Sudai
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Match-up ratio is still debatable, but most of us are leaning towards 65:35 Mario.R.O.B
Pros:
+R.O.B. is very easy to juggle.
+Cape neutralizes R.O.B.'s projectile spam and such.
+FIHL affects all his aerials.
+Mario is much faster in the air than R.O.B.
+Fireballs help a a lot to create openings for easy juggles.
+Jab outspeeds all of his attacks.
+More Reliable KO Potiential
Cons:
-Beastly recovery.
-More priority.
-Better reach.
-His Shield grab is annoying.
-KO Power is even with Mario's.
Reverse capes have a lingering hitbox that mixes up timing for reflecting with the cape; forward capes are good for quick reflecting and reverse capes are good for slightly lingering reflecting properties.On the subject of the cape, a possible neutralizer that has worked for me is to gyro THEN laser (or vice versa). He can't cape them both, as the cool down from one guarantees the other will hit. It works if you just *stand* there and do it, and even offstage. A lot of Marios I've played <3 their capes and use it waaay too much (but, then again- that might just be the calibur of Marios I've played :/). Also, I prefer B-air edgeguards; either out of a turn-around up+B, or RAR'd as even if they cape it, they still get hit by the opposite hitbox.
One word, FLUDD.Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair Cancel fireballs with fair fair fair fair fair fair fair!
^wonderful move against Mario.
...Then you laser.One word, FLUDD.
You can't if you get caught in FIHL....Then you laser.
You do know both the ROB boards and the Mario boards agreed to 70:30 Mario months ago, right? This is nowhere near 55:45. It's 60:40 at the very least.65:35? Daayum I thought Marth mains were the cocky ones
Lol okay, because I was seriously wondering how the hell this was a 70:30.Yeah, we were a bit ... extreme with our matchup ratios back then. I think we had MK at 90:10 and G&W at 80:20 also, or something ridiculous like that. I think these matches are all a good bit closer than that, the way we understand them now.
If you're getting hit by your own reflected projectiles, ur doin it rong! Angled lasers and uncharged gyros should never hit you back when they get reflected, in any matchup.* Don't camp against Mario. A good Mario will not be camped. That cape is fast as hell. Just play smart. If he's ever in a vulnerable position, shoot off a laser. You should really only be using the gyro for glide tossing and the occasional off-stage gimp. Also, most of your lasers should be of the "strong" variety here. You really shouldn't be shooting off lasers like a madman in this matchup. We're ROB mains, we know that every % counts so don't let Mario get your % up faster by shooting off too many lasers.
Ftilt's hard to get around as Mario, but he has options. The thing about this matchup is that ROB generally outranges Mario and can keep him out, but Mario has options for it. He's a bit quicker on his feet/attack speed than ROB. Since most of ROB's attacks aren't disjointed (to my knowledge. Correct me if I'm wrong) he can theoretically be caped when it touches one of his limbs. Once he DOES get around his range, Mario can rack up pretty massive damage because of that blindspot.* Space with Ftilt, for the love of god. You outrange everything he has. Ftilt clanks with fireballs. Only thing he can do is approach from the air...shield that ****.
* Don't camp against Mario. A good Mario will not be camped. That cape is fast as hell. Just play smart. If he's ever in a vulnerable position, shoot off a laser. You should really only be using the gyro for glide tossing and the occasional off-stage gimp. Also, most of your lasers should be of the "strong" variety here. You really shouldn't be shooting off lasers like a madman in this matchup. We're ROB mains, we know that every % counts so don't let Mario get your % up faster by shooting off too many lasers.
* Fair beats all of Mario's air game. All of it.
* If you ever let a Mario inside of your zone and he starts Uairing you like a *****, SDI towards Mario. From my experience, they usually move forward as they Uair because they expect you to move away from them.
I disagree. Marth's range is a serious problem for Mario because he's as fast as Mario, vastly outranges him, and is disjointed. ROB's just a shell of that. There are plenty of answers to his zoning as Mario.This is 50:50. Mario can't approach a good ROB well, but if he gets in your zone, he will do some major damage. He can combo you really bad, but his bad range is his downfall. Just space well and you'll win. Don't camp, too many ROBs are used to camping and think it'll work on Mario...it won't. Play a very physical game here. Go for edgeguards at every opportunity, Mario's recovery is very...average and you can gimp it.
Their KO power is even. ROB's F-smash kills Mario at 135%. Same with ROB's N-air. His U-Smash kills at 100%, but we all know that's pretty freaken hard to hit with.Also remember that if ROB isn't going to be killing Mario at very low %, but Mario will be. Fsmash KOs ROB relatively low (around 110% IIRC). ROB can gimp to sort of even it out, but Mario will be reliably killing lower than him.
We can skip quite a bit of this discussion seeing as you already went through most of it with us.Oh not this again... Mario's FSmash kills noticeably sooner than the other KO options between either character. ROB has a greater number of kill moves and can gimp Mario much easier than the reverse.
What do you expect from the ROB boards?With that you guys can actually debate things we haven't heard before, and that would be quite nice to do seeing as how only 2-3 ROB mains showed up.
I'm not sure, but I thought some of ROB's moves were slightly disjointed, and I think the ftilt is one of them. But I could be wrong, I've never tested it. If someone could clarify, that would be awesome.Since most of ROB's attacks aren't disjointed (to my knowledge. Correct me if I'm wrong) he can theoretically be caped when it touches one of his limbs.
Same here. Otherwise, we'd get hurt more often from clanking, no?The f-tilt is not disjointed? o_O
I thought any move involving R.O.B.'s arms or booster was disjointed.
For the extra robotic precision, of course.[or maybe it's just that his head leans over so far])