lol@Masky
I'm glad you're one of the cool people.
Ehh...I'm all for philosophical introductions but you might want to consider the fact that over-complicating your stance for the general public to read will get an inevitable mish-mash of different feedback. Can't really place the blame on anyone for that.
And I'm not calling anyone stupid either. People have different levels of comprehension. It's a fact of life I'm afraid.
Yea, I'm not really one to pander to the masses. For this article, I went with a very "powerful and controversial" introduction, and decided to put the explanation more into the deeper texts. People don't read - or if they attempt to, it's apparently with a very angry predetermined mindset.
It's funny reading all these replies telling me I'm completely wrong on things I don't even take a stance against though.
The problem with this ideology as many people have already pointed out (both in this thread and others) is that you are arbitrarily choosing a line where things on one side of the line can be changed because they are TOO detrimental to competitive play and things on the other side can't be changed. What is the exact standard and reasoning for that standard of which something is too detrimental?
I'm not making any lines actually, I'm simply defining a goal. The principles I outline should be used when creating those lines, but they should be applied within their individual context (e.g. infinites, planking, Meta Knight, etc.).
The problem with the Smash community is that there's this MASSIVE misconception that creating a competitive rule-set is somehow subjective. It's not: it's
incredibly objective.
That's what my entire OP proves.
There is a truth to be found about a Brawl that uses items and a truth to be found about a Brawl that doesn't. Does the game not give both these options to us with equal validity towards respecting it? If the game provides either option to be played, why would choosing the non-default one mean disrespect? What change to the game's truth would be made if the default was 'Items Off/None', when, again, both options are available? I would even be willing to say that if there is an inherent difference, 'Items Off/None' is a more genuine [game in OP's title to be respected].
Very nice catch!
The default and/or the intent of the creators play absolutely no role in determining what is respecting the game. It's merely semantics to get my point across.
I'd also like to make clear that while "disrespect" carries a negative connotation, it does not necessarily mean it's a bad thing.
Also, i like this thread, but the "No Items" part seems counter-intuitive and arbitrary...if you think like this, at the very least something like ISP should be attempted before throwing out items altogether.
I'm highlighting this reply since it's the only one I can't fully answer. Applying ISP to this logic comes up with something different than the SBR-supported ruleset we currently have, which very much confuses me. I'm still trying to rationalize it.
The ultimate truth to Brawl is that Barwl sux.
Probable.