MonkUnit
Project M Back Roomer
The PMBR does not support the use of USB loaders, but yes, it does work with USB loaders.Quick question: will Project m support those who run brawl off of usb?
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The PMBR does not support the use of USB loaders, but yes, it does work with USB loaders.Quick question: will Project m support those who run brawl off of usb?
ok lemme try and guess:Originally Posted by Vigilante
You Spanish people, here is my revenge! French!
Je me demandais à quoi ressemblait Wolf. Surtout au niveau du déflecteur. Et votre mère était un hamster.
Oui XDDDDDok lemme try and guess:
(something about how Wolf looks). (maybe something about a new reflector). (Wolf is a hamster? *nods in approval*)
I think you mean land..cancel.......able? XDSo I know Fox and Falco's projectiles are jump cancelable, but are there going to be any more that are? Like Mario's or Luigi's fireballs or maybe Diddy's peanuts or PK Fire/Freeze?
Link and Toonlink have something similar from brawl called bow canceling.Yeah I guess landcancel would be more correct. But I was thinking the main people that would benefit from this that might not have it are: Mario, Luigi, Lucas, Ness, Diddy, DDD, ZSS and maybe Pikachu.
I agree Pit doesn't really need it and I don't think Link or T.Link need it too much either.
psh noobThe ? was basically confirmed not to be Dr. Mario, so I'm gonna say its probably gonna be Roy, since he's the easiest to port over from melee (though you would have to get a new character model)... which is a shame since he had one of the most boring playstyles in melee, in PM I feel he will be redundant with Ike and Marth in the game, so I hope they port over mewtwo somehow, you can feel the awesome potential he had in melee if he wasn't gimped by so many factors.
The ? on the site is a custom character named Sakurai. He's the joke character of the game, whenever he hits someone he heals them and all of his B moves take a stock away from him.
ok lemme try and guess:
(something about how Wolf looks). (maybe something about a new reflector). (Wolf is a hamster? *nods in approval*)
/threadNo, the ? is Rick Astley.
His ^B is giving you up, vB is letting you down, >B is running around, and B is deserting you.
However, his A moves are so powerful, you're never gonna use his B moves.
The thread should have been locked after this postNo, the ? is Rick Astley.
His ^B is giving you up, vB is letting you down, >B is running around, and B is deserting you.
However, his A moves are so powerful, you're never gonna use his B moves.
ya I really didn't like the way how DJC worked in B+ . Having to hold jump inorder to keep the full duration of the second jump espically on ness and yoshi was a fing pain. Hence the reason why strayed from those characters. But regardless the way how it is in P:M I'll still have to get used to it because I actually like playing Ness.Btw, on DJC thing seeming awkward, I'm kind of worried about that as well, but i can't really give my opinion on it till i try it myself.
Honestly though, it seems like the brawl + setup makes it harder for some of the DJC options. I'm trying to imagine using that setup right now while playing M2 in melee, and it's unnecessarily difficulty to use OoS DJC Fair. I'd almost say it would be easier if the setup was hold jump button while attacking to DJC and release to not DJC.
um.ya I really didn't like the way how DJC worked in B+ . Having to hold jump inorder to keep the full duration of the second jump espically on ness and yoshi was a fing pain. Hence the reason why strayed from those characters. But regardless the way how it is in P:M I'll still have to get used to it because I actually like playing Ness.
MK's a noob confirmed for PM.um.
now extra options are a bad thing?
im a huge noob, yet i had no trouble adapting to the djc mechanics and i certainly hope they will be implemented into pm
Keeping the upward momentum isn't the problem. I can hold the button the whole duration of a jump if i need to, that isnt hard. It's trying to get the fastest DJC possible that gets ridiculous.I don't see how holding a button makes things especially difficult, especially when it adds the ability to not lose all upward momentum from an aerial attack after a jump.
Keeping the upward momentum isn't the problem. I can hold the button the whole duration of a jump if i need to, that isnt hard. It's trying to get the fastest DJC possible by releasing the button that gets ridiculous.I don't see how holding a button makes things especially difficult, especially when it adds the ability to not lose all upward momentum from an aerial attack after a jump.
I'm not saying its a bad thing.um.
now extra options are a bad thing?
im a huge noob, yet i had no trouble adapting to the djc mechanics and i certainly hope they will be implemented into pm
Okay, I main Mewtwo so I guess I have credibility to answer you.Tatsu, don't say a bit unless you actually main M2. I need to be perfect to be at a workable tournament level. Punishing stupid shffls with a fair is part of what makes M2 not in negligible tier.
It's not just bit. Go into melee right now, and try to do OoS DJC Fair l-cancel with Mewtwo. Not too hard to do, right? Now try doing it by having to release jump within 1-2 frames. Not so easy anymore, is it?
And once again, if you are willing to read this time, IM NOT SAYING GET RID OF THE DAM MECHANIC!!! Just changing like i've suggested before would be nice. Even if this doesn't happen, I won't complain much, but i honestly think having OoS DJC options are pretty nice.
Gotta say, it's baffling why anyone uses X to jump. I mean, when I put my thumb over A the top of my thumb sits comfortably over Y as well so I never have to move my thumb around for aerials. I guess if you have big thumbs that doesn't work?I think it may be more or less because I have big thumbs. I usually cover about 3/4 buttons on the controllers with only my thumbprint. I only have to roll my thumb from X to A to get good OoS DJC aerials.