_< It also justified it being weaker at base power (uncharged).u guys need to understand that just because something offers more options, it doesn't necessarily make it good for this project
look at Link's grounded up-b for instance.....being able to charge it gives more options but you guys removed it right? why?......for the Melee feel
Ya i understand but seriously.. i hated that charge with a passion..i don't want any threads getting closed down so i'll give it a rest lol
....but i hope some of you see my points
@Dant
i have never used "it wasn't in Melee"
i singularly take mechanics and look at them from a competitive side