Grim Tuesday
Smash Legend
Erm... 1.1
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The physics contributes to 64's balance not just the small number of characters on the roster. Almost every character has the possibility of punishing you with a zero death combo if you make a mistake. I do not see any 0 death combos in brawl. Not saying they do not exist I just have not seen one.they arent as drastic because the roster is smaller
i could probably take a subset of the brawl tier list centred around upper-mid tier and get 12 characters as balanced as or more than s64...
The stage that the bosses are on are different stages that are in pf/stage/adventureGuys, just wanted to let you know I love this, completely. I will have to take like a month off of school when the full release comes.
One thing I love is what you've done with Lucas. I've never liked playing as Ness in Melee or Ness or Lucas in Brawl, so upon getting the demo, I stayed away from Lucas figuring he'd play like Melee Ness.
I was wrong. I love Lucas, I love Offense Up, for the 1st time I actually love being a PSI Kid.
Btw: In case anyone was wondering Classic works properly, for the most part. It loaded non-P:M characters from the disc and P:M characters in their new versions.
Also, Giant Olimar loaded correctly on SSE Jungle while, curiously, Master Hand loaded on Brawl FD. Clearly Master Hand's Residence is loaded from a different place than FD.
Pikachu in Super Smash Bros. 64 Has hands down the best recovery (Invincible for most of his Up B) Has an absurd grab range, Uair chains of death, Loads of WTF combos, great mobility, and over all match ups that could be argued to be better than Metaknight's (Like I said debatable). He certainly has no bad match ups, can easily combo people to death, safe options, and a stupidly good recovery. I think the only condition he is missing for the top tier that you put down would be the infinite condition.Erm... then it would just make it so the best character is the one with the safest moves/who can most easily initiate an infinite.
Smash 64's balance has nothing to do with the physics, it's purely the lack of characters and decreased options.
Infinite is the wrong word, not sure why I said it. I meant 0 > death. What I under-lined is an example of that.
Pikachu in Super Smash Bros. 64 Has hands down the best recovery (Invincible for most of his Up B) Has an absurd grab range, Uair chains of death, Loads of WTF combos, great mobility, and over all match ups that could be argued to be better than Metaknight's (Like I said debatable). He certainly has no bad match ups, can easily combo people to death, safe options, and a stupidly good recovery. I think the only condition he is missing for the top tier that you put down would be the infinite condition.
LOL, true that, true that. It is still really balanced though, what makes most of the low tiers, well, low tier is, generally speaking, one painful weakness, it is not normally a lack of combos. For an example Links recovery is sometimes so bad it is painful to watch, (Especially because Edge Guarding is not as risky in SSB64 as it is in melee, generally speaking of course it is match up dependent).And boasting about Smash 64's balance and then showing everyone a character who might be WORSE than Meta Knight is counter-productive on your end.
Ragna is A tier in CS <_<.Bad, poorly balanced fighting games (like Blazblue) buff their strong points. From CT to CS, did Ragna get better mixup? Nope, but he could rush harder! Did Tager get an answer to full-screen players? Nope, but damn did his close-up game get improved. Note that those clowns don't do well on there.
damn I don't go to dustloop enough Q_Q.O.o.
Despite BB being offtopic...
Ragna isn't top 3. He WAS top 3, but now he isn't.
BBCS1 Tier List : THE FINAL CHAPTER
Go check Dustloop for why he isn't top 3.
TLDR : Yes he does have braindead comboes for awesome damage, but he has crap mixup and all that etc etc.
And I'm surprised CS2 Arakune hasn't come up yet.
It would be your BRSTMs fault. Defrag your sd card, it will fix the issue.I'm having some odd BRSTM issues. The song will play fine, and then at some point it'll become staticy however I can hear some remnants of other BRSTMs I have on my Wii in a mesh of unpleasant noise. And sometimes, the song will go back to normal after a while of the racket. Not sure what's happening here. Is it Project M, or the BRSTMs?
I actually had that problem a few days ago. I just assigned the BRSTM the ID of a different track on that stage, and it fixed the problem, so it could work for you too maybe.I'm having some odd BRSTM issues. The song will play fine, and then at some point it'll become staticy however I can hear some remnants of other BRSTMs I have on my Wii in a mesh of unpleasant noise. And sometimes, the song will go back to normal after a while of the racket. Not sure what's happening here. Is it Project M, or the BRSTMs?
In the occasion that it doesn't fix it, backup everything and reformat.It would be your BRSTMs fault. Defrag your sd card, it will fix the issue.
no need to defrag, just cut+paste your files into a folder on your desktop and cut+paste backIt would be your BRSTMs fault. Defrag your sd card, it will fix the issue.
Happened in vBrawl, I believe, with a bunch of different attacks. Probably worth fixing, if possible, just so the naysayers can't harp on it, though it doesn't really affect the game too much.
Unless you're talking bout using the cape to increase the knock back of certain moves in normal Brawl... I'm pretty sure this isn't the same.Happened in vBrawl, I believe, with a bunch of different attacks. Probably worth fixing, if possible, just so the naysayers can't harp on it, though it doesn't really affect the game too much.
I was thinking: Does anyone here have any musical talent? C'mon, there were, like, 300 people here for the demo release! A
Project: M needs a theme!
Something that represents the game. Something with Melee's at the core, taking aspects from 64 and Brawl, but is still fresh and new. Something epic, but not pretentious. Most importantly, something one can fight to.
There should definitely be an instrumental version, but if someone writes lyrics, I could traduce them to Latin, if that's the direction they wish to take.
Any support?
does this mean we will get a.....very much up to date build? rather than just the small bugs that were said to be fixed?Just wanted to announce:
Our patch will not be out prior to Pound. Magus has been wizard-like and made a lot of great, subtle adjustments.
However, the Pound tournament will be using our latest files with all the bug fixes, so the tournament should be using a relatively bug free build
You take away the problem with the statement Deathscythe had in the first place. He didn't get things to cover his weak spots. He only solidified his spot on the tier list. The characters that got points covering their weak spots are the ones in S and A tier.Ragna is A tier in CS <_<.
What if you're riding a dolphin? Is it ok to do flips and ****?The point is that doing tier flips is a good thing. Be open to change.