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Project Primid

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Harsh Lemons

Smash Rookie
Joined
Nov 14, 2009
Messages
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for his brawl move (if this is possible) you should make him turn into either a fire primid or a metal primad and have simmaler traits to yoshis and bowsers smash (minus the flying) sorry i have bad spelling
 

brawlshifter

Smash Lord
Joined
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If you look at this, you're a stalker: NorCal
I know the buttons already work, since they do have actions for special attacks, they are just empty.
What I'm saying is it might be impossible to give them a Special, considering pressing that button does absolutely nothing even when you give him an animation for it, but the Final Smash might be possible because it does something when you press the button, but I haven't tested it though, so I might be wrong...
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
I don't understand why the slots exist and can be filled with animations and moves, but cannot be used...
 

brawlshifter

Smash Lord
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If you look at this, you're a stalker: NorCal
I don't understand why the slots exist and can be filled with animations and moves, but cannot be used...
Well, for one, they don't have a slot in Sub-Actions, nor do they have animations for the moves. I bet someone could make a code to fix that and make it so that the buttons do an animation that you give for it. I would definitely make that code, but I don't fully understand how to make one...
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
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In a box
No problem: http://www.mediafire.com/?ywjmbiwd4ag

By the way, I don't know if you've discovered this or not, but clinking causes Primid to T-pose. I wouldn't be surprised if you've already solved that though.
Thaaaaank you. Alright then... clinking. I have never actually clashed with anything using Primid. It might be an animation issue, or perhaps Alloys just don't have that animation at all. I'll look at it later.

for his brawl move (if this is possible) you should make him turn into either a fire primid or a metal primad and have simmaler traits to yoshis and bowsers smash (minus the flying) sorry i have bad spelling
No. And if you know you have poor spelling, do us all a favor and run it through a spell check.

Well, for one, they don't have a slot in Sub-Actions, nor do they have animations for the moves. I bet someone could make a code to fix that and make it so that the buttons do an animation that you give for it. I would definitely make that code, but I don't fully understand how to make one...
This issue is easy enough to fix. We just need a way to add Sub-Actions in PSA, or we can just direct it to a different sub action, like Eldrian did for me. There are also sometimes empty animations, or animations such as ColorAnim, that we don't really need.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
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280
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In a box
Yeah, has anyone figured out what ColorAnim is?
My best guess is it is the animation for the glowing balls on the Alloys. Since they aren't there though, the glowing goes away. You can probably replace this with something more vital.

Dear god I love his dash attack. It's just...too... (brace for overused word)... EPIC!!
His dash attack, being one of his only finished attacks (for now), is actually amazing. It is similar to Dedede, and has a huge horizontal range (Since he slides when he does it), but it is also fast, and he suffers little lag from it. Truly epic in combos.

Hmmm....


Primids have boots?

Boot to the head = Epic Spike?
Holy crap! They do have boots! Boot to the head = Amazing spike. Epic is overused.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Maybe someone could take over that Waluigi project that can be found a while back in this forum.

I'd love for him to become playable...

http://www.smashboards.com/showpost.php?p=8761983&postcount=1
I want to work on the Waluigi project, and would be willing to lead it (if the current leader stopped) but I just need to learn more about creating characters in this aspect. I've never done model swaps and custom anims b4.
Ppl lemme know how this project is going through visitor message or pm
 

brawlshifter

Smash Lord
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If you look at this, you're a stalker: NorCal
My best guess is it is the animation for the glowing balls on the Alloys. Since they aren't there though, the glowing goes away. You can probably replace this with something more vital.
I tried. Since it is 1CE in PSA (the same as SpecialN is for normal characters), I switched it to SpecialN and gave him an animation for it in the right place, and it still didn't work...
 

Thunderspam

Smash Journeyman
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280
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In a box
I tried. Since it is 1CE in PSA (the same as SpecialN is for normal characters), I switched it to SpecialN and gave him an animation for it in the right place, and it still didn't work...
I don't actually think it has the same properties as a normal animation, since it runs forever. I dunno really. Did you try having the Action link to the Subaction and all that jazz?
 

Eldiran

Smash Lord
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1,707
Location
Pennsylvania
*sighs* im confused i tried downloading that file and it
was still Red alloy,why is that?Can someone help me,meaning like tell
me what im supposed to name the file?
Sorry, that wasn't a full Primid setup. That was just to show Thunderspam something. There is no completed, working Primid yet. There is an older slightly buggy version earlier in this thread though if you want to look at it.
 

Thunderspam

Smash Journeyman
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oh ok but what about this video?
it seems finished so where is the download?
http://www.youtube.com/watch?v=_bn9eTHygiQ
Yeah, look at how finished and glitchy that is! I also love the tastiness of the butter that is failure of how none of the hitboxes are lined up!

