If Thoron is getting you killed you're using it wrong. And Thoron IS easy to block if you use it on the ground. Here's a word of advice; DONT! Use Thoron in the air. You use Arcthunder, and Elthunder to put on the pressure on the ground.
With all due respect, this is one of the examples I'm talking about. I even said beforehand that I knew of it, but still insisted that I'm using it incorrectly. Maybe you didn't truly recognize it, but that was exactly what you were doing with that comment. Also, Thoron works well in the air, but it's best that you don't use it while offstage.
Again, if you're consistently missing with Thoron you're using it wrong. And this is coming from someone who plays against people who regularly go to tournaments.
This is also another example. Never have I said I struggle with using Thoron in any of my comments, and if you thought I had or assumed that I thought that Thoron is a bad move, I'm sorry, but please as I am asking you respectfully to refrain from doing this and just see what my posts for what they are, an in-depth analysis, and even if it works for you, I am giving credit to smarter, better players who can get around his tricks way too easily without need or pressure, and I am including myself, not to sound narcissistic or arrogant in the least. Just as you have had people on here who seem to agree with you, I have had people on other mediums that agreed with me, after some sound debating, so whatever you seem to think of me, please do not assume just because I am a newcomer to this site does not mean that I don't know what I am referring to specifically.
NO Robin does not need combos. You don't need a 50% combo like Marios or Luigis combos to be feared. You can easily be feared for just doing your job right. Robin could easily be feared if he played a good Projectile and Defensive game. Thats all he needs to be a huge threat on the battlefield.
I never said he needed combos either. I more than agree with you on this matter, however, this was to create just a more reliable, but still risky, way to connect with certain moves in low to mid percentages, which was why I said reduce the knockback (growth) of down/forward throw. I don't want another Link/Charizard/Luigi like combo for him either, but it's clearly too much knockback even for 0%, and if not the knockback, at least very, very slightly increase the hit stun time to make DI'ing a little harder to escape from, but still possible for the opponent to dodge in later percentages, and this is assuming the opponents knows how to properly DI, but make it somewhat slightly harder for the opponent to DI out of it.
Robin hasn't gotten worse (aside from that unnecessary nerf his Elwind Jab recently received) Its just players have been getting better. Robin was said to be amazing during the 3ds days because, well its the 3ds and people weren't used to the controls. Robin has also stayed relatively the same while other characters got buffed exg: Ike, Marth/Lucina, Link etc.
Like I said, the reason there is so much for Robin listed is because of the abundant amount of buffs many characters like Ike, Meta Knight, Marth, Zelda, and Link have been getting, and yet Robin has hardly been touched since the beginning of the game. My only point is the metagame is getting unnecessarily harder for him to keep control now and simply needs a boost or some help, like certain other characters do.
What you quoted wasn't me telling you how to play the character. If I wanted to I most certainly could. All I (and many others) are saying is he doesn't need that change. We get success with Thoron so we feel it doesn't need to happen. What you quoted was literally what I just said here. Now, get back on topic and quit insisting everyone is telling you how to play Robin.
Like I said, before, I will stay with my stance to just decrease the startup lag of Thoron. At best, it will come out within just a few milliseconds faster while keeping his end lag, which isn't too significant or noticeable to begin with. To me, it's absolutely the smallest change on the list, whether you think it's necessary or not, but coming out of a few (4 to 5) milliseconds faster will not make him suddenly over powered. I'm simply giving my answer to the unpopular decision, not some huge debate over how Robin is practically the Captain America/Batman of this game and the need for strategy which I'm all too familiar with. With all respect, I respect you're opinion, but it will not change what I think either, as I think it would benefit him just slightly without even coming close to being eventually breakable. My biggest things I want for Robin are as goes:
- reducing the ending lag of all grab forms
- reducing the time of Tome Recovery from 10 seconds to 8 seconds Noseferatu from 40 to 35-30
- slightly reducing the startup lag for forward smash (in Awakening, he never really cocked his sword back before striking) and Nosferatu to slightly increase the chances of hitting an opponent
- increasing the range of Thunder and ElThunder
- slightly reducing the landing lag of neutral air, because he actually gets an almost second long cooldown which can leave him open for that long, but this would surely at the least give him a few more options without it being breakable
- either reduce frame data of down tilt or slightly increase the range just so Robin can attack with something other than Jab Combo
- the throws for forward and down can lose just a little distance
That's all, and I hope you understand I am not asking for a magical Link or another Villager. I want him to keep what makes him unique from the rest of the cast without giving up much.