No, you can break out of Lucario's ForcePalm just like a normal grab.
I already admitted I didn't know that.
We don't kill Mario until 187% or so with Fsmash (with basic DI) when we're at 0% and at the same stock. We need to wait until we get to like 50% before we can kill reliably. Note that this does not apply if we're one stock down, in which we get a small boost from the start and should be able to kill at like 20-40%.
When I say Lucario is dangerous at low %, I don't mean his KO potential, I mean his damage-racking and combo potential.
Gyro and Aura Sphere always clank regardless of our charge. Also, Lucario camping is probably one of the weakest forms of camping in the game. Baby Aura Spheres are very slow, don't do much damage, have low range, and a slow rate of fire. It is most likely that Lucario will be approaching (usually) in this fight.
I was pretty sure a fully charged Aura Sphere when Luc is 100+% eats through gyros (freshly fired gyros, nothing eats a gyro that has already landed) but I don't have a Wii to test this on right now so whatever. I give you that Luc isn't a great camper, but you can charge your Aura Sphere while powershielding ROB's spam and **** gets dangerous for us.
Luc's Glidetoss is crap. >>
K, I thought it comboed pretty nicely into jab or grab but maybe I'm wrong.
Good Lucarios don't spam Fsmash from far away. We will use it while you're already approaching from mid-range, while you're landing, while you're on the ledge, to kill, and basically any time you're vulnerable.
OK, I was just saying it's not as unpunishable as people think.
Lucario can immediately do a rising airdodge from a wall cling, and can actually scale walls even without a double jump or Extremespeed, which is kinda cool, albeit somewhat only for show since he's extremely vulnerable while attempting this. <<
OK, his options from a wall cling are pretty limited though.
Japes makes us live to stupid percents. It's a real risk to take Lucario to Japes.
I can't argue with that, I wouldn't take Lucario to a big stage.
Lucario shouldn't need to use Extremespeed. If you choose Rainbow Cruise, it should be because the boundaries are tiny.
k
You won't gimp Lucario. ROB can edgeguard and rack up some damage by keeping Luc off the edge, but you will almost NEVER kill Lucario off the bottom boundary unless the Lucario seriously screws up. Lucario's recovery is actually above average. :\
This is where I really have to disagree. Distance-wise, sure, Lucario's got a fine recovery. His aimable up-B and wall cling means he shouldn't be getting edgehogged very often, regardless of the fact that his up-B does no damage. But that's not how ROB gimps people. ROB flies out and harasses you far off the stage with fairs, and can turn around at any moment to land a bair for the kill. ExtremeSpeed has significant startup lag, which makes it very easy to continue the harassment. Luc is good at avoiding that situation, with his large 2nd jump, high-priority fair and good airdodge, but if he ever gets knocked out without a 2nd jump, or if ROB lasers or fairs him out of his 2nd jump, Lucario is toast.
I'm not really sure how that video of Luc surviving a Ganon spike is relevant. All it proves is that his recovery has good distance. It has little bearing on the gimpability of his up-B.
Who in the cast has a more gimpable recovery than Lucario? Tethers (excluding ZSS), spacies, some of the bottom tiers, Ike and Marth maybe...