Big Boss
Smash Journeyman
Delicious!I'll probably just bring Ranch and Chedder Doritos, or something.
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Delicious!I'll probably just bring Ranch and Chedder Doritos, or something.
Ganonderps.So apparently Max10n is approximately rank #1600-something or another.
And is apparently the 5th highest ranking Ganondorf main.
lol.
Good. I'm awful at this game.So apparently Max10n is approximately rank #1600-something or another.
And is apparently the 5th highest ranking Ganondorf main.
lol.
I know which one your talking about. And I got a new phone (same number) so you'll have to send me a text.Nike! I'll go grab something to eat. Where you wanna' go?
BK sounds legit to me right now, and there's one on Bandera near us both.
I'll message you right now.
****! Jus' had me some BWW and BK was sounding good today.And it'd be easier to meet up since I've gotta' run to my mom's first. :\
Someone meet us there!
I'm okay with this travesty. (How did they come up with this ****? XD)Yes Max10n.
5th highest ranking Ganon in the nation, according to the data. lol.
Last I checked, I was #76.
I wanna break that 50. >:[
http://www.smashboards.com/showthread.php?t=288046
I don't know what's saddest about this video: The commentary, or the fact that Hakumen really does play like that.
Ganon's F-air was INTENDED to autocancel on frame 35. Which is a pretty generous fullhop autocancel window. Keep in mind Ganon's airtime in a fullhop is 46 frames.
In order to understand how the coding error works, you need to understand the difference between an Asynchronous timer and a Synchronous timer.
An Asynchronous timer starts running from the beginning of a move animation until the specified number of frames. A Synchronous timer starts running after the last frame of the previous event in the programming of a move.
Ganon's F-air first hits on frame 14 and the hitbox is active until frame 20. Then there is a synchronous timer for 35 frames that designates the autocancel window (although the entire animation of Ganon's F-air I believe is only 54 frames). By coding Ganon's F-air this way, the programming says it actually autocancels on frame 55.
The other thing about Ganon's F-air is that it was supposed to be interruptible with other actions on frame 44. HOWEVER the late autocancel window caused by a synchronous timer takes priority over this interrupt window. Meaning that Ganon's F-air in Brawl pretty much is stuck with horrible ending lag to the end of the entire animation.
If you want to see how Ganon's F-air was meant to work, play Balanced Brawl. By simply changing the timer from synchronous to asynchronous, Ganon's F-air becomes both a better edgeguard tool (one that baits airdodges quite well) and a better anti-air option.
It makes it even worse that Ganon can begin to FF a full hop at 34 frames, and if I remember correctly lands on 44. Meaning that you could jump, initiate the Fair on Frame 9 (one frame after Ganon becomes airborne), begin the fast fall on frame 34 of your jump (only frame 26 of your Fair), and then actually Fall 9 frames with Fair still active (not the hitbox though) and then autocancelling with ZERO aerial landing lag on frame 44 when we hit the ground >.>
seriously guys, WE GOT *****
when we go pick up kon at 7:30 we can either pick you up first and you go for the ride or get you on the way back, your choice.When am I being picked up?
Sounds good, thanks!it's gunna be like one big circle so we'll get you on the way back.