Wind Owl
Smash Lord
Some. I believe shanus said that he now crashes when he starts to fall, not when he actually air dodges.
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Moonwalking is very useful, especially in P:M where it's a lot easier.What is Shinedashing? O_o Do you mean Waveshining?
BTW moonwalking is not useful, I'm really getting tired of people saying that.
Its possible but it won't happen unless majority of the players agree. Brawl+ is trying to stay Brawl'ish while P:M is trying to be more like Melee.Is it possible to use the Melee 2.0 character changes in Brawl+?
edit: Example Melee 2.0 link vs Brawl+ falco will it be fair?
Sorry for my bad english.
Thanks for the quick replyIts possible but it won't happen unless majority of the players agree. Brawl+ is trying to stay Brawl'ish while P:M is trying to be more like Melee.
Please give me two situations where it's useful.Moonwalking is very useful, especially in P:M where it's a lot easier.
It doesn't need to be useful to make it in P:M. It just needs the Melee highlights to make this project reach it's goal.Please give me two situations where it's useful.
I know how to multi moonwalk and I only use it to be flashy.
a lot of what SS does is for flash or to please the crowd.Moonwalk isn't totally useless though. Its situational. SS has used it.
You're my lover you know that rite? <3oh yeah, and yeah ETWIST, I'm doing general testing as well as making a lot of DK's character changes. he's pretty much done except for the irritating thing where he can't go backwards in his up-b but we're workin' on it.
Personally I think that Dedede needs a bunch of changes before he will feel right in this game. He doesn't have many unique features and a lot of his tactics are just a little too good. I think that it would be best to rework his aerials and redo the way his minions work to make him more unique and have less repetitive gameplay. Though I would love to see his charge hammer glitch become slightly easier so it can be used in matches. It would be nice if the initial frames of his down+B also allowed projectiles to move past him.Should DDD ever become playable I can see him as a mean force in this game. Big like Bowser, Range like Marth, Should his Hammer charge-run glitch thingy...become an easier AT and made to cancel he'd even be pretty fast. Not to mention his edge guarding would be almost Jiggs like.....and he can camp with or shield himself with those Waddle-dee things. Uh-oh. I see a *** Flag going off in my head.
He's about as close as he can get, IMO. From weight, to gravity, to jump height, speed, attacks, hitboxes, etc, it's mostly the same. The only difference in the end should be... he'll be slightly better. LOL, but yeah, he's practically the same. I've done 0-death's on spacies on FD in this.Does DK feel the same?
Yeah. :D Uh-roo?You're my lover you know that rite? <3
OMFG ****.He's about as close as he can get, IMO. From weight, to gravity, to jump height, speed, attacks, hitboxes, etc, it's mostly the same. The only difference in the end should be... he'll be slightly better. LOL, but yeah, he's practically the same. I've done 0-death's on spacies on FD in this.
Yeah. :D Uh-roo?
btw... you guys all miss taunt canceling, right...? show me ya moves!
A technique being easier to perform doesn't increase its application possibilities. Interestingly enough, it actually has less uses in P:M, since you can simply run forward and then pivot a shorthop/fullhop to get the same or more momentum backwards than what moonwalking would yield.Moonwalking is very useful, especially in P:M where it's a lot easier.
I hope so, I'd rather have a simple code than me having to put it in every character's pac.And does this mean that Shanus got the ledge cancel code to work with taunt cancelling?!
Moonwalking is even less useful than it is when you have RARI've seen silent spectre use moonwalking in a useful way
that won´t be a RAR because you´ll face the direction you are attacking...should be named FARCan you RAR a moonwalk? That would be ********. XD
I guess I worded it funny. What I meant was it allowed you carry your momentum farther. Your upB doesn't go farther but your moonwalk-momentum-carried-jump jumps farther thus your upB goes "farther". Does that make sense? I'll probably give up explaining.And moonwalking does not make your up b go farther. Idk what you were talking about there.
I already mentioned its situational. I never disagreed with ET, I just brought up one point where it might be useful.a lot of what SS does is for flash or to please the crowd.
it has very little competitive application. the reason SS and darkrain get away with it sometimes is because most of the time they're playing people who are much less skilled than they are.
tl;dr version, etwist is right.
at any rate, it is a part of Falcon's sexiness in Melee and thus had to be in this project.
yesAnd does this mean that Shanus got the ledge cancel code to work with taunt cancelling?!
I think his minions should vanish after a few seconds. or mayb on impact.Personally I think that Dedede needs a bunch of changes before he will feel right in this game. He doesn't have many unique features and a lot of his tactics are just a little too good. I think that it would be best to rework his aerials and redo the way his minions work to make him more unique and have less repetitive gameplay. Though I would love to see his charge hammer glitch become slightly easier so it can be used in matches. It would be nice if the initial frames of his down+B also allowed projectiles to move past him.
Mmm I've played too many other fighters.
...... What.Of course, the hardest part about LSD is actually getting it to do something.