This thread serves as a platform for sharing and discussing anything about Project M, with the goal of eventually making the title a staple feature in our tournaments.
The latest demo (v. 2.1) can be found in Project M's Official Site:
http://projectm.dantarion.com/
Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay. It is adding increasingly rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters. Project M is playable on ANY NTSC Wii, without any hardware modification, and even without any longterm software modification. All that is needed to get started is an SD card and a copy of Super Smash Bros. Brawl. Project M is also compatible with any PAL Wii that runs the NTSC Brawl codes off an SD card.
Tournament Results:
ACL Melbourne
July 7-8, 2012
(37 entrants)
1. ZXV (Mario) | 2. Dekar (Marth) | 3. Redact (Falco)
Australian Project M Ruleset Discussion:
The following ruleset below can be used as a base to run future tournaments, until we begin to adopt our own rules.
- 4 stock, 8 minutes
- Sets are best of 3. Finals are best of 5.
- Items set to "off" and "none."
- Either player may call for a Double Blind character selection for the first match.
- Dave's Modified Stupid Rule: A player may not counterpick a stage he has won on during the set.
- Controller port is determined by Rock Paper Scissors if it can't be agreed upon. For doubles, the controller ports must be 1-2-2-1.
- For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
- Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
- If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
- If the match goes to sudden death due to a suicide move (Ganon's side-B, Kirby/DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Buffer set to off.
- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
- Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
- If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
- In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO's discretion.
- No excessive stalling (this includes abusing Jiggs' Rising Pound and Mario's Up-B Walljump)
- No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
- Both players may agree to any rule or stage outside the tournament ruleset.
Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1-1-2 fashion. After the 1st match, each player bans a stage group for the remainder of the set (Players may counterpick a stage from the group they banned, and both players may ban the same group). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
Starters:
- Battlefield
- Final Destination
- Smashville
- Pokemon Stadium 2
- Dreamland (64)
- Fountain of Dreams
- Yoshi's Story (Melee) (singles only)
- SSE: Jungle (doubles only)
Counterpicks:
Group 1:
- Final Destination
- Smashville
- Dracula's Castle
- Green Hill Zone (singles only)
Group 2:
- Battlefield
- Pokemon Stadium 1
- Pokemon Stadium 2
Group 3:
- Yoshi's Story (Melee)
- Yoshi's Island (Brawl)
- Wario Ware
- Fountain of Dreams
Group 4:
- Dreamland (64)
- Skyworld
- Rumble Falls
- SSE:Jungle (teams only)
Group 5:
- Kongo Jungle (64)
- Halberd
- Brinstar
- Metal Cavern (singles only)