Competitive vs Competition
If you look it up in a dictionary, you will find a very different definition. Sometimes the dictionary is not the place to go. Words are clumsy tools we use to try to convey thoughts. We must define the word on our own.
The definition of competitive that has received the most support is the innate property of a game allowing better players to win consistently. This yields my mantra, that which I repeat over and over to prove my point.
To me, this is the heart of the issue being discussed, but needs a little more elaboration.
You state that a competitive game means a game having the property that "better" players will win consistently. What is meant by "better" here? Playing smart? Technical skill? Is "better" not defined by the results of the game itself? Between Player A and Player B, the player who wins games consistently would be considered "better."
To say that Melee is more competitive is
probably inaccurate since there will likely be one player (between any two given people) who consistently wins games in Brawl. The issue here is whether the Brawl player who wins consistently will have fun in doing so.
Most here are likely familiar with the "playing to win" mindset. There is no point in "playing with honor" as some scrubs like to say. In a competition (tournament), playing to win is the only logical way to play. What we have to consider is this....
Is "playing to win" in Brawl fun?
This question is what is really at the heart of most of the Brawl/Melee discussions. Face the facts: people don't want to compete in something that they don't enjoy (like a Mayonaise eating contest for example)!
For many (myself included), it was clear that, in Melee, "playing to win" was also
IMMENSELY FUN. I agree 100%. Melee has a near-perfect formula that makes "playing to win" extremely fun and entertaining to watch at the same time.
Is "playing to win" in Brawl fun? I'm still undecided, but I'm trying to give it a fair chance. What time period/deciding factors should we consider a "fair chance?"