The project is not complete, and I may have finally figured out a way to port Primid to a real character, so he will have a FULL moveset, including specials, dodges, and edge grabs. Thanks to VILE for the help (Even though I was positive I had tried that...). Still, I have yet to test it, so I am not positive if it will work. Everyone just has to be patient while I do some animation work.
 

TCRhade

Smash Champion
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TabuuForte
Yeah, look at how finished and glitchy that is! I also love the tastiness of the butter that is failure of how none of the hitboxes are lined up!

The project is not complete, and I may have finally figured out a way to port Primid to a real character, so he will have a FULL moveset, including specials, dodges, and edge grabs. Thanks to VILE for the help (Even though I was positive I had tried that...). Still, I have yet to test it, so I am not positive if it will work. Everyone just has to be patient while I do some animation work.
Really? Which character?

I do believe some CSPs and other CSS pics are in order... :)
 

Thunderspam

Smash Journeyman
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Why does it refuse to work...?
I originally thought that it has something to do with the bones, but after eliminating all traces of Meta Knights bones, and replacing them with Primid's, I got no where. Despite the fact that the model is already in the game, We might end up having to wait for the injector that way we can simply force the model in and call it a day.
 

TCRhade

Smash Champion
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Location
Quebec, Canada
NNID
TabuuForte
I originally thought that it has something to do with the bones, but after eliminating all traces of Meta Knights bones, and replacing them with Primid's, I got no where. Despite the fact that the model is already in the game, We might end up having to wait for the injector that way we can simply force the model in and call it a day.
*sigh* I hope not... :(

Thank god we've still got your videos. You'll still try, correct?
 

Thunderspam

Smash Journeyman
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*sigh* I hope not... :(

Thank god we've still got your videos. You'll still try, correct?
Yeah, I'm still trying. It is a pain though. I'll finish something and be like "This one... this is it." Only to get that horrible beep.
 

TCRhade

Smash Champion
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2,829
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NNID
TabuuForte
So, it works in BrawlBox then? Just not in Brawl itself? Brawl limitations = Fail.

That beep isn't so horrible... :p
 

TCRhade

Smash Champion
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TabuuForte
That sounds about right. And that beep is evil. It is like Brawl looking at me and laughing at my failure.

Try laughing at ITS failure. It's fun! XD

But what is the filesize of the character you want to replace, and then after you replaced it with Primid's model?
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
If you feel like being lazy and just using my CSS set-up, which has Giga Bowser, the alloys, and ZSS selectable, (with minimal rearranging of the original character select layout) here you go:

Code:
Custom Character Select

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
04697EEC 60000000
046900E8 60000000
04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
00010206 161F0811
12091A0E 0713251B
21260D05 14171022
200B270C 15240304
0A231918 4C4A4E40
465C5D5E 29000000
465C5D5E 29000000

Alloy Victory/Loss Poses:
0477F8EC 60000000
I can attest to the fact that it works without crashes.
I get a beeeeep. Tested several times with only these codes. Got through one match of giga vs blue cpu. I picked red and it crashed after loading the match. Restarted, picked red, crashed when I selected the stage. Restarted, picked blue, crashed while loading the stage.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
I get a beeeeep. Tested several times with only these codes. Got through one match of giga vs blue cpu. I picked red and it crashed after loading the match. Restarted, picked red, crashed when I selected the stage. Restarted, picked blue, crashed while loading the stage.
Huh. That is very odd. Perhaps this is also needed:

Code:
Char ID fix 2.1 [spunit262, The Paprika Killer] (Character fix)
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000
That's the only idea I have... I have the above, and a ton of other unrelated codes on, and it works great.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
I have that one in with my regular full set of codes. I don't know what it does... but I have it. I'll try anyways.


Yeah, that was it! Works great! Don't know why it didn't work before since I had all these in my full set. Weird.
It's like you're playing in space they're so floaty.


NEVERMIND. Sometimes it decides to work. Most of the time, however, it freezes when I select a stage.
 

netrunui

Smash Cadet
Joined
Aug 8, 2009
Messages
72
I feel you should release a beta, as it helps production move faster, and we may be able to find bugs and fix them, it'll also cut your time doing trial and error work.
 

netrunui

Smash Cadet
Joined
Aug 8, 2009
Messages
72
I just tried the downlaod on pg.9 , and is he supposed to float above the stage?
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
Good luck on the project. I'd love to finally own Tabuu and others with a Primid. And that's just one of many possibilities.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Huh. That is very odd. Perhaps this is also needed:

Code:
Char ID fix 2.1 [spunit262, The Paprika Killer] (Character fix)
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000
That's the only idea I have... I have the above, and a ton of other unrelated codes on, and it works great.
I have that one in with my regular full set of codes. I don't know what it does... but I have it. I'll try anyways.


Yeah, that was it! Works great! Don't know why it didn't work before since I had all these in my full set. Weird.
It's like you're playing in space they're so floaty.


NEVERMIND. Sometimes it decides to work. Most of the time, however, it freezes when I select a stage.
It works perfectly for me without that.
 
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