RyjinX
Smash Apprentice
Recovery: Amazing. Lasts forever and can attack while doing it. It's simply one of the best ones in the game.
A Attacks:
F-Smash is really strong if it connects.
D-Smash, just wow, perfect for catching those annoying rollers, ridiculous vertical knock-up. U-Air is perfect for juggling.
B-Air, if you catch someone right you can actually b-air into them and they will still get the knockback from your thrusters.
F-Air/Dash-A - Good knockback and perfect for edge-guarding.
N-Air is ridiculous. A 360 degree arc with huge knockback.
D-Air - perfect spike, just awkward timing and buildup.
U-Tilt - another awesome juggling move
D-Tilt - I've noticed the d-tilt can cause people to trip, perfect for punishing.
Smashes:
B - An aimable laser that can bounce? The possibilities are endless, shoot down someone who's trying to recover, blast someone who's edge guarding, or just a good way to end a combo.
Side-B - Not too good of an attack, not enough damage and too punishable if it's accidently done.
Down-B - I.love.the.disc. It's awesome for knocking out someone trying to recover or if you're being edge-guarded. Just build it up while you're falling back down to the level and blast them. Also usable as a tossable weapon once shot out and hasn't hit a shield.
Up-B - See Recovery.
Final-Smash: Diffusion Beam, is TOO good. I guess it can be counted as a transformation since R.O.B. is invincible while doing it. The damage capability of it is ridiculous. Once someone is caught in it, they're pretty much done. On top of that you can combo them while it's happening?
I'm maining R.O.B. along with Lucas and Snake.
A Attacks:
F-Smash is really strong if it connects.
D-Smash, just wow, perfect for catching those annoying rollers, ridiculous vertical knock-up. U-Air is perfect for juggling.
B-Air, if you catch someone right you can actually b-air into them and they will still get the knockback from your thrusters.
F-Air/Dash-A - Good knockback and perfect for edge-guarding.
N-Air is ridiculous. A 360 degree arc with huge knockback.
D-Air - perfect spike, just awkward timing and buildup.
U-Tilt - another awesome juggling move
D-Tilt - I've noticed the d-tilt can cause people to trip, perfect for punishing.
Smashes:
B - An aimable laser that can bounce? The possibilities are endless, shoot down someone who's trying to recover, blast someone who's edge guarding, or just a good way to end a combo.
Side-B - Not too good of an attack, not enough damage and too punishable if it's accidently done.
Down-B - I.love.the.disc. It's awesome for knocking out someone trying to recover or if you're being edge-guarded. Just build it up while you're falling back down to the level and blast them. Also usable as a tossable weapon once shot out and hasn't hit a shield.
Up-B - See Recovery.
Final-Smash: Diffusion Beam, is TOO good. I guess it can be counted as a transformation since R.O.B. is invincible while doing it. The damage capability of it is ridiculous. Once someone is caught in it, they're pretty much done. On top of that you can combo them while it's happening?
I'm maining R.O.B. along with Lucas and Snake